G07F17/3253

Gaming service automation machine with drop box services

A robot includes a secure storage area, a camera, a propulsion system, a memory device, and a processor. The processor is configured to receive a request for drop box services within a casino, the request including a pickup location and a requestor, control the propulsion system to navigate the robot to the pickup location within the casino, and authenticate an identity of the requestor in response to arriving at the pickup location. The processor is also configured to provide the requestor access to the secure storage area in response to authenticating the identity of the requestor, detect receipt, from the requestor, of at least one value instrument within the secure storage area, lock the secure storage area, and provide a receipt to the requestor in response to receiving the at least one value instrument within the secure storage area.

CASINO CLAW GAME

A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.

SYSTEMS AND METHODS FOR USING SEEDS TO STORE OUTCOMES AND RECREATING OUTCOMES USING SEEDS WITH A RANDOM NUMBER GENERATOR
20220062745 · 2022-03-03 ·

An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.

SYSTEMS AND METHODS FOR USING SEEDS TO STORE OUTCOMES AND RECREATING OUTCOMES USING SEEDS WITH A RANDOM NUMBER GENERATOR
20230390631 · 2023-12-07 ·

An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.

Method and system for player group sharing and redistributing gaming awards
11158169 · 2021-10-26 · ·

An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.

Dual wagering game and amusement-style gaming unit
11145163 · 2021-10-12 · ·

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.

SYSTEM FOR CONCESSION, MERCHANDISE, AND SPONSORED WAGERS

An exemplary embodiment includes a data management and analytic statistical software system/wagering platform in which users can place wagers in order to win prizes from game day sponsors such as swag, merchandise, or items from the concessions. In addition, the sponsor can sweeten the deal on a bet by paying the “vig” or house take, improving the odds, matching an amount wagered, and the like. Advertisers may condition these improvements on viewing an ad or engaging with sponsored content. Deals between the sponsor and the offeror of the bet may take the form of affiliate advertising. Advertisers can show bettors how much more they made or how much less they had to wager due to the advertiser's influence. Swag or merchandise may also include coupons.

GAMING MACHINE AND METHOD WITH SYMBOL COLLECTION AND ARRAY EXPANSION
20210256812 · 2021-08-19 ·

A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn from the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated. The gaming system includes an electronic display device adapted to display an active array of symbol positions that are populated by symbols randomly generated from one or more spins of a set of symbol-bearing reels. The active array may be progressively expanded in response to collecting a requisite number of special symbols among the randomly generated symbols at each active array size.

Gaming services automation machine with data collection and diagnostics services

A robot includes a camera, a wireless interface, a propulsion system, a memory device, and a processor. The processor is configured to control the propulsion system to navigate the robot proximate a gaming device, initiate, using the wireless interface, a connection with the gaming device, request a data exchange with the gaming device, and receive, via the wireless interface and using a wireless communications protocol, data from the gaming device.

Player tracking system with prizes awarded via skill/amusement gaming device play
11842600 · 2023-12-12 · ·

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.