Patent classifications
G07F17/3269
Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display.
System and method for on-line game based on consumer wish list
A system and method for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user.
Methods and systems for controlling a graphical user interface in a live-casino environment
Methods and systems for controlling a graphical user interface in a live-casino environment are provided. The method comprises, at a plurality of remote electronic devices, each having a display apparatus and at least one user input device: displaying a graphical representation comprising a live video stream of a physical table game surface upon which a turn-based live casino game involving betting is played. The game surface has a plurality of player areas. The graphical representation further comprises a plurality of graphical player elements for each player area. The method includes determining which of the player areas is associated with each remote electronic device, and for each launch of a game cycle of the live casino game, updating the graphical representation on each display apparatus. And digitally zooming in on one predefined area of the game surface based on the determined associated player area for the individual remote electronic device.
Determining a player's emotional state using player gaze movement at gaming devices
Gaming devices, systems, and methods include a gaming device that includes a display device and an image capture device to capture a plurality of images of an eye of a player of the gaming device at a plurality of respective times. The gaming device generates, for each image of the plurality of images, gaze direction data indicative of a gaze direction of the eye of the player at the respective time corresponding to the image. The gaming device accesses a player database including player data for a plurality of players, the player data including, for each player, stored gaze data. Based on the gaze direction data and the stored gaze data, the gaming device determines a player parameter value corresponding to a player parameter for the player. Based on the player parameter value, the gaming device modifies a game feature of a wagering game at the gaming device.
Electronic gaming machine and method having independently operable game display windows for single or multi-player play
An electronic gaming machine and method having independently operable game display windows comprising independent displays and controls to play a game individually or as a group game between or among players. The electronic gaming machine comprises a video display and a game controller configured to display on the video display a first set of reels and a second set of reels, control the video display to initially synchronously spin pairs of first and second reels to a stop, and, upon a potential trigger condition being met, control the video display to asynchronously spin pairs of first and second reels to a stop. The game controller is further configured to control the video display to move a special symbol on the video display in a direction opposite to an evaluation direction towards an evaluated position.
Player distraction detection for gaming environments
A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.
COMMUNICATING INFORMATION ABOUT NETWORKED GAMING MACHINES TO PROSPECTIVE PLAYERS
On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications.
SYSTEM AND METHOD FOR ON-LINE GAME BASED ON CONSUMER WISH LIST
A system and method for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user.
GAME OF CHANCE WITH MULTI-LEVEL FRENZY MODE AND SYSTEMS FOR PROVIDING THE SAME
Nested frenzy modes for games of chance are disclosed. When a first frenzy mode is activated, opportunities are provided to obtain first frenzy item symbols as part of game outcomes. Each first frenzy item symbol that is obtained in an outcome may cause a number of obtained frenzy items of a featured set of frenzy items to be incremented by a first value. When all frenzy items in the featured set of frenzy items are obtained, a featured set prize is awarded and a new set of frenzy items presented. Additionally, there are opportunities within the first frenzy mode to trigger a second frenzy mode in which second frenzy item symbols are potentially obtainable. Should a second frenzy item symbol be obtained, then the number of obtained frenzy items of the featured set of frenzy items may be incremented by a second value that is greater than the first value.
APPARATUSES AND METHODS FOR CONTROLLING RATE OF PLAY AT A GAMING MACHINE
A method of controlling a gaming machine according includes causing a video display system of the gaming machine to display a number of activation icons. Each of the activation icons includes a respective activation value so that the number of activation icons define a activation value range from a minimum activation value to a relatively higher maximum activation value. The method further includes receiving a activation selection input that selects one of the activation icons to place the activation value included in the selected activation icon as a activation for an activation of the gaming machine. In response to the activation selection input and under control of a result generating processing system associated with the gaming machine, a result for the activation is obtained and, where the result is a winning result, the video display system is caused to display the result obtained for the activation selection input in a numerical prize graphic comprising a static numerical value.