Patent classifications
G07F17/3216
Receding interactive display system for a gaming system
Embodiments of the disclosure provide an improved display system for a gaming system comprising a bank of gaming machines. In particular embodiments, the display system comprises display elements that are spatially arranged relative to one another in a manner such that when an animation is displayed on the display elements, the spatial arrangement of the display elements relative to each other interacts with the animation to provide a greater apparent depth in the animation. In some embodiments, the display system further comprises a display element positioned between each pair of adjacent gaming machines and controlled to display a graphical representation indicative of a level of a jackpot, which representation is updated as players place wagers on the gaming machines. Methods for operating the gaming system comprising elements of the improved display system are also provided.
Systems and methods for providing ultraviolet sterilization, disinfection and decontamination of gaming equipment
Systems and methods for providing ultraviolet (UV) sterilization, disinfection and decontamination of electronic gaming machines (EGMs), gaming chips, dice, playing cards, currency, TITO tickets, etc. The ultraviolet sterilization, disinfection and decontamination may include a plurality of UV LEDs or RGB-UV LEDs of such wavelengths to be effective in reducing or eliminating viruses or the like. Pass through or planar arrays of UV or RGB-UV LEDs are mounted to or installed within a variety of gaming devices or equipment such as EGMs, chip trays, dice holders, automatic card shufflers, bill validators, magnetic card readers, currency counting or currency dispensing devices, printers, etc.
Claw for arcade game
A claw mechanism for an amusement game such as an arcade crane game is disclosed with a movable leg or prong that pivots about a pin to capture a target at the target's upper rim. The prong is actuated by a solenoid that retracts a rod, causing the prong to pivot inward toward a pair of stationary prongs or fixed support such as a half tube. The prong may be formed with a notch that is configured to engage the rim of an aluminum can for lifting the target/prize off a turntable and into a retrieval bin.
GAMING SERVICE AUTOMATION SYSTEM WITH GRAPHICAL USER INTERFACE
A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.
LATCHING ASSEMBLY FOR A PUSHBUTTON OF AN ELECTRONIC GAMING MACHINE
An electronic gaming machine includes a cabinet, a main display coupled to the cabinet and configured to display a wagering game, and a button deck assembly slidably coupled to the cabinet. The button deck assembly includes a housing extending from a first end oriented to face the cabinet to an opposed second end, a pushbutton releasably coupled to the housing between the first end and the second end, a latch, and a lever. The latch is configured to pivot relative to the pushbutton between a first position, in which the latch engages the pushbutton to secure the pushbutton to the housing, and a second position, in which the latch is disengaged from the pushbutton. The lever is slidably coupled to the housing and configured to engage the latch, wherein movement of the lever relative to the housing pivots the latch between the first position and the second position.
SYSTEMS AND METHODS OF ELECTRONIC GAMING INCLUDING GESTURE-BASED PLAYER CONSTRUCTED SYMBOL COMBINATIONS
In one aspect, an electronic gaming machine includes a game controller that executes instructions that cause the game controller to: (i) display a plurality of reels to form a matrix of symbol positions; (ii) simulate spinning the plurality of reels; (iii) display a plurality of player-populated symbol positions within the matrix; (iv) display a first player-selectable symbol of a sequence of player-selectable symbols; (v) receive, during the spinning, an add gesture associated with the first player-selectable symbol representing a request for addition of the first player-selectable symbol to the matrix; (vi) add the first player-selectable symbol to a first player-populated symbol position in response to the add gesture; (vii) simulate stopping each reel of the plurality of reels, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and (viii) evaluate the symbols displayed within the matrix to determine a game outcome.
AN AUTOMATED GAMING ARRANGEMENT
The present disclosure generally relates to an automated gaming arrangement, specifically provided with means for reducing the need of continuous human surveillance. The present disclosure also relates to a corresponding method for operating such a gaming arrangement and a thereto related computer program product.
GAMING MACHINE
A gaming machine according to the first invention comprises a housing, an operation button for a gaming machine provided in a front position opposite a game player in the housing and a display device disposed at a position adjacent to the operation button for the gaming machine in the housing. The push button 20 includes a base 21, a key top 22, an LED 30, and a light guide plate 31. The key top 22 is supported by the base 21 in a state of being operable by a player, has a front surface 22a that is visible to the player and a back surface 22b on the opposite side thereof, and transmits light. The LED 30 is provided on the back surface 22b side of the key top 22 and emits light in a desired direction. The light guide plate 31 has a lower surface 31a that is provided on the back surface 22b side of the key top 22 and on which the light emitted from the LED 30 is incident, and an upper surface 31b that emits light toward the key top 22 side.
Medal Game Machine
A medal game machine capable of improving a degree of satisfaction of a player with a medal game and enjoyment of the medal game by performing: forming of the medal tower, pushing of the medals, and feeding of medals do not affect each other and are visible to the player. A medal game machine includes a medal feeder that receives medals supplied from the outside of the medal game machine and feeds the medals into a first area; a placement surface on which medals are placed; a pusher table that moves the medals placed on the placement surface; a medal tower forming device that forms one medal tower having one or more layers at a predetermined position each time; and a transporter that transports the one medal tower formed at the predetermined position to the placement surface. When the placement surface is viewed in a plan view, the placement surface and the pusher table are in the first area and the predetermined position is in a second area outside the first area. The medal tower forming device forms medal towers that are visible from the outside of the medal game machine.
Electronic gaming device with flexible display screen
An electronic gaming device is disclosed. The electronic gaming device can comprise a control unit, a flexible display device operably coupled to the control unit, a support structure and an arm coupling the flexible display device to the support structure. The arm can adjust to alter a three-dimensional shape of the flexible display device in response to control signals from the control unit.