Patent classifications
G07F17/3262
Method of gaming, a gaming system and a game controller
An electronic gaming machine comprising a video display and a game controller arranged to select a plurality of symbols from a symbol set for display on the video display, evaluate the symbols displayed on the display to determine whether to initiate a symbol lock event, and upon initiating a symbol lock event, identify symbols which contribute to an award configuration, control the display to lock identified symbols, and updating remaining symbols in the display.
Gaming devices and methods for enriching subsequent gaming activity based on current gaming activity
Systems, apparatuses and methods for providing heightened anticipation in poker games and other gaming activities where game indicia locations track across poker deals or other gaming events. In a poker context, card positions of a current poker hand(s) may be randomly or otherwise identified, and those card positions of a subsequent poker hand(s) will be accorded some heightened value and/or other enrichment.
Method of gaming and a gaming system
A gaming method including conducting a first game at a first gaming device for a first player; conducting a second game at a second gaming device for a second player; modifying play of the first game based on play of the second game; and modifying play of the second game based on play of the first game.
Gaming system, gaming device, and method providing one or more alternative wager propositions if a credit balance is less than a designated wager amount
Various embodiments of gaming systems, gaming devices, and methods of the present disclosure provide one or more alternative wagering propositions to a player when the player's credit balance is less than (or, in certain embodiments, less than or equal to) a designated wager amount. If the player accepts one of the alternative wager propositions, the player risks an amount of the player's remaining credit balance for a chance to win an alternative award. If the player wins the alternative award, the gaming system enables the player to play one or more plays of the wagering game at the designated wager amount. If the player does not win the alternative award, the gaming system reduces the player's credit balance by the amount risked.
Controlled return to player in a skill-based wagering game
A reel-based electronic gaming system, electronic gaming device, and electronic wagering game in which a player is provided one or more player actions during the course of play. The player actions allow the player to alter an active play area in a variety of ways. The system controls the return to player based on potential user actions and their associated potential outcomes.
Extra hands and extra duplications for multi-hand poker
Various embodiments of the gaming systems and methods provide plays of a multi-hand poker game where extra hands can be added and/or where extra card duplications can be made.
Asset packaging for multiple applications sharing common assets
Systems and techniques for providing more efficient remote provisioning of assets for software applications are provided. Such systems and techniques allow for more flexible distribution of such assets while reducing bandwidth consumption and storage requirements on provisioned devices and reducing delay time from requesting a software application on a remote device and then having the remote device actually execute the requested software application.
METHODS, APPARATUSES, DEVICES, AND STORAGE MEDIA FOR CONTROLLING GAME STATES
The present disclosure relates to a method, an apparatus, a device, and a storage medium for controlling game states. The method includes: determining, in response to that an interface call instruction is acquired, a target interface from a plurality of preset interfaces according to the interface call instruction, wherein each of the plurality of interfaces is encapsulated with a state switching condition; acquiring a current state of the game; and transferring the current state to the target interface, and switching the game to a target state according to a state switching condition encapsulated in the target interface and corresponding to the current state by calling the target interface.
Gaming machine with concurrent activatable wager options and individually selectable wager amounts
In a gaming machine, a first display area displays a plurality of wager options. A wager selection mechanism is operable by a player to select more than one of the wager options to be activated concurrently and to individually select wager amounts to apply to each selected wager option. A second display area displays a game outcome of a spinning reel game of chance. A game outcome evaluator evaluates the game outcome based on each of the concurrently activated wager options and respective ones of the individually selected wager amounts.
Gaming device with a changing arrangement of symbol display positions
A gaming device comprises a display, a processor, and a memory storing (a) a current symbol position state defining, for each of a plurality of columns of symbol positions, a number of symbol positions for which symbols are to be selected; (b) a pay table; and (c) instructions. When the instructions are executed by the processor cause the processor to control the display to display a plurality of columns of symbol positions corresponding to the current symbol position state, select symbols for the displayed symbol positions by selecting stopping positions of a plurality of reel strips, wherein at least one of the reel strips comprises at least one designated symbol, evaluate the selected symbols for winning combinations based on the pay table, and responsive to the selected symbols of a column including a designated symbol, modify the symbol position state for the respective column to include at least one additional symbol position for a next symbol selection.