G07F17/3262

Linked reel strip mechanism for re-spin series

In an electronic gaming device, a linked reel strip mechanism uses one or more data structures for multiple reel strips of a reel strip group. Each of the reel strips is logically linked, in the data structure(s), with one or more other reel strips of the reel strip group. User input is received that indicates a start to a re-spin series, and the linked reel strip mechanism is initialized. As part of backend processing, in each of one or more iterations of the re-spin series, for a current reel strip selected by traversing the data structure(s), a spin result is determined for a spin that uses the current reel strip, and an outcome associated with the spin result is determined. In corresponding frontend processing, the current reel strip is displayed as spinning in a reel area on a display screen, and an indicator of the outcome is displayed.

METHOD FOR PLAYING BLACKJACK WITH VARIOUS BETTING OPTIONS
20230222873 · 2023-07-13 ·

The present invention relates to method for playing blackjack with various betting options. A method for playing a card game allowing to place the bets during the game using last chance betting option and bet-in-play betting option. The last chance betting option allows to place a bet with a predetermined payout just before the round. The bet-in-play betting option becomes active during the round and amount of predetermined pay-out changes as the game progresses and combination of cards of the dealer changes. The method of the present invention allows t create a system in which the player does not lose the interest to the game until the last card is dealt.

SYSTEM AND METHOD OF PROVIDING A HOLD AND SPIN GAME WITH PLAYER SELECTED VOLATILITY
20230018779 · 2023-01-19 ·

A gaming machine provides a spinning reel game having a base game, from which a hold and spin game is triggered when a determined quantity of configurable symbols are displayed in a base game outcome. When the feature game is triggered, volatility options are presented to the player. After receiving a volatility selection that specifies a first control factor for a hold and spin game, the gaming machine conducts the hold and spin game per the specified first control factor while using at least another control factor to maintain a same return-to-player across the volatility options.

Gaming systems and methods for use in providing random rewards

Systems and methods for use in providing a random reward associated with at least one game are disclosed. One exemplary method includes receiving, by a gaming server, data representative of gaming activity of a player of the at least one game, providing, by the gaming server, a code associated with the random reward, wherein the code is representative of an entry to win the random reward, receiving, by the gaming server, data representative of a text message including the code, determining whether the player won the random reward based on the received code, and providing a notification indicating whether the player won the random reward.

Gaming Device Having Prize Ladder Populated with Incrementable Prize Levels
20230222863 · 2023-07-13 ·

A gaming device having a processor to control a display to display a set of prize levels having a bottom level, a variable level associated with a variable prize, and an intermediate level. In each of a plurality of game instances, the processor selects a plurality of symbols, control the display to display the selected symbols, determines whether the symbols displayed include increment symbols, upon the symbols displayed including the increment symbols, increments the variable prize by respective amounts of the increment symbols, evaluates symbols displayed for a winning combination, and the symbols displayed including the winning combination, increments from a current prize level to a different prize level in the set of prize levels provided the different prize level is not a top level. At an end of the plurality of game instances, the processor awards a current prize of the current prize level.

Gaming Device with Variable Symbol Replacement
20230222864 · 2023-07-13 ·

A gaming device having a processor that selects symbols from a first set of reel strips for a plurality of columns of symbol positions, and from a second set of reel strips for a plurality of columns of symbol positions, and controls a display to display the symbols selected including displaying, at each symbol position for which a defined symbol is selected, the defined symbol with the symbol selected at a respective symbol position. Upon the symbols selected including a qualifier symbol, the processor randomly selects one of at least two different symbol replacements, and determines, using the symbol replacements, a replacement symbol for the defined symbol selected. The processor updates the plurality of symbols to incorporate the replacement symbol, and evaluates the updated plurality of symbols for winning symbol combinations.

GAMING SYSTEMS AND METHODS FOR PROVIDING A SLIDING SYMBOL OPERATION
20230222874 · 2023-07-13 ·

The present disclosure relates generally to systems and methods for providing sliding symbol operations in grid-base games. The sliding symbol operations allow a player of the gaming device to move, by sliding or dragging, a particular symbol from one cell to another in an array of cells between plays of the grid-based game. Movement of the particular symbol from one cell to another allows a player to control their chances of winning and alter the proposed payouts for winning sequences of symbols for at least one subsequent play of the grid-based game.

Systems and methods for predicting aspects of an unknown event

Example embodiments relate to predicting aspects of an unknown event. A system may involve an electronic device communicatively coupled to a server. The server may provide a set of possible parameters relating to an unknown event to the electronic device. The electronic device may enable a user to select predicted parameters via a user interface and may further transmit the predicted parameters to the server. The server may generate a combination from the set of possible parameters to use to retrieve a pre-recorded event and transmit the event to the electronic device for display to the user. The server may also compare the predicted parameters to the generated parameters to determine a result and provide the result to the electronic device for display to the user.

System and method for managing gaming establishment benefit accumulations

Systems and methods which dynamically modify a rate of accruing gaming establishment points based on a gaming establishment occupancy.

ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING
20230215240 · 2023-07-06 ·

An electronic gaming machine architecture is provided in which a gaming platform application and wagering game applications are executed in separate processes but may share access to common display windows; such display windows may be caused to be generated by the gaming platform application, which may then assign specific display windows to the various wagering game applications, along with window handles usable to direct graphical content thereto. The wagering game applications may then direct graphical content to the display windows, while the gaming platform application may retain control over the size, position, transparency, and/or z-order of the display windows.