G09B5/062

Educational Tool
20220172634 · 2022-06-02 ·

Described herein is at least one non-transitory computer-readable medium comprising instructions to direct at least one processor to implement an educational tool. The at least one processor is directed to enable a user to choose a category and a level of difficulty to obtain a chosen category and a chosen level of difficulty. A database that stores rhyming riddles is accessed. The rhyming riddles are created by a plurality of users. The database is requested to randomly select a rhyming riddle that concerns a topic in the chosen category and has the chosen level of difficulty. The rhyming riddle is displayed on a screen along with a set of answer choices that includes the correct answer to the rhyming riddle. The user is enabled to select an answer choice from the set of answer choices. The educational tool determines if the answer choice is the correct answer to the rhyming riddle.

A RUBIK'S CUBE OF CHINESE CHARACTERS
20220157186 · 2022-05-19 ·

The present invention discloses a Rubik's cube of Chinese characters that comprises a 3D dictionary. The initials are vertically arranged and the finals are horizontally arranged on the front of the 3D dictionary. A character cell is opened at the intersection of each initial and final. A character rod is arranged in each character cell. The phonetic combination corresponding the initial and final is marked on the top of the character rod, forming a list of onomatopoeic or homophonous characters. A number of sound cells are arranged on the front of the 3D dictionary, and a sound rod is placed in each sound cell. A holding groove is cut on the front of the 3D dictionary, and a printer is placed in the holding groove. The present invention uses the movable-type monosyllabic Chinese characters to form a 3D dictionary by changing the existing linear arrangement in an alphabetical order to vertical initial and horizontal final arrangement, which can help learners look up, recognize and learn Chinese characters quickly according to phonetic rules. In addition, each Chinese character corresponds to an English word, which is conducive to bilingual learning, and is also convenient for use and storage.

SYSTEM AND METHOD FOR INTEGRATING SPECIAL EFFECTS TO A STORY
20230245587 · 2023-08-03 ·

A system and method for generating an interactive story is disclosed. The system receives an audible input from a user on an electronic device comprising voice of the user reading a story. The system accesses a plurality of pre-determined triggers associated with the story read by the user, wherein the electronic device is configured to cause one or more special effects upon matching the audible input via a voice recognition algorithm and commands one or more special effect to output associated with the story. Interactive sound effects, visual effects integrated with the story book, bring the story to life by adding music, sounds and character voices.

Reader participation type electronic book system using module and operation method
11229841 · 2022-01-25 · ·

The present invention relates to a reader participation type electronic book system using a module including a module assembly configured by assembling a plurality of modules, and a user terminal connected to the module assembly through a network, which includes: a story providing unit transmitting an electronic book database including at least one story to the user terminal; an assembly information reception unit receiving module assembly information based on at least one quest performing information generated with respect to scenes constituting the story and generated for a story progress; and a score generation unit generating a score for module assembling of a user for each scoring condition with respect to the module assembly information.

Sentimental and emotional analysis of electronic documents

Provided is a method and system for recommending an e-book. A processor may collect reader data related to a plurality of e-books from a plurality of user devices. The processor may determine an interest score for each section of a plurality of sections of each e-book. The processor may identify a set of sections from the plurality of sections that meet a predetermined interest score threshold. The processor may analyze the set of sections to determine a sentimental score for each section. The processor may generate a scoring matrix using the interest score and the sentimental score for each section of each e-book. The processor may compare scoring matrices of each e-book of the plurality of e-books. The processor may identify two or more e-books having similar scoring matrices. The processor may provide a recommendation to a user based on the identified two or more e-books.

Customizable toy figure including a book
11213762 · 2022-01-04 ·

A customizable toy figure, including a body, and a toy book disposed on at least a portion of the body to entertain a user with at least one story, such that the toy book is oriented in a first direction toward at least a portion of the body.

APPARATUS, AND RELATED SYSTEMS AND METHODS
20230282127 · 2023-09-07 ·

An apparatus for assisting an education includes a housing, at least two receptacles, at least two electrical circuits, and a controller. The housing includes a surface and an interior. The at least two receptacles are disposed on the surface of the housing. And, each receptacle is configured to identify an idea, each idea being related to the other idea identified by the other receptacle. Each of the at least two electrical circuits includes a set of leads disposed in a respective one of the at least two receptacles. Each of the set of leads is operable to dose (complete) the respective circuit when electrically conductive modeling compound is inserted into the receptacle and contacts both leads. The controller is disposed in the housing's interior and coupled with the at least two electrical circuits. The controller also performs a function in response to the closure of one or more of the electrical circuits.

Establishing a learning session utilizing a multi-disciplined learning tool

A method for utilizing a multi-disciplined learning tool regarding a topic includes generating a fundamental illustrative model based on illustrative assets of a lesson that includes learning objects. The method further includes modifying the fundamental illustrative model to illustrate first and second sets of teaching assets of a first learning object to produce first and second learning illustrative models. When enabled, the method further includes modifying the fundamental illustrative model to illustrate third and fourth sets of teaching assets of a second learning object to produce third and fourth learning illustrative models. The method further includes outputting at least the first and second learning illustrative models.

SPEECH PROCESSING TECHNIQUES

Techniques for an interactive turn-based reading experience are described. A system may take turns reading content, such as a book, with a user. The system may process audio data representing a user reading a portion of the content, determine reading evaluation data, and determine how to proceed for the next turn based on the reading evaluation data. For example, based on the reading evaluation data, the system may read a portion of the content by outputting synthesized speech representing the content, may ask the user re-read a portion of the content, or may ask the user to read a different, smaller portion of the content.

UPDATING A VIRTUAL REALITY ENVIRONMENT

A method executed by a computing entity includes generating a virtual reality environment utilizing a group of object representations by obtaining a first conveyance effectiveness level for a first portrayal of a first set of object representations within the virtual reality environment. The method further includes determining an updated first set of object representations based on the first conveyance effectiveness level. The method further includes rendering a representation of the updated first set of object representations to produce a first portion of video frames for a second portrayal of the first set of object representations for the virtual reality environment. The method further includes linking the first portion of the video frames with a second portion of video frames for a second portrayal of a second set of object representations for the virtual reality environment to produce the virtual reality environment.