G09B5/067

SYSTEM AND METHODS FOR ADAPTIVE EDUCATION

An adaptive education system is described. The adaptive education system includes a storage device to store aggregated learning content that includes learning units with learning material, the learning material having audio material, visual material, audiovisual material, or interactive material, CHUNKlets that each is of a CHUNKlet type and includes learning units, where the CHUNKlet type is an introductory type, an assessment type, an application type, or a methodology type, and CHUNKs that each includes CHUNKlets. The adaptive education system also includes an aggregation engine to group learning units into CHUNKlets and CHUNKlets into CHUNKs based on inputs from course authors and define prerequisite relationships between CHUNKs based on inputs from course authors.

Virtual Power Plant Optimization Method and System
20220004307 · 2022-01-06 ·

Various implementations directed to price time priority queue for virtual power plant and connected grid aggregation are provided. In one implementation, a method may include receiving origin location data and destination location data. The method may also include generating nodal power networks based on the optimized origin location data and the destination location data. The method may further include determining virtual power plant hubs along the transmission route and network, where the virtual hubs include a first virtual hub based on the origin location data and a second virtual hub based on the destination location data. The method may additionally include receiving power device data for the geolocation exchange units. In addition, the method may include receiving market depth data for a geolocation exchange for the geolocation exchange units based on the virtual power plant nodal sequences.

Multi-Dimension Information Service Helmet Method and System
20220004308 · 2022-01-06 ·

Various implementations directed to price time priority queue for a multi-dimension map tile device repository are provided. In one implementation, a method may include receiving origin location data and destination location data. The method may also include generating data networks based on the optimized origin location data and the destination location data. The method may further include determining data hubs along the transmission or transit route and network, where the virtual hubs include a first virtual hub based on the origin location data and a second virtual hub based on the destination location data. The method may additionally include receiving IoT device data for the geolocation exchange units. In addition, the method may include receiving market depth data for a geolocation exchange for the geolocation exchange units based on the multi-dimension map tile repository nodal sequences.

Methods and systems for writing skill development

A computer-implemented method for designing a user-specific writing skill game is provided. The computer-implemented method comprises tracking a handwriting performance and generating a digital representation of the handwriting performance. The handwriting performance is performed by a user with a writing instrument. The method further comprises identifying user-specific handwriting skills which require improvement based on the digital representation of the handwriting performance. Then a writing skill game is designed. The writing skill game is designed to include one or more game tasks to be performed by the user. The one or more game tasks require the user to apply the user-specific handwriting skills which are to be improved.

Computer ball device for mixed reality, virtual reality, or augmented reality
11829594 · 2023-11-28 · ·

Implementations of various computer methods to couple a computerized ball device which acts as a mobile computing device to record the users environment and project light towards waveguide eyeglasses or contacts which then allows a user to view imbedded light structure holograms in the waveguide while viewing the actual world. The computer ball device additionally has the ability to be docked in a drone cradle which creates a database map of the user's environment while not being utilized by the user for an immediate task. The device may also attach to a wrist band for mobility. The device also has the ability to couple the projected light structures so that a plurality of users may view the same light structure content to build an environment of trust. The device decouples the traditional design of head mounted virtual and mixed reality that place together the camera with the head mounted device.

SYSTEM AND METHOD FOR REMOTE CLASSROOM MANAGEMENT
20220301449 · 2022-09-22 · ·

A system and method for remote classroom management for use with at least one instructor output viewer (IOV), the system including an instructor display generator, operative to generate an instructor display for output on the at least one IOV, the instructor display including a plurality of contiguous student display areas (CSDAs), each of the plurality of CSDAs for displaying output associated with a single student of a corresponding plurality of students, at least two of the plurality of CSDAs including at least one video feed area (VFA), for displaying at least one video feed output associated with the single student, and at least one screen feed area (SFA), for displaying at least one screen share associated with the single student, the VFA and the SFA being visible simultaneously on the at least one IOV.

SYSTEMS AND METHODS FOR MULTIMODAL BOOK READING
20220093000 · 2022-03-24 ·

Systems and methods to process reading articles for a multimodal book application are disclosed. Exemplary implementations may: identify a title of a reading article; store the title of the reading article in a database; scan two or more pages of the reading and generating text representing content of the reading article; analyze the generated text to identify characteristics of the reading article; store the identified characteristics in the database; associate the identified characteristics with the reading article title; generate augmented content files for one or more portions of the reading article based at least in part on the identified characteristics, and; and store the augmented content files in the database and associating the augmented content files with different portions of the reading article.

Systems and methods for facilitating accessible virtual education

Various embodiments of systems and methods for a learning environment for accessible virtual computer science education are disclosed.

VR EDUCATION SYSTEM

A VR education system includes a teaching plan storage unit that stores the teaching plan for each lecture including lecture information and at least one keyword and key image, an instructor evaluation unit that converts the instructor's voice data, input through the voice module of the instructor's terminal, into text data by speech-to-text processing and compares the converted data with the teaching plan data stored in the teaching plan storage unit, an instructor recommendation unit that generates an instructor list in the order of matching rate, from highest to lowest, based on the matching rates calculated by the instructor evaluation unit, a lecture providing unit that provides the lecture of an instructor, selected from the instructor list from a trainee terminal, to the trainee terminal, and a lecture monitoring unit that monitors lectures in progress to detect any event that may occur during the lecture.

Multimedia Conferencing Platform And Method
20210337004 · 2021-10-28 ·

A multi-media video conferencing platform and method which includes a user database configured to store usernames and details; a processor configured route multiple media streams to a user location; and a compiler configured to present a multimedia template at a client workstation, the template having a plurality of tiles, where each tile corresponds to a different media type, and the compiler is configured to identify a media type of an incoming media stream or media presentation. The processor routes the incoming media to a tile having a matching media type so that the media stream or presentation displays in the tile corresponding to its media type. The template presented by the compiler has tiles corresponding to at least incoming streaming video, incoming still media, and two-way interactive video.