G06Q30/0221

THIRD PARTY RELATIONSHIP MANAGEMENT FOR ATTRACTION ACCESS
20200005266 · 2020-01-02 · ·

Apparatuses, methods, and computer-readable media are provided for determining site-related reimbursement amounts for vendors. The apparatus includes a processor in communication with an attraction verification terminal for an attraction site. The processor is configured to receive, from the attraction verification terminal, an access request for a customer having an access identifier. The processor is configured to determine and validate access privilege data for the customer and referral data for a plurality of vendors based on the access request and access identifier. The processor is configured to transmit, to the attraction verification terminal, a virtual access token permitting the customer to access the attraction site upon a determination that the access privilege data is valid. The processor is configured to determine a reimbursement amount for the plurality of vendors based on the referral data and the access identifier.

ELECTRONIC VOUCHER MANAGEMENT FOR ATTRACTION ACCESS
20200005350 · 2020-01-02 · ·

Computer-readable media, methods, and apparatuses are disclosed for voucher management for attraction access. The computer-readable medium includes instructions stored thereon, which when executed on a processor, perform steps of receiving, from an attraction verification terminal for an attraction site, an access request for a customer presenting an access identifier. The instructions are also configured to retrieve, from a voucher engine, an attraction voucher based on the access identifier, and determine whether the attraction voucher has previously been validated. The instructions are also configured to construct access privilege data based on the attraction voucher. Upon a positive determination of a validation flag for the access privilege data, the instructions are also configured to construct and transmit, to the attraction verification terminal, a virtual access token permitting the access request for the customer to access the attraction site.

Graphical user interface enabling dynamic reward interaction
11887147 · 2024-01-30 · ·

In some examples, a graphical user interface (GUI) presented via a mobile application includes a first user interface element representative of a payment instrument of a user, and one or more second user interface elements. Each second user interface element is representative of a respective reward offer associated with a respective merchant, and the respective reward offer is selectable via interaction with the corresponding second user interface element. The second user interface elements are presented in a scrollable carousel that is presented separately from, and proximate to, the first user interface element. Based at least on receiving, via the GUI, a selection of one of the second user interface elements, a corresponding respective reward offer from a respective merchant is associated with the payment instrument of the user, and the corresponding respective reward offer is redeemable in association with a transaction involving the payment instrument and the respective merchant.

POINT OF SALE SYSTEM
20240070712 · 2024-02-29 ·

A point of sale (POS) system includes a first server that stores coupon information indicating a plurality of coupons selected by a customer for future use in association with an ID of the customer, and a POS terminal installed in a store and including: a communication interface, an input device, and a controller configured to: in response to the ID of the customer input through the input device, control the communication interface to transmit a request for the plurality of coupons associated with the ID to the first server, perform registration processing on one or more items purchased by the customer, and perform checkout processing on the registered items using the plurality of coupons.

Systems and methods to provide and adjust offers

In one aspect, a computing apparatus is configured to allow merchants to initiate offers in an offer campaign based on a spending pattern specified by the merchant, such as the lack of transactions in a predetermined period of time of the day, in a recent time period, and/or in a particular merchant category. The offer campaign can be adjusted between offer delivery/announcement and fulfillment for a limited time period. The benefit of a further purchase may be announced via a message scheduled to be transmitted in response to an event identifying the arrival of a particular time instance, in response to a qualification notification of a transaction satisfying the requirements of a purchase event required in the offer campaign, or in response to the detection of a required spending pattern.

CHECKOUT APPARATUS AND METHOD
20240193596 · 2024-06-13 ·

According to one embodiment, a checkout apparatus includes a communication interface that can be connected to a store server. A control unit in the checkout apparatus is configured to acquire commodity information for a commodity being registered for purchase in a transaction with a customer, receive customer identification information identifying the customer, acquire pre-registered coupon information indicating a coupon registered by the customer based on the received customer identification information, and execute privilege processing based on the pre-registered coupon information and the acquired commodity information. The control unit then executes checkout processing for the transaction based on the commodity information and the privilege processing.

Merchant alerts incorporating receipt data

One embodiment of the invention is directed to a system comprising a server and a consumer device in operative communication with the server. The server comprises a processor and a computer readable medium coupled to the processor. The computer readable medium comprises computer readable program code embodied therein. The computer readable program code is adapted to be executed by the processor to receive an authorization request message for a transaction conducted by a consumer with a merchant, send the authorization request message to an issuer, modify an authorization response message to include receipt preference data, and send the authorization response message comprising the receipt data to the merchant, wherein the merchant generates a receipt for the consumer according to the receipt preference data.

SYSTEMS AND METHODS FOR PROVIDING PROMOTION SHARING AMONG CONSUMERS
20190005529 · 2019-01-03 ·

Systems, apparatus, and methods for providing promotion sharing between consumers are discussed herein. Some embodiments may include a system including circuitry configured to generate an incentive token for a promotion of a merchant. The incentive token may be associated with a first consumer account and provided to a first consumer device associated with the first consumer account for sharing with other consumers. Upon receiving the incentive token form a second consumer device associated with a second consumer account, the circuitry may be configured to enable the second consumer account to receive an incentive value of the incentive token if various conditions are satisfied. For example, the second consumer may be asked to purchase the promotion, create a new consumer account, or the like.

QR (DATAMATRIX) CODED MULTIPLE INFORMATION SYSTEM

Invention is QR (Datamatrix) coded multi information system that is developed for user (10) to benefit from campaign/discount at application area and includes respectively; -QR code (Datamatrix) in which desired multi information takes part, -Plastic card on which QR code (Datamatrix) is printed, -Handheld terminal, mobile application or barcode scanner for reading QR code (Datamatrix) at application area. Application aims to make multi information be accessible with a single card by integrating QR code (Datamatrix) with a plastic portable card.

System and method for connecting gaming devices to a network for remote play

Software for a gaming system receives a password over a network from a user of a remote player device for a gaming system for a gambling game. The software authenticates the user using the password. The software also receives an age from the user and determines that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. Then software transmits a program to the remote player device. When executed, the program interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device.