A61B5/744

SYSTEM AND METHODS FOR SENSOR-BASED DETECTION OF SLEEP CHARACTERISTICS AND GENERATING ANIMATION DEPICTION OF THE SAME

A system for monitoring a sleep of a user includes a plurality of patches for placement adjacent to a surface of a body of a user, a processor, and a data communication system. Each patch from the plurality of patches includes at least one sensor. The data communication system transmits positional data generated by the plurality of sensors, including orientation data and motion data, to the processor. The processing of the positional data includes detecting a change in position of the body of the user between a first position and a second position. Based on the first image and the second image, an animation of a movement of the body from the first position to the second position is generated.

Wearable computing device with electrophysiological sensors

A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.

Exercise assistant device and exercise assistant method
11521733 · 2022-12-06 · ·

There is provided a device for assisting exercise, comprising a video providing unit configured to provide a first video data including a first exercise movement, a data obtaining unit configured to obtain a second video data based on an input relating to the first video data, a joint information extracting unit configured to extract a first joint information obtained by detecting plural skeletons from the second video data, an analyzing unit configured to obtain an analysis information based on a similarity determined by comparing the first joint information with a second joint information of the first video data and a recommendation unit configured to obtain recommendation information for recommending an exercise movement to a user based on at least one of the first video data, the second video data and the analysis information from a database including plural exercise movements may be provided according to an embodiment.

Graphical Emotion Symbol Determination Based on Brain Measurement Data for Use During an Electronic Messaging Session
20220382372 · 2022-12-01 ·

An illustrative system includes a brain interface system configured to be worn by a user and to output brain measurement data representative of brain activity of the user while the user is engaged in an electronic messaging session provided by an electronic messaging platform and a computing device configured to obtain the brain measurement data, determine, based on the brain measurement data, a graphical emotion symbol representative of a mental state of the user while the user is engaged in the electronic messaging session, and provide the graphical emotion symbol for use during the electronic messaging session.

TRACKING AND REWARDING HEALTH AND FITNESS ACTIVITIES USING BLOCKCHAIN TECHNOLOGY
20220384027 · 2022-12-01 ·

Systems and methods are disclosed that facilitate tracking and rewarding health and fitness activities of users using blockchain technology. In an aspect, a system comprises a non-transitory memory comprising instructions, and one or more hardware processors coupled to the non-transitory memory and configured to read the instructions to cause the system to perform operations. The operations comprise receiving health and fitness information for entities, employing a blockchain network to store the health and fitness information for the entities, and sending a non-fungible token (NFT) to an entity of the entities in response to a subset of the health and fitness information associated with the entity satisfying a criterion.

METHOD AND DEVICE FOR PROVIDING AUDITORY PROGRAM SIMULATING ON-THE-SPOT EXPERIENCE
20220378330 · 2022-12-01 ·

A method for providing an auditory program according to an embodiment of the present disclosure may include: decoding, by a processor, first audiovisual data including a target sound to be aurally perceived by a user and an ambient sound reflecting a real-life environment, and playing back the first audiovisual data through a display and a speaker; receiving, by the processor, the user's input based on the result of aural perception of the target sound from the user through a user interface; and changing, by the processor, at least one of parameters of the audiovisual data, based on the user's input, and playing back the audiovisual data through the speaker or the display, or determining a fitting parameter of an assistive listening device, based on the user's input.

METHODS, SYSTEMS, AND DEVICES FOR THE DIAGNOSIS OF BEHAVIORAL DISORDERS, DEVELOPMENTAL DELAYS, AND NEUROLOGIC IMPAIRMENTS

Described herein are methods, devices, systems, software, and platforms used to evaluate individuals such as children for behavioral disorders, developmental delays, and neurologic impairments. Specifically, described herein are methods, devices, systems, software, and platforms that are used to analyze video and/or audio recordings of individuals having one or more behavioral disorders, developmental delays, and neurologic impairments.

EXTENDED REALITY SYSTEM TO TREAT SUBJECTS ASSOCIATED WITH AUTISM SPECTRUM DISORDER

Methods and systems for assessing autism spectrum disorder (ASD) are described herein. Data identifying one or more behaviors associated with ASD may be received. A scenario specifying a plurality of different tasks may be received. An extended reality (XR) device may present and XR environment to a subject. The XR device may present, in the XR environment, a first task of the plurality of different tasks. Based on a subject interaction with one or more objects in the XR environment, interaction data may be calculated. Based on the interaction data, at least one second task may be selected from the plurality of different tasks. The at least one second task may be configured to train a different skill as compared to the first task. The XR environment may be modified to present the second task.

SYSTEMS AND METHODS FOR PATIENT CARDIOVASCULAR AND RESPIRATORY MANAGEMENT
20220369938 · 2022-11-24 ·

An information display and control system that enables a fast and easy understanding and management of the status of the patient's dialysis is disclosed. Also disclosed is an information display and control system that enables a fast and easy understanding and management of the status of the patient's cardiovascular and ventilation systems. The system can control management of a patient's dialysis, as well as administration and management of a patient's medication and fluids. The display is organized by goals related to management of patient's dialysis machine, blood flow, dialyzer flow, and patient's body weight. The display is also organized by goals related to management of patient's cardiovascular system, ventilation system, and medications and fluids administration and management. Such goals include urea reduction rate, urea reduction ratio, fractional urea clearance, total urea reduction, dialysis treatment duration, hemodynamics, oxygenation, CO.sub.2 removal, medication status, and fluids status.

System, method and apparatus for collecting and utilizing big data for online gameplay

A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.