Patent classifications
G06T15/506
System and method for three-dimensional scanning and for capturing a bidirectional reflectance distribution function
A method for generating a three-dimensional (3D) model of an object includes: capturing images of the object from a plurality of viewpoints, the images including color images; generating a 3D model of the object from the images, the 3D model including a plurality of planar patches; for each patch of the planar patches: mapping image regions of the images to the patch, each image region including at least one color vector; and computing, for each patch, at least one minimal color vector among the color vectors of the image regions mapped to the patch; generating a diffuse component of a bidirectional reflectance distribution function (BRDF) for each patch of planar patches of the 3D model in accordance with the at least one minimal color vector computed for each patch; and outputting the 3D model with the BRDF for each patch.
Adaptive sampling for structured light scanning
A system to process images includes a light source configured to emit a first illumination pattern onto one or more first portions of a scene. The system also includes an image sensor configured to capture light reflected from the scene in response to the emitted first illumination pattern. The system also includes an optimizer configured to perform raytracing of the light reflected from the scene. The system further includes a processor operatively coupled to the optimizer. The processor is configured to determine a parameter of a surface of the scene based on the raytracing, cause the light source to emit a second illumination pattern onto one or more second portions of the scene based at least in part on the parameter of the surface, and refine the parameter of the surface of the scene based on additional raytracing performed on reflected light from the second illumination pattern.
White Balance and Color Correction for Interior Vehicle Camera
An image is received from a camera built into a cabin of a vehicle. The image is demosaiced and its noise is reduced. A segmentation algorithm is applied to the image. A global illumination for the image is solved. Based on the segmentation of the image and the global illumination, a bidirectional reflectance distribution function (BRDF) for color and/or reflectance information of material in the cabin area of the vehicle is solved for. A white balance matrix and a color correction matrix for the image are computed based on the BRDF. The white balance matrix and the color correction matrix are applied to the image, which is then displayed or stored for addition image processing.
VOLUMETRIC DYNAMIC DEPTH DELINEATION
A method for visualizing two-dimensional data with three-dimensional volume enables the end user to easily view abnormalities in sequential data. The two-dimensional data can be in the form of a tiled texture with the images in a set row and column, a media file with the images displayed at certain images in time, or any other way to depict a set of two-dimensional images. The disclosed method takes in each pixel of the images and evaluates the density, usually represented by color, of the pixel. The disclosed method evaluates and renders the opacity and color of each of the pixels within the volume. The disclosed method also calculates and creates dynamic shadows within the volume in real time. This evaluation allows the user to set threshold values and return exact representations of the data presented.
Apparatus and methods for dynamic white point compensation to improve perceived color of synthetic content
The invention pertains to methods and apparatus for compensating the rendering of virtual content in an augmented reality scene as a function of the white point, spectral distribution, color or other optical parameter of the real content in the scene.
Generative latent textured proxies for object category modeling
Systems and methods are described for generating a plurality of three-dimensional (3D) proxy geometries of an object, generating, based on the plurality of 3D proxy geometries, a plurality of neural textures of the object, the neural textures defining a plurality of different shapes and appearances representing the object, providing the plurality of neural textures to a neural renderer, receiving, from the neural renderer and based on the plurality of neural textures, a color image and an alpha mask representing an opacity of at least a portion of the object, and generating a composite image based on the pose, the color image, and the alpha mask.
Predictive virtual reconstruction of physical environments
Embodiments of the present invention describe predictively reconstructing a physical event using augmented reality. Embodiments describe, identifying relative states of objects located in a physical event area by using video analysis to analyze collected video feeds from the physical event area before and after a physical event involving at least one of the objects, creating a knowledge corpus including the video analysis and the collected video feeds associated with the physical event and historical information, and capturing data, by a computing device, of the physical event area. Additionally, embodiments describe identifying possible precursor events based on the captured data and the knowledge corpus, and generating a virtual reconstruction of the physical event using the possible precursor events, displaying, by the computing device, the generated virtual reconstruction of the predicted physical event, wherein the displayed virtual reconstruction of the predicted physical event overlays an image of the physical event area.
DENOISING TECHNIQUES SUITABLE FOR RECURRENT BLURS
Recurrent blurring may be used to render frames of a virtual environment, where the radius of a filter for a pixel is based on a number of successfully accumulated frames that correspond to that pixel. To account for rejections of accumulated samples for the pixel, ray-traced samples from a lower resolution version of a ray-traced render may be used to increase the effective sample count for the pixel. Parallax may be used to control the accumulation speed along with an angle between a view vector that corresponds to the pixel. A magnitude of one or more dimensions of a filter applied to the pixel may be based on an angle of a view vector that corresponds to the pixel to cause reflections to elongate along an axis under glancing angles. The dimension(s) may be based on a direction of a reflected specular lobe associated with the pixel.
Methods and apparatus for controlling lighting
Inventive methods and apparatus for interactive control of a lighting environment. In some embodiments an interactive system for controlling redirectable lighting in a lighting environment may be provided. In some embodiments systems and methods may be provided that enable the display of adjustable lighting parameters in a virtual environment.
Virtual and augmented reality systems and methods
A method for displaying virtual content to a user, the method includes determining an accommodation of the user's eyes. The method also includes delivering, through a first waveguide of a stack of waveguides, light rays having a first wavefront curvature based at least in part on the determined accommodation, wherein the first wavefront curvature corresponds to a focal distance of the determined accommodation. The method further includes delivering, through a second waveguide of the stack of waveguides, light rays having a second wavefront curvature, the second wavefront curvature associated with a predetermined margin of the focal distance of the determined accommodation.