Patent classifications
G06Q30/0226
System and method for cashless exchange at table games
A system includes a smart table. The smart table is configured to use radio-frequency identification (RFID)-enabled chips and includes a table management device and at least one RFID sensor. A dealer scratchpad defines a scratchpad area on the smart table, and the smart table defines a plurality of player positions. The smart table is configured to detect a presence of a player at a first player position of the plurality of player positions, and receive, from the table management device, a request to cash the player out of the wagering game. The processor is configured to determine, using the at least one RFID sensor, a chip cash-out value within the scratchpad area, and receive, from a player computing device of the player, a selection of a digital wallet account accessed from the player computing device. The processor also facilitates a deposit transaction to the digital wallet account.
Product authentication system
A method and system for authenticating a variety of consumer products is provided. The system includes a plurality of near field communication (NFC) tags configured for coupling to a variety of consumer products, the tags programmed to provide identifying data associated with a single consumer product to an NFC-capable mobile computing device, the NFC having a structure that detects opening of the consumer product, a central database for storing said data, a server communicably connected to a communications network and configured to access the database, and a mobile application executing on a mobile computing device, configured to read said identifying data from the NFC tag and communicate said identifying data to the server.
Product authentication system
A method and system for authenticating a variety of consumer products is provided. The system includes a plurality of near field communication (NFC) tags configured for coupling to a variety of consumer products, the tags programmed to provide identifying data associated with a single consumer product to an NFC-capable mobile computing device, the NFC having a structure that detects opening of the consumer product, a central database for storing said data, a server communicably connected to a communications network and configured to access the database, and a mobile application executing on a mobile computing device, configured to read said identifying data from the NFC tag and communicate said identifying data to the server.
Systems/methods for identifying products for purchase within audio-visual content utilizing QR or other machine-readable visual codes
An automated system/method for identifying and enabling viewer selection/purchase of products or services associated with digital content presented on a display device. Products within the digital content are identified and existing product placement data is ascertained. For products that do not include such data, other methodologies, with the assistance of third-party servers, are employed to assess identity and purchase availability. Viewer input designate products to assess or products can be automatically assessed. Viewers initiate purchase of identified products via the display device or other electronic devices controlled by viewers, such as via viewers' smart phones. Various processes for identifying products include use of AI processing, access to data on third-party servers, crowd sourcing and other methodologies. Various techniques for selecting products for purchases are employed including employing 3D codes (e.g., QR codes) alongside presented products to enable other portable electronic devices to facilitate purchase. Other features are described.
Systems/methods for identifying products for purchase within audio-visual content utilizing QR or other machine-readable visual codes
An automated system/method for identifying and enabling viewer selection/purchase of products or services associated with digital content presented on a display device. Products within the digital content are identified and existing product placement data is ascertained. For products that do not include such data, other methodologies, with the assistance of third-party servers, are employed to assess identity and purchase availability. Viewer input designate products to assess or products can be automatically assessed. Viewers initiate purchase of identified products via the display device or other electronic devices controlled by viewers, such as via viewers' smart phones. Various processes for identifying products include use of AI processing, access to data on third-party servers, crowd sourcing and other methodologies. Various techniques for selecting products for purchases are employed including employing 3D codes (e.g., QR codes) alongside presented products to enable other portable electronic devices to facilitate purchase. Other features are described.
OPERATIONS PLATFORM FOR MANAGING SERVICES AT A PROPERTY
Data associated a plurality of user interface elements may be retrieved from at least one database associated with a service business, such as a casino. At a first time, a first indication to turn on a first subset of the plurality of user interface elements may be received. The user interface elements may include content management, task management, property management, action management, player profiling, comp management, player development, asset tagging and flagging, profitability and comparative analysis, etc. Each of the first subset of user interface elements may be populated with the respective data associated that user interface element.
SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT
Systems and methods are disclosed for associating a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. Information associated with transactions using the payment vehicle can be used for player relationship purposes.
SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT
Systems and methods are disclosed for associating a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. Information associated with transactions using the payment vehicle can be used for player relationship purposes.
Systems and methods for charging station management
Systems and methods for managing usage of charging stations. In one embodiment, a system may include a request module, a membership module, and a schedule module. The request module receives a reservation request from an account associated with vehicle. The membership module determines a membership benefit associated with the reservation request. The membership benefit is based on a membership level of the account. The schedule module schedules a charging session based on the reservation request and the membership benefit.
System, method, and non-transitory computer-readable storage media for generating data for use in casino property management computer systems
A networked computer system for generating promotional offers for casino property patrons is described herein. The networked computer system includes a promotions management computer server including a processor programmed to execute an algorithm to display an offer selection screen including an event calendar displaying a period of calendar dates, a period token balance associated with the period of calendar dates including an amount of tokens, and a plurality of promotional offers associated with the casino patron, with each promotional offer being displayed with an associated number of tokens. The processor receives a selection of one of the displayed promotional offers and a calendar date, assigns the selected promotional offer to the selected calendar date, reduces the period token balance by the number of tokens associated with the selected promotional offer, and modifies a patron account file to include the selected promotional offer assigned to the selected calendar date.