Patent classifications
G06Q20/123
Virtual currency for managing advertising and content delivery
A content delivery platform may deliver program content segments and advertising content segments to multiple user devices. The content delivery platform may deliver a program content segment to a primary user device of a user for presentation on the primary user device. The content delivery platform may retrieve an advertising content segment from an advertising content store for presentation. The advertising content segment is provided by an advertiser that is sponsoring the presentation of the program content segment on the primary user device. The content delivery platform may send the advertising content segment to a secondary user device of the user for presentation at the secondary user device.
MANAGING METHOD OF FRAGMENTARY DIGITAL CREATION AND COMPUTER READABLE STORAGE MEDIUM
A managing method of a fragmentary digital creation incorporated with a creation managing platform is disclosed. The method includes: receiving an uploaded digital creation by the creation managing platform; receiving a setting command to set a charging approach, a price and a profit-sharing mode of the digital creation; generating a text record corresponding to content of the digital creation through an algorithm; analyzing the digital creation through an AI model to divide the digital creation into multiple fragmentary creations; labeling each fragmentary creation according to the text record; computing a weighting value for each fragmentary creation with respect to the entire digital creation; computing a fragmentary price for each fragmentary creation based on the price and each weighting value; and storing the charging approach, the profit-sharing mode, multiple labeled fragmentary creations, each weighting value, and each fragmentary price to generate an online-executable smart contract.
Competition Management
Systems and methods of using NFTs to make competitors and their competitions fungible are described.
SYSTEMS AND METHODS FOR REMOTELY INTERACTING WITH PERFORMERS AND INFLUENCING LIVE EVENTS
A computer-implemented method of remotely influencing a performer at a live event is disclosed herein. The method, for example, can be implemented via a customer device including a display, a processor, and a memory configured to store an application that, when executed by the processor, causes the processor to perform the method. The method can include displaying a graphical user interface configured to receive user inputs, receiving a first user input including a user request for the performer to take a user-specified action during the live event, displaying terms and conditions associated with the user request, receiving a second user input including a user acceptance of the terms and conditions associated with the user request, and transmitting the user request to a performer device upon receiving the user acceptance of the terms and conditions associated with the user request.
Methods, systems, and media for presenting media content items using multiple devices
Mechanisms for presenting media content items using multiple devices are provided. In some embodiments, methods for presenting media content are provided that include: detecting an offer to initiate a purchase of a content item being presented using the media device, wherein the media device has not been authenticated with a content service that provides the content item; in response to detecting the offer to initiate the purchase of the content item when the media device has not been authenticated with the content service that provides the content item, causing the media device to be discoverable by one or more mobile devices that are connected to a same local area network as the media device; encoding offer data corresponding to the detected offer to initiate the purchase of the content item; in response to receiving a status request from a mobile device that is connected to the same local area network as the media device, transmitting the encoded offer data associated with the purchase of the content item to the mobile device, wherein the encoded offer data causes a payment user interface to be presented on the mobile device; receiving a cast request from the mobile device to cast the content item on the media device; and in response to the cast request, executing a receiver application on the media device that accepts the cast request from the mobile device and causes the content item to be presented using the media device.
DIGITAL VOUCHER MARKETPLACE
A voucher marketplace system comprising a control server, a platform database, and a plurality of user devices operated by users corresponding to buyer accounts and seller accounts. The voucher marketplace system allows digital vouchers to be created by the seller accounts and purchased by the buyer accounts at a virtual price. Each digital voucher can redeemed by the owning buyer account to trigger execution of a commercial transaction via an e-commerce platform, or be sold to another buyer account. Each digital voucher may have claim parameters which modify the virtual price and define effective execution periods during which the digital voucher is redeemable, whereby the virtual price is reduced by a lead period discount when sold prior to the effective execution period, The voucher marketplace system further presents pricing data reports which compare the virtual price of the digital vouchers against a market price corresponding to completed voucher sale transactions.
Systems and Methods for Token Management in Augmented and Virtual Environments
Systems and techniques to apply NFT content to immersive environment generation within an NFT platform are illustrated. One embodiment includes a method for rendering content. The method receives, from one or more sensory instruments, sensory input. The method processes the sensory input into a background source. The method receives a non-fungible token (NFT), wherein the NFT includes one or more character modeling elements. The method processes the one or more character modeling elements from the NFT into a character source. The method produces an immersive environment including features from the background source and features from the character source.
Microtransaction detection and authorization systems and methods
Systems and methods for transaction authorization management based on user-defined account restrictions are provided. A financial services device may receive a transaction approval policy including one or more parameters defining account access restrictions. The financial services device may receive attempted purchases from a purchase device and determine, based on the transaction approval policy, whether to authorize or decline the attempted purchases. The financial services device may also be capable of notifying an account-holder about the attempted purchases and receive instructions from the account-holder whether to authorize or decline the attempted purchase.
Interoperable digital social recorder of multi-threaded smart routed media
Blockchain-enabled crypto asset systems and a Digital Social Recorder system are operable within a computer network environment for allowing a user to control how advertisers access the user's personal data; allowing crypto asset compensation in exchange for social amplification; and tracking asset allocation. Payments made via blockchain tracking, and the distribution of any revenues derived from cost savings provided to terrestrial, satellite or digital radio broadcasters back to music rights holders and other related groups are provided. These rights holders typically like to incentivize consumers, and by using the crypto assets or tokens created by the present invention, a reward for listening/consuming may be provided. Further, payments for industry services to the rights holder are contemplated to include, but not be limited to any Performance Rights Organizations (PROs), Record Labels, Publishing Companies/Administrators, Managers, Agents or any fractional rights holders or owners who would hold claim against any such revenues.
Anti-fraud cloud gaming blockchain
A method includes: processing a request to execute a transaction of a virtual asset of a video game; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and state data of the virtual asset, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain; receiving confirmation of the writing of the transaction data; responsive to receiving the confirmation, then updating a registry of virtual assets to transfer ownership of the virtual asset from the first user account to the second user account.