G07F17/3272

Electronic gaming system and method of providing progressive jackpot play

A gaming system is provided, including a jackpot server and a gaming server. The jackpot server accumulates respective contributions from gaming client devices into a progressive jackpot. The gaming server presents wagering games to a player on a gaming client device. The wagering games include a first wagering game having a progressive jackpot component, and a second wagering game not having a progressive jackpot component. The gaming server receives a jackpot token from the player, including a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. A wager is received for the second wagering game, which is conducted such that the player participates in the token progressive jackpot. The gaming server transmits a message to the jackpot server, including a portion of the wager as a contribution to the token progressive jackpot and an outcome of the second wagering game.

SYSTEM AND METHOD OF WAGERING ON A PLURALITY OF EVENTS

A system and method for concurrently wagering on multiple past events such as sports events that may include retrieving data about multiple events that occurred in the past that included multiple participants. The data may include information about the participants as well as pre-event rankings, and final or post-event rankings ordering the results with respect to other participants in the same event. A user may adjust the pre-event rankings or accept them as-is. The user's rankings for the participants of the events may be submitted, and a prize calculated based on the difference between the predicted rankings submitted by the user, and the final rankings of the participants based on actual past events. Various terminals, terminal configurations, and user interface aspects are also disclosed.

METHOD, DEVICE AND COMPUTER PROGRAM FOR MANAGING WINNINGS OF MULTIPLAYER DIGITAL GAMES OF CHANCE AND GAMBLING

The present disclosure relates to the management of the winnings of multiplayer digital lottery games of gambling and of chance. In a first phase, a player participates in one or more elementary digital games of chance, at least one of which is multiplayer, all the games having a return to player of one hundred percent (full payout). Next, in a second phase, the player participates in a single-player elementary game of chance, which has a return to player less than one hundred percent. This return to player less than one hundred percent represents the return to player of the games of the first phase that the gaming operator could have applied.

SLOTMASTERS
20230206725 · 2023-06-29 ·

Some embodiments relate to a method within a game of chance. The method includes receiving a bet from a first player and receiving a bet from a second player. The second player is allowed to take an action impacting an outcome of a game of chance for the first player. The method includes determining an outcome for the first player based on a probability of a win of the game of chance for the first player and the action of the second player.

Method and apparatus for remote game play with real-time commentary
11684859 · 2023-06-27 · ·

This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.

SYSTEM AND METHOD FOR CONVENIENCE GAMING

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

METHOD AND APPARATUS FOR NETWORKED SOCIAL BETTING
20170358173 · 2017-12-14 · ·

Embodiment's of a method and apparatus for networked social, belting include a self-arbitrating belting subsystem that facilitates betting among users of the system. Users determine all aspects of a proposed bet, including subject mailer, terms, conditions, and participants. The system tracks and stores bet information, both current and historical The system communicates with one or more financial institutions to facilitate payments from one user to another in settlement of bets, but does not provide banking services or participate in bets. Aspects of the method and apparatus include storing friends lists from which users can choose other to invite to bet. Users can also post bets on many social media platforms to let others (even non-users) know about the status of bets, or to invite others to bet. Aspects further include a method for maintaining a reputation measure for users that is based on whether users tail to resolve disputed bets, or act in any other undesirable manner.

FANTASY SPORTS SIMULATION GAME SYSTEM AND METHOD
20170357391 · 2017-12-14 ·

The disclosure includes a method comprising generating a plurality of contests by receiving game day lineup selections associated with respective user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts; and sending game day matching notifications to the respective matched pairs of user accounts. The method further includes receiving a game day ticket price selection from the matched pairs of user accounts; receiving final game day statistics including final statistics associated with real-life sporting events that occurred on the game day; and determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts based at least in part on the final statistics and game day lineup selections associated with the matched pairs of user accounts.

SYSTEM FOR REPLAYING A BET

A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience.

Gaming systems including viral benefit distribution

Gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can present the viral events. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. Feedback or metrics may be used to control the devices to which the viral event spreads and/or the rate of spread.