G09G5/001

FUNCTIONAL MODE AWARE RESOURCE MANAGEMENT
20170256229 · 2017-09-07 ·

An electronic device, method, and computer readable medium for a functional mode aware resource management. The electronic device includes a memory and at least one processor. The at least one processor is coupled to the memory. The at least one processor is configured to identify when an amount of a system resource is below a minimum resource threshold. The at least one processor is also configured determine a functional mode of the electronic device. The at least one processor is further configured to identify one or more processes not corresponding to the functional mode that are running on the electronic device. The at least one processor is further configured to terminate at least one of the one or more processes not corresponding to the functional mode when the amount of the system resource is below the minimum resource threshold.

Separately processing regions or objects of interest from a render engine to a display engine or a display panel
11200717 · 2021-12-14 · ·

Video or graphics, received by a render engine within a graphics processing unit, may be segmented into a region of interest such as foreground and a region of less interest such as background. In other embodiments, an object of interest may be segmented from the rest of the depiction in a case of a video game or graphics processing workload. Each of the segmented portions of a frame may themselves make up a separate surface which is sent separately from the render engine to the display engine of a graphics processing unit. In one embodiment, the display engine combines the two surfaces and sends them over a display link to a display panel. The display controller in the display panel displays the combined frame. The combined frame is stored in a buffer and refreshed periodically. In accordance with another embodiment, video or graphics may be segmented by a render engine into regions of interest or objects of interest and objects not of interest and again each of the separate regions or objects may be transferred to the display engine as a separate surface. Then the display engine may transfer the separate surfaces to a display controller of a display panel over a display link. At the display panel, a separate frame buffer may be used for each of the separate surfaces.

Method and apparatus for viewport shifting of non-real time 3D applications

Systems and methods for super sampling and viewport shifting of non-real time 3D applications are disclosed. In one embodiment, a graphics processing unit includes a processing resource to execute graphics commands to provide graphics for an application, a capture tool to capture the graphics commands, and a data generator to generate a dataset including at least one frame based on the captured graphics commands and to modify viewport settings for each frame of interest to generate a conditioned dataset.

Low latency composer

In some aspects, the present disclosure provides a method for generating a frame. The method includes receiving a first fence indicating that a first frame stored in a display processor unit (DPU) buffer has been consumed by a hardware component. The method also includes in response to receiving the first fence, fetching a plurality of layers from an application buffer, the plurality of layers corresponding to a second frame. The method also includes determining to use both a DPU and a graphics processing unit (GPU) to process the plurality of layers for composition of the second frame. The method also includes fetching the first fence from the DPU buffer and generating a second fence.

Driving device and driving method thereof
11195486 · 2021-12-07 · ·

A driving device and a driving method thereof. The driving device comprises a system-on-chip and a timing control board. The system-on-chip is set to receive and process image data signals of frames to be transmitted, and output a first image data signal and a difference signal between image data signals of the current frame and the previous frame. The timing control board is set to process the first image data signal, then output a second image data signal, and to perform the output according to the difference signal and the second image data signals of the current frame and the previous frame.

Screen generation device and screen generation method
11195442 · 2021-12-07 · ·

An object is to provide a technique capable of reducing an inter-SoC communication volume. The screen generation device includes a first SoC, a second SoC, and an allocation unit. The allocation unit defines a plurality of superposition sequence layers having a superposition sequence and selected from the plurality of first drawing layers and the plurality of second drawing layers, allocates, among the plurality of superposition sequence layers, a consecutive superposition sequence layer cluster being consecutive two or more superposition sequence layers in the superposition sequence, to the first SoC, and allocates remaining superposition sequence layers being one or more superposition sequence layers other than the consecutive superposition sequence layer cluster to the second SoC.

PERFORMING ASYNCHRONOUS MEMORY CLOCK CHANGES ON MULTI-DISPLAY SYSTEMS

Systems, apparatuses, and methods for performing asynchronous memory clock changes on multiple displays are disclosed. From time to time, a memory clock frequency change is desired for a memory subsystem storing frame buffer(s) used to drive pixels to multiple displays. For example, when the real-time memory bandwidth demand differs from the memory bandwidth available with the existing memory clock frequency, a control unit tracks the vertical blanking interval (VBI) timing of a first display. Also, the control unit causes a second display to enter into panel self-refresh (PSR) mode. Once the PSR mode of the second display overlaps with a VBI of the first display, a memory clock frequency change, including memory training, is initiated. After the memory clock frequency change, the displays are driven by the frame buffer(s) in the memory subsystem at an updated frequency.

Methods and Apparatus for Supporting Content Generation, Transmission and/or Playback
20220191452 · 2022-06-16 ·

Methods and apparatus for supporting the capture of images of surfaces of an environment visible from a default viewing position and capturing images of surfaces not visible from the default viewing position, e.g., occluded surfaces, are described. Occluded and non-occluded image portions are packed into one or more frames and communicated to a playback device for use as textures which can be applied to a model of the environment where the images were captured. An environmental model includes a model of surfaces which are occluded from view from a default viewing position but which maybe viewed is the user shifts the user's viewing location. Occluded image content can be incorporated directly into a frame that also includes non-occluded image data or sent in frames of a separate, e.g., auxiliary content stream that is multiplexed with the main content stream which communicates image data corresponding to non-occluded environmental portions.

TIMING COMPENSATION AND CORRELATION OF INPUT WITH FRAMES IN A VIDEO GAME

A server executing an application generates a frame token for a frame that is rendered for the application. One or more first metric messages are provided to the application in response to at least one first operation performed by the server on the frame. The first metric messages include the frame token and information indicating timing of the at least one first operation. The encoded information representing the frame token and the frame is transmitted from the server towards a client. One or more second metric messages are provided to the application in response to one or more second operations performed by the client on the frame. The one or more second metric messages include the frame token and information indicating timing of the second operations. A state of the application is modified based on the first and second metric messages.

RUNTIME SWITCHABLE GRAPHICS WITH A SMART MULTIPLEXER
20220189435 · 2022-06-16 ·

Methods, systems and apparatuses may provide for technology to receive a first video data stream from a first graphics display engine via a first video data channel, receive a second video data stream from a second graphics display engine via a second video data channel, and switch a video output from the first video data stream to the second video data stream based on a switch command to accompany the second video data stream.