G06T15/506

3D MICROGEOMETRY AND REFLECTANCE MODELING
20220392141 · 2022-12-08 ·

A system and method for three-dimensional (3D) microgeometry and reflectance modeling is provided. The system receives images comprising a first set of images of a face and a second set of images of the face. The faces in the first set of images and the second set of images are exposed to omni-directional lighting and directional lighting, respectively. The system generates a 3D face mesh based on the received images and executes a set of skin-reflectance modeling operations by using the generated 3D face mesh and the second set of images, to estimate a set of texture maps for the face. Based on the estimated set of texture maps, the system texturizes the generated 3D face mesh. The texturization includes an operation in which texture information, including microgeometry skin details and skin reflectance details, of the estimated set of texture maps is mapped onto the generated 3D face mesh.

IMAGE PROCESSING DEVICE, IMAGING APPARATUS, IMAGE PROCESSING METHOD, AND RECORDING MEDIUM
20220392155 · 2022-12-08 ·

An image processing device includes a shape acquisition unit configured to acquire shape information of a subject, a first region detection unit configured to detect a first region generating a shadow of the subject, a second region detection unit configured to detect a second region onto which the shadow is projected, a virtual light source direction setting unit configured to determine a direction of a virtual light source in which the first region projects the shadow onto the second region on the basis of the shape information, the first region, and the second region, and an image generation unit configured to generate an image with the shadow on the basis of the shape information and the determined direction of the virtual light source.

Method For Determining A Material Property Of An Object
20220381558 · 2022-12-01 · ·

A method of determining a material property of an object. The method comprises: obtaining a real light intensity value for each of a first number of light source positions and each of a second number of light sensor positions, the real light intensity value indicating an intensity of light from the light source position that is reflected or diffused by an object to the light sensor position; determining a three-dimensional surface of the object; and for each of a plurality of points on the three-dimensional surface of the object, using a model that has been trained by machine learning, predicting the material property for the object at the point based on the obtained real light intensity values.

HYBRID DIFFERENTIABLE RENDERING FOR LIGHT TRANSPORT SIMULATION SYSTEMS AND APPLICATIONS

In various examples, information may be received for a 3D model, such as 3D geometry information, lighting information, and material information. A machine learning model may be trained to disentangle the 3D geometry information, the lighting information, and/or material information from input data to provide the information, which may be used to project geometry of the 3D model onto an image plane to generate a mapping between pixels and portions of the 3D model. Rasterization may then use the mapping to determine which pixels are covered and in what manner, by the geometry. The mapping may also be used to compute radiance for points corresponding to the one or more 3D models using light transport simulation. Disclosed approaches may be used in various applications, such as image editing, 3D model editing, synthetic data generation, and/or data set augmentation.

Automatic level-of-detail for physically-based materials
11514637 · 2022-11-29 · ·

A method, computer readable medium, and system are disclosed for implementing automatic level-of-detail for physically-based materials. The method includes the steps of identifying a declarative representation of a material to be rendered, creating a reduced complexity declarative representation of the material by applying one or more term rewriting rules to the declarative representation of the material, and returning the reduced complexity declarative representation of the material.

REAL-TIME ML-SUPPORTED RADIO PROPAGATION COMPUTATION FOR RAN PLANNING

Aspects of the subject disclosure may include, for example, network deployment or radio-propagation computation based on a combination of photon mapping and machine learning including supporting near-real-time computation of the radio transmissions for different layouts of antennas and allowing examination of a large variety of antenna locations and layouts, changing configuration details, e.g., tilting antennas or optimally selecting the sector that each antenna covers, and so on. Other embodiments are disclosed.

Distributed acceleration structures for ray tracing
11508114 · 2022-11-22 · ·

A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.

Fractional visibility estimation using particle density for light transport simulation

In various examples, transmittance may be computed using a power-series expansion of an exponential integral of a density function. A term of the power-series expansion may be evaluated as a combination of values of the term for different orderings of samples in the power-series expansion. A sample may be computed from a combination of values at spaced intervals along the function and a discontinuity may be compensated for based at least on determining a version of the function that includes an alignment of a first point with a second point of the function. Rather than arbitrarily or manually selecting a pivot used to expand the power-series, the pivot may be computed as an average of values of the function. The transmittance estimation may be computed from the power-series expansion using a value used to compute the pivot (for a biased estimate) or using all different values (for an unbiased estimate).

Inverse path tracing for material and lighting estimation

In one embodiment, a computing system accesses a three-dimensional (3D) model of an environment, the 3D model comprising a virtual representation of an object in the environment. The computing system accesses an image of the object captured by a camera from a camera pose. The computing system accesses light source parameters associated with a virtual representation of a light source in the environment. The computing system renders, using the 3D model, pixels associated with the virtual representation of the object based on the light source parameters, the pixels being rendered from a virtual perspective corresponding to the camera pose. The computing system determines updated light source parameters based on a comparison of the rendered pixels to corresponding pixels located in the image of the object.

Denoising techniques suitable for recurrent blurs
11508113 · 2022-11-22 · ·

Recurrent blurring may be used to render frames of a virtual environment, where the radius of a filter for a pixel is based on a number of successfully accumulated frames that correspond to that pixel. To account for rejections of accumulated samples for the pixel, ray-traced samples from a lower resolution version of a ray-traced render may be used to increase the effective sample count for the pixel. Parallax may be used to control the accumulation speed along with an angle between a view vector that corresponds to the pixel. A magnitude of one or more dimensions of a filter applied to the pixel may be based on an angle of a view vector that corresponds to the pixel to cause reflections to elongate along an axis under glancing angles. The dimension(s) may be based on a direction of a reflected specular lobe associated with the pixel.