Patent classifications
G06F2221/2109
Systems and methods for providing access to wireless gaming devices
Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security check, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users.
Notifying users of actions in cross-platform environments
A gameplay notification system receives gameplay indications and notification configuration information from a gameplay system. The gameplay indications and configuration information are stored in a platform queue corresponding to a client device platform type. Further configuration information may be received from various gameplay devices of a user. The notification configuration information is analyzed by the gameplay notification system to schedule transmission of gameplay notifications to various client device platform types. The notifications are sent to the corresponding client devices according to frequency, day of the week, and notification states, among other configuration settings, that pertain to a user and the user's corresponding client devices.
SEGMENT-BASED FILE AUTHENTICATION
Provided are servers and methods for authenticating software files. A server includes a processor circuit and a memory coupled to the processor circuit. The memory includes computer program instructions that, when executed by the processor circuit, cause the authentication server to perform operations including verifying, using a public key, signature data corresponding to a single certificate file for authenticating a software installation package file that was signed using a private source key. Operations may include, responsive to verifying that the signature data matches an originally signed single certificate file, reading an image file segment table from the software installation package file. The image file segment table includes multiple records that correspond to ones of multiple image file segments of the software installation package file.
Computer system and method for more efficiently storing, issuing, and transacting tokenized blockchain game assets managed by a smart contract
A computer system and method is disclosed including a vault application to facilitate the transacting of game assets represented by tokens managed by a smart contract via a hybrid approach that permits certain transactions of game assets to be conducted using an in-game centralized database approach (which does not necessarily include a decentralized network) and other transactions to be managed on a decentralized network, via a blockchain or other distributed ledger technology (DLT) network.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
There is provided an information processing device including a presentation control unit (113) that controls presentation of content on the basis of position information of a first user, in which the presentation control unit controls a presentation position of the content in space on the basis of use authority information of the first user regarding the content.
SYSTEM, METHOD AND COMPUTER-ACCESSIBLE MEDIUM FOR SUPPORTING AT LEAST ONE CYBER-PHYSICAL SIGNALING GAME
Exemplary system, method, and computer-accessible medium for transmitting or generating an encrypted message(s) to or for a receiver(s) from a sender(s), can be provided, which can include, for example, generating an electronic public key(s) and an electronic private key(s) for the sender(s), generating first information based on (i) data of the sender(s), (ii) a state(s) of the sender(s), and/or (iii) a type of the sender(s), electronically selecting an electronic message signal(s) and a time stamp(s) based on the first information, generating a message(s) based on the electronic message signal(s) and the time stamp(s), generating the encrypted message(s) by encrypting the message(s) using the electronic private key(s), and transmitting the encrypted message(s) to the receiver(s).
Incorporating risk-based decision in standard authentication and authorization systems
Embodiments of the disclosure provide a method for enhancing standard authentication systems to include risk-based decisions. Risk-based decisions can be selectively implemented within existing authentication systems to strategically modify and supplement security if an unacceptable risk is detected. Embodiments capture information pertaining to a user and user device. Information is stored to create a profile for the user and user device. A comparison between the stored information and live data can be performed within authentication systems to optimize security. If the results of the comparison demonstrate the presence of an acceptable risk, then the need for subsequent authentication can be reduced or eliminated, which improves a user experience.
INSTALL-TIME PROCEDURAL CONTENT GENERATION FOR ENCRYPTED PACKAGES
A system and method for generating content for an encrypted package is provided. A package may be received that includes one or more anti-tamper hash portions and encrypted data, where the encrypted data includes one or more procedural content generation instructions. A portion of the encrypted data including the one or more procedural content generation instructions may be decrypted and a data based on the execution of the one or more procedural content generation instructions and a corpus of data may be generated. The generated data may be encrypted and anti-tamper hashes may be generated based on the encrypted generated data. The generated anti-tamper hashes may be compared to the one or more anti-tamper hashes in the anti-tamper hash portion of the received package.
TRUSTED COMMUNICATIONS BETWEEN UNTRUSTING PARTIES
A system and method is disclosed for assuring that networked communications between parties playing a game on a network (e.g., the Internet) are not tampered with by either of the parties for illicitly gaining an advantage over the other party. An initial sequence of tokens (e.g., card representations) for playing the game are doubly encrypted using an encryption key from each of the parties. Accordingly, during play of the game neither party can modify the initial sequence of game tokens during the game. At termination of the game, at least one of the parties can fully decrypt the initial sequence of tokens, and thereby, if desired, compare the played token sequence with the corresponding the initial token sequence.
SECURE BOOTLOADER FOR ELECTRONIC GAMING MACHINES AND OTHER COMPUTING DEVICES
Systems and techniques for providing one or more authenticable operating system volumes on an electronic gaming machine are provided. The systems and techniques may, for example, involve storing one or more datasets, each representing one or more operating system volumes for an operating system, on a shadow partition and then selecting one of those datasets as part of the boot process, authenticating it, and creating one or more operating system volumes on one or more operating system partitions of the electronic gaming machine. The systems and techniques may further involve causing a kernel of the operating system to execute from the newly created one or more operating system volumes only after authentication is successfully performed.