G07F17/3267

SYSTEM, METHOD, AND GAMING MACHINE FOR DYNAMICALLY INCREASING NUMBER OF PAYLINES OF REEL-BASED WAGERING GAMES
20230037984 · 2023-02-09 ·

A system, method, and gaming machine dynamically increases a number of paylines in a reel-based wagering game is provided. The system, method, and gaming machine provides a gaming device having a game display configured to display at least a portion of game reels of the reel-based wagering game, a controller programed to display, on the game display, a plurality of game reels and a multiplier reel, wherein the controller dynamically increases the number of paylines per stop on the game reels on a given spin of the game reels by the multiplier reel.

Electronic gaming machine and method for providing an award based upon a prize category and a prize sub-category

An electronic gaming machine includes a processor configured to control a display device to display a plurality of columns of symbol positions, where each column of symbol positions includes a plurality of symbols selected from an associated reel strip of a plurality of reel strips. The processor is also configured to select the symbols for each column, and control the display device to simulate stopping the first reel strip prior to controlling the display device to simulate stopping the second reel strip, whereby a sub-category of prize associated with a prize sub-category symbol is indicated to a player of the electronic gaming machine prior to indicating a category of prize associated with a prize category symbol. The processor is also configured to determine whether a first column includes the prize sub-category symbol as well as whether a second column includes the prize category symbol. If the prize sub-category and prize category symbols are included, the processor is also configured to provide an award.

Gaming device with variable symbol replacement

A gaming device having a processor that selects symbols from a first set of reel strips for a plurality of columns of symbol positions, and from a second set of reel strips for a plurality of columns of symbol positions, and controls a display to display the symbols selected including displaying, at each symbol position for which a defined symbol is selected, the defined symbol with the symbol selected at a respective symbol position. Upon the symbols selected including a qualifier symbol, the processor randomly selects one of at least two different symbol replacements, and determines, using the symbol replacements, a replacement symbol for the defined symbol selected. The processor updates the plurality of symbols to incorporate the replacement symbol, and evaluates the updated plurality of symbols for winning symbol combinations.

TABLE GAME

The present invention involves live gaming tables where players make one or more wagers on the outcome of a game played according to a predetermined set of rules. The table game is characterized by having a progressive prize that may be won through the play of a plurality of different bonus games. Each bonus game has a different triggering event associated with it and is preferably differentiated from the other bonus games by the probability of winning the progressive prize through the bonus game. The triggering event for each bonus game is preferably a combination of cards formed by the players' hands, the dealer's hand and/or a combination thereof In additional embodiments of the present invention, a plurality of different table games played with different rules employ a plurality of bonus games associated with the different tables that allows different table games with otherwise disparate and fixed odds to have fair odds of winning a communal progressive prize.

PROVIDING SECONDARY WAGERING-GAME PLAY VIA A MOBILE DEVICE

A mobile device for playing a wagering game and its operations are described herein. In some embodiments, the operations can include obtaining a game code associated with a secondary game, wherein the game code was scanned from a physical game card. In some embodiments, the game code is scanned by a scanning mechanism of a mobile device. The physical game card is associated with a wagering game. The operations can further include determining an outcome for the secondary game based on the game code. The operations can further include providing, for presentation, an indication of the outcome. In some examples, the indication of the outcome is provided for presentation via the mobile device.

Gaming machine and method with a symbol collection feature
11710370 · 2023-07-25 · ·

There is provided a gaming method and system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols, wherein any value-bearing symbol that lands in an active subset of the array is collected in a collection area. At a conclusion of the series of spins, a payout based on the values of the collected value-bearing symbols is awarded.

System and method for cashless exchange at table games

A system includes a smart table that defines a plurality of player positions and that includes a plurality of wireless sensors. Each wireless sensor is associated with a respective player position of the plurality of player positions. The system is configured to determine, using a wireless sensor of the plurality of wireless sensors, that the mobile computing device is located proximate a wireless sensor of the plurality of wireless sensors. The system is further configured to control the wireless sensor to establish a wireless connection between the wireless sensor and the mobile computing device, and receive, from the mobile computing device, via the wireless connection, a player identifier. In addition, the system is configured to determine the respective player position associated with the wireless sensor, in response to determining the respective player position and based on the player identifier, associate the player with the respective player position within a table management database.

Gaming machine using multiple triggers to determine an award from a subset of displayed awards

A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn on the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated that includes the spinning and stopping of a set of bonus reels through a plurality of bonus spins populating a bonus array with bonus symbols. The bonus reels comprise a combination of symbols reducing display processing requirements and improve mapping random numbers to displayed symbols for display during bonus spins having reduced durations. When completed, an award is determined based according to values associated with less than all of the bonus symbols displayed in a bonus outcome array.

Symbol upgrade wave
11710377 · 2023-07-25 · ·

The present disclosure includes an illustrative method that includes initiating a first play of a game, where the game includes an array of cells; rendering a first distribution of symbols in the array of cells, where each cell in the array of cells includes a discrete symbol in the first distribution of symbols; determining that the first distribution of symbols qualifies for a symbol upgrade, where the set of symbols include a first symbol type; identifying each symbol in the first distribution of symbols that includes the first symbol type; and automatically performing the symbol upgrade, where each symbol in the set of symbols as well as at least one additional symbol not in the set of symbols are upgraded from the first symbol type to a second symbol type.

Gaming machine and method with persistence feature

A gaming system comprises a gaming machine and game-logic circuitry. The gaming machine comprises a display device that presents a symbol array. The game-logic circuitry presents a first outcome by populating the symbol array with a plurality of symbols, locks, in response to the first outcome including at least one value-bearing symbol in a subset of the array, the value-bearing symbol in the subset, initiates a subset counter associated with the subset in response to the first outcome, presents at least one subsequent outcome by populating the array with another plurality of randomly selected symbols, locks any additional value-bearing symbols populating the subset, provides, in response to a number of value-bearing symbols meeting a trigger amount, an award as a function of values indicated by the locked value-bearing symbols, and, in response to the subset counter meeting a termination count, removes any locked value-bearing symbols from the subset.