G06F2203/0331

Finger beam for generating haptic feedback
11194393 · 2021-12-07 · ·

According to some embodiments, a haptic feedback component is configured to generate haptic feedback in accordance with movement of a user. The haptic feedback component includes a frame having a size and shape for receiving an appendage of a user, a flexible beam member coupled to the frame, and a haptic feedback element that is coupled to the flexible beam member, wherein the haptic feedback element actuates in response to receiving an electrical signal so as to cause the flexible beam member to displace from an initial configuration to a modified configuration such as to direct the haptic feedback towards the appendage.

WEARABLE DEVICE
20220206526 · 2022-06-30 · ·

A wearable device according to an embodiment comprises a body configured to surround the outside of a subject, a light emitting unit arranged on an inner periphery of the body and including at least one first light emitting element, a light-receiving unit arranged on the inner periphery of the body and arranged opposite the light emitting unit, a display unit arranged on an outer periphery of the body and including at least one second light emitting element, and a first flexible substrate mounted with the at least one first light emitting element and the at least one second light emitting element, and the first flexible substrate has a first surface and a second surface opposite to the first surface, and the at least one first light emitting element and the at least one second light emitting element are mounted on the first surface of the first flexible substrate.

Method and system for translating air writing to an augmented reality device

Techniques for translating air writing to augmented reality (AR) devices are described. In one embodiment, a method includes receiving indications of gestures from an originator. The indications identify movement in three dimensions that correspond to an emphasis conferred on one or more words that are air-written by the originator and are configured to be displayed by a plurality of AR devices. The method includes analyzing the identified movement to determine a gesture type associated with the emphasis, where the gesture type includes a first emphasis to be conferred on the air-written words. The method includes providing a display of the air-written words on a first AR device of the plurality of AR devices. The first emphasis is conferred on the words on the display of the first AR device using a first gesture display style based on a profile of a first user utilizing the first AR device.

Method and device for switching input modalities of a displaying device

Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.

Gesture based data capture and analysis device and system with states, confirmatory feedback and timeline
11366529 · 2022-06-21 ·

A gesture based data capture and analysis system includes one or more gesture units, one or more feedback units, and an analysis unit. The system operates in one or more states, which control if and how it responds to gestures depending on the active state. The gesture units are affixed to a user's hand, wrist, and/or fingers and sense movement as gesture data. The analysis unit interprets the gesture data and uses that data to control both the capturing of data by the peripherals and the processing of the captured data. The analysis unit also keeps a list or history of gestures, data captured, and/or active states to allow a user to review a timeline such information. The feedback units provide real time feedback to the user identifying information such as the type of gesture interpreted or detected, the state of the system, or the type or contents of data from the peripheral.

Computer systems with finger devices

A system may include finger devices. A touch sensor may be mounted in a finger device housing to gather input from an external object as the object moves along an exterior surface of the housing. The touch sensor may include capacitive sensor electrodes. Sensors such as force sensors, ultrasonic sensors, inertial measurement units, optical sensors, and other components may be used in gathering finger input from a user. Finger input from a user may be used to manipulate virtual objects in a mixed reality or virtual reality environment while a haptic output device in a finger device provides associated haptic output. A user may interact with real-world objects while computer-generated content is overlaid over some or all of the objects. Object rotations and other movements may be converted into input for a mixed reality or virtual reality system using force measurements or other sensors measurements made with the finger devices.

Power management systems and methods for a wearable computing device
11360544 · 2022-06-14 · ·

In order to manage power on a wearable computing device, a processor of the wearable computing device identifies one or more events. The processor determines a priority of each of the one or more events. Based on the priority of each of the one or more events, the processor determines whether to process the event. When the processor determines that the event is to be processed, the processor determines whether to defer processing of the event.

Deployment systems for computer system finger devices

A system may include a finger device that is worn on a user's finger. The finger device may serve as a controller for a head-mounted device or other devices in the system. The finger device may have a foldable housing with hinge structures that allow portions of the housing to fold with respect to each other. Magnets or other bistability structures may be used to provide the folding housing with folding bistability. This allows the housing to be placed in a stable unfolded state that releases the finger or a stable folded state in which the housing snaps over the finger and holds the finger device in place. A base may be used to store the finger device for charging. The base may have deployment structures that help place the finger device on the user's finger for use.

Interacting with a virtual environment using a pointing controller

A pointing controller enables interaction with virtual objects in a virtual or augmented reality environment. The pointing controller comprises a form factor that enables it to be securely positioned in the user's fingers during a pointing gesture. The pointing controller tracks a pointing direction in three-dimensional space based on motion of the pointing controller. The pointing controller furthermore includes one or more control elements such as buttons or touch interfaces to enable additional interactions.

Gesture calibration for devices
11347320 · 2022-05-31 · ·

A computing device, such as a wearable device, may include a gesture sensor that generates a gesture signal in response to a gesture of a user performed while the computing device is being worn or held by the user. A calibration sensor may generate a calibration signal characterizing a degree of tightness with which the computing device is being worn or held by the user. The gesture signal may be calibrated using the calibration signal, to obtain a calibrated gesture signal that is calibrated with respect to the degree of tightness. At least one function of the at least one computing device may be implemented, based on the calibrated gesture signal.