Patent classifications
G06F2221/2109
Center Device
Methods and apparatus provide for: receiving inputs at at least one server from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.
Assuring transaction integrity on a network
A method is disclosed for verifying a correctness of a result of an electronic activity on a communications network and having one or more cryptographic related processes for verifying the correctness, where the activity is among a plurality of parties and the activity results in an exchange of a monetary asset. The method includes receiving first information for securing first data from being changed, where the first data (i) is used in performing the activity by the parties, and (ii) identifies one or more values for applying one or more predetermined machine encoded constraints related to performing the activity. During, and prior to a termination, of the activity, the method further includes, for a first of the parties, obtaining second information for a data collection including the first data, the second information not being available to any of the parties for affecting the activity prior to an event terminating the activity. The method verifies the correctness of the result of the activity using the one or more of the cryptographic related processes for independently verifying the result correctness.
VIDEO GAME INTEGRATION OF CRYPTOGRAPHICALLY SECURED DIGITAL ASSETS
A method of integrating a cryptographically secured digital asset into a digital video game application includes receiving a digital asset identification (ID) code representative of cryptographically secure digital asset. The digital asset ID code exists together with a unique owner ID code on a distributed blockchain ledger, and includes a code string segmented into a series of code subsets. A first plurality of the code subsets includes data indicative of a plurality of attributes of the digital asset. The digital asset ID code is provided to a virtual object generator, which returns a virtual object constructed from the first plurality of the code subsets of the unique owner ID code, and where the virtual object further including a plurality of object attributes. At least one of the character attributes is then modified according to at least one of the object attributes.
COLLABORATIVE ARTIFICIAL INTELLIGENCE (AI) VOICE RESPONSE SYSTEM CONTROL
Described herein are methods, computer-readable media, techniques, and methodologies for collaborative control of an artificial intelligence (AI) voice response system and an AI voice response system configured for collaborative interaction and control. A user command submitted by a first user to an AI voice response client device is evaluated against a user profile associated with the first user to determine whether the user command requires authorization from a second user prior to execution. If authorization is required, the user command or those portion(s) of the user command requiring authorization are sent to a user device of the second user. The second user is provided with the capability to approve, reject, or modify the user command. If approved or modified, the user command or the modified command are executed and the execution result is presented to the first user via the AI voice response client device or another device.
Center device
Methods and apparatus provide for: receiving inputs at a service provider server system from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.
SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES
Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security check, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users.
METHODS AND ARCHITECTURE FOR CASHLESS SYSTEM SECURITY
Methods for secure transactions between gaming machines and portable devices are described. A logic device, separate from a master gaming controller on the gaming machine and placed in the gaming machine, may be operable to authenticate a portable device, such as a smart card, and authorize transactions involving transfers of indicia of credit between the portable device and the gaming machine. The logic device may be operable to send authentication information relating to the portable device to a remote host where a value amount of transactions involving the portable device authorized by the logic device may be higher when the logic device and the remote host authenticate the portable device as opposed to when the portable device is only authenticated by the logic device.
GAME ENGINE-BASED COMPUTER SECURITY
A game engine sensor of a computing device executing an operating system receives first data from the operating system that represents occurrence of a monitored event. The game engine sensor sends second data corresponding to the monitored event to a game engine logic controller. A first logic block of the game engine logic controller determines, based on the second data and third data representing a system state of the computing device, that a first predicate condition is satisfied. A second logic block of the game engine logic controller determines, based on the second data and the third data, that a second predicate condition is satisfied. A computer security threat is detected based on the first and second predicate conditions being satisfied, and at least one game engine actuator is instructed to perform at least one action responsive to the computer security threat.
Information processing system
Provided is an information processing system capable of controlling a user s own name disclosed to other user in accordance with the relationship with the other user. A user management server stores, for each of a plurality of users, an identification name adapted to identify the user in association with a restricted disclosure name registered by the user and information identifying a user entitled to disclosure to whom the disclosure of the restricted disclosure name is permitted. The user management server receives a request for acquisition of name information of a requested user including information identifying a requesting user from a client device. The user management server transmits the restricted disclosure name of the requested user as a reply to the acquisition request if the requesting user is registered as a user entitled to disclosure of the requested user. If not, the user management server transmits the identification name of the requested user. The client device shows the transmitted name information of the requested user on a display screen.
TRUSTED COMMUNICATIONS BETWEEN UNTRUSTING PARTIES
A system and method is disclosed for assuring that networked communications between parties playing a game on a network (e.g., the Internet) are not tampered with by either of the parties for illicitly gaining an advantage over the other party. An initial sequence of tokens (e.g., card representations) for playing the game are doubly encrypted using an encryption key from each of the parties. Accordingly, during play of the game neither party can modify the initial sequence of game tokens during the game. At termination of the game, at least one of the parties can fully decrypt the initial sequence of tokens, and thereby, if desired, compare the played token sequence with the corresponding the initial token sequence.