G07C1/28

SYSTEM AND METHOD FOR COLLECTING DATA IN A LIVE SPORTING EVENT
20230135543 · 2023-05-04 ·

A system and method of collecting data in a live sporting event includes a set of components used at a sporting event, for example a basketball game. Those components can include referee communication bundles, hoop sensors and a time clock, all communicatively coupled through a central base station. Multiple base stations at different locations, for example other basketball games, are communicatively coupled to a database that can be accessed remotely via a digital device having the appropriate application. A variety of data generated during a game, including environmental, biometrics of referees and game-related, are directed to and stored on the database for real time analysis and adjustments where appropriate, or for later review and analysis.

Auxiliary shot clock
RE049550 · 2023-06-13 ·

The auxiliary shot clock is used during a basketball game. The auxiliary shot clock is a timing device that: 1) operates a five-second timing device that detects a five-second violation for an inbound pass; 2) operates a ten-second timing device that detects a half court violation after an inbound pass; 3) displays the time of the five-second timing device; 4) displays the time of the ten-second timing device; 5) generates an alarm signal on expiration of the five-second timing device; and, 6) generates an alarm signal on expiration of the ten-second timing device. The auxiliary shot clock comprises a five-second timing device, a ten-second timing device, one or more time lapse displays, and a plurality of control signals. The five-second timing device, the ten-second timing device, and the one or more time lapse displays are electrically interconnected using the plurality of control signals.

Auxiliary shot clock
RE049550 · 2023-06-13 ·

The auxiliary shot clock is used during a basketball game. The auxiliary shot clock is a timing device that: 1) operates a five-second timing device that detects a five-second violation for an inbound pass; 2) operates a ten-second timing device that detects a half court violation after an inbound pass; 3) displays the time of the five-second timing device; 4) displays the time of the ten-second timing device; 5) generates an alarm signal on expiration of the five-second timing device; and, 6) generates an alarm signal on expiration of the ten-second timing device. The auxiliary shot clock comprises a five-second timing device, a ten-second timing device, one or more time lapse displays, and a plurality of control signals. The five-second timing device, the ten-second timing device, and the one or more time lapse displays are electrically interconnected using the plurality of control signals.

PERFORMANCE INFORMATION NOTIFICATION DEVICE AND PERFORMANCE INFORMATION NOTIFICATION METHOD
20170274247 · 2017-09-28 · ·

A performance information notification device according to an application example includes: an acquisition unit which acquires information indicating at least one of load exercise and rest in interval exercise; and a notification unit which reports performance information about at least one of a time during which the load exercise is carried out and a time during which the rest is carried out, based on the information indicating at least one of the load exercise and the rest.

SONIC GENERATOR FOR USE WITH A TIMING AND DATA COLLECTION SYSTEM FOR A LIVE SPORTING EVENT
20210375070 · 2021-12-02 ·

A sonic generator for use with timing and data collection systems is a button activated device operated by a referee during a live sporting event. It can be hand-held or integrated with a referee's belt pack and replaces a conventional exhalation-powered whistle. It can be configured to record and replay a custom sonic signal, a sonic signal selected from a database of pre-recorded sounds, or a standard sonic signal such as a generic whistle sound. Each sonic generator generates a unique sonic signal which is compared to digitally stored sonic fingerprints at a given sporting event to identify a match, and starts or stops the game clock in response to that match. This prevents inadvertent game clock starts and stops resulting from ambient noise. The sonic generator can be configured as a two-way voice communication system to allow referees to communicate with other game officials.

SONIC GENERATOR FOR USE WITH A TIMING AND DATA COLLECTION SYSTEM FOR A LIVE SPORTING EVENT
20210375070 · 2021-12-02 ·

A sonic generator for use with timing and data collection systems is a button activated device operated by a referee during a live sporting event. It can be hand-held or integrated with a referee's belt pack and replaces a conventional exhalation-powered whistle. It can be configured to record and replay a custom sonic signal, a sonic signal selected from a database of pre-recorded sounds, or a standard sonic signal such as a generic whistle sound. Each sonic generator generates a unique sonic signal which is compared to digitally stored sonic fingerprints at a given sporting event to identify a match, and starts or stops the game clock in response to that match. This prevents inadvertent game clock starts and stops resulting from ambient noise. The sonic generator can be configured as a two-way voice communication system to allow referees to communicate with other game officials.

SYSTEM AND METHOD FOR REAL-TIME TRACKING OF ATHLETES ACROSS GEOGRAPHICALLY SEPARATED VENUES

Object tracking systems are remotely linked to facilitate real-time competition between athletes in geographically separated, or remote, venues. Athletes wear tracking tags that are monitored by receivers in each venue to generate digital tracking data for the athletes. A local tracking system at each venue receives digital tracking data from other venues and uses it to drive a pacing system or ribbon board display so that the relative performance of athletes in different venues can be observed in real time. Alternatively, the local tracking system can output the data to a large-screen display or webcast so that attendees at the local venue can view the competition in real-time.

SYSTEM AND METHOD FOR REAL-TIME TRACKING OF ATHLETES ACROSS GEOGRAPHICALLY SEPARATED VENUES

Object tracking systems are remotely linked to facilitate real-time competition between athletes in geographically separated, or remote, venues. Athletes wear tracking tags that are monitored by receivers in each venue to generate digital tracking data for the athletes. A local tracking system at each venue receives digital tracking data from other venues and uses it to drive a pacing system or ribbon board display so that the relative performance of athletes in different venues can be observed in real time. Alternatively, the local tracking system can output the data to a large-screen display or webcast so that attendees at the local venue can view the competition in real-time.

TIMING SYSTEMS INCLUDING TILTING SWITCHES
20220108563 · 2022-04-07 ·

Timing systems configured to be used with a computing device including an electronic display and a tilt sensor. The timing systems include a switch and computer executable instructions. The switch includes a base and a cradle. The cradle is pivotally mounted to the base and configured to support the computing device. The cradle is configured to pivot relative to the base between a first pivot position and a second pivot position. The computer executable instructions are stored on the computing device and include instructions for displaying a game timer on the electronic display of the computing device. The instructions include controlling the game timer in response to the tilt sensor detecting that the cradle has pivoted between the first pivot position and the second pivot position.

TIMING SYSTEMS INCLUDING TILTING SWITCHES
20220108563 · 2022-04-07 ·

Timing systems configured to be used with a computing device including an electronic display and a tilt sensor. The timing systems include a switch and computer executable instructions. The switch includes a base and a cradle. The cradle is pivotally mounted to the base and configured to support the computing device. The cradle is configured to pivot relative to the base between a first pivot position and a second pivot position. The computer executable instructions are stored on the computing device and include instructions for displaying a game timer on the electronic display of the computing device. The instructions include controlling the game timer in response to the tilt sensor detecting that the cradle has pivoted between the first pivot position and the second pivot position.