Patent classifications
G07F17/3272
Method and system for player group sharing and redistributing gaming awards
An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
METHOD FOR SHARING GAME PLAY ON AN ELECTRONIC GAMING DEVICE
Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations.
SEAMLESS INITIATION OF PRIMARY AND SECONDARY GAMES AT MODIFIED GAMING MACHINES
Secondary gaming functionality is provided for a casino gaming machine (26) by a secondary controller (200) of the casino gaming machine. The secondary gaming functionality may function to provide a multi-game experience at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone (28), tablet, personal computer (32), and the like, via the casino gaming machine. The multi-game experience may comprise one or more secondary wager-based games in addition to the one or more primary wager-based game(s) provided by the primary gaming functionality of the gaming machine. The secondary controller functionality may cause the secondary wager-based game to be presented upon a single input player to the gaming machine which also initiates the primary game, whereby primary and secondary games are initiated seamlessly to the player via a single input.
Method and system for providing a secure shuffle of game objects across multiple entities
A computer-implemented method and system are provided for ensuring the integrity and security of digital shuffles of cards or objects across multiple entities and/or jurisdictions. All entities participating in the shuffle can optionally review the forensic data to ensure that the shuffle was legitimate and that no other entity prematurely peeked at another entity's private hand.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
There is provided an information processing device that enables the purchase of a betting ticket at a timing when a desire to purchase increases according to the situation of the competition after the start of the competition. An information processing device includes: a competition situation acquisition unit that acquires a competition situation before and after the start of a competition between a plurality of competitors; a betting time setting unit that sets a betting time by setting a betting start trigger and a betting end trigger from a time when it is determined whether or not an order-of-finish determination part of any one of the plurality of competitors has reached a front to a predetermined time after the start of the competition; and a betting ticket purchase receiving unit that receives a purchase of a betting ticket within the set betting time.
MODIFYING PROGRESSIVE AWARD PARAMETERS
Systems and methods that modify one or more parameters associated with a progressive award based on one or more parameters of a gaming device associated with the progressive award.
Communicating information about networked gaming machines to prospective players
On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications.
System and method for electronic all-in game
An electronic game machine comprises a display, an interface device for receiving input from a human player and a controller. The controller, responsive to initiation of a machine implemented game, prompts the human player to select to play a first player state or a second player state. The controller receives in response to the prompt, an input from the human player through the interface device whereby the human player chooses the first player state or the second player state. The first player state enables the human player to select at least one of at least two predefined selections responsive to a game state and the second player state defines the response of the humane player according to predetermined rules. If the human player has selected the first player state, the controller receives the selection from the human player of the at least one of the at least two predefined selections, determines a predetermined response of the electronic game machine responsive to the selection of the human player and determines an outcome to the machine implemented game responsive to the selection of the human player and the predetermined response of the electronic game machine. If the human player has selected the second player state, the controller automatically responds to selections of the electronic game machine in accordance with the predetermined rules and determines the outcome to the machine implemented game responsive to the automatic responses of the human player. The controller awards the wagered units responsive to the determined outcome. If the human player and the electronic game machine each have remaining wagering units, the controller implements a further round of wagering.
WIDE AREA ROULETTE DISPLAY SYSTEM WITH GROUP ARENA PLAY
A system enables group play for table games of craps and/or roulette comprising. The gaming table surface enables play of craps or roulette. A processor receives event outcomes from outcomes on the gaming table surface from game play. Multiple player input terminals are distributed around the gaming table surface in an arc including of more than 200 degrees. The multiple player input terminals are in two-way communication with the processor. An elevated display system is supported above and around the gaming table surface. The elevated display system shows a dynamic rendition of craps or roulette game play including at least a display of event outcomes from play of craps or roulette on which the wagers are resolved by the processor.
Jackpot chance for randomly picked seat positions at mixed tables featuring community side bets
Table-based gaming actions are disclosed where additional prizes or other gains can be awarded when a community event occurs at a given table and the event had been wagered upon by side bets placed at that table. One of the possible awards is that for a shared multi-table progressive jackpot prize that receives contributions from side bets placed at different kinds of gaming tables including ones that have community events of different probabilities of occurrence and/or ones that have different numbers of operational betting positions. Methods are disclosed for equalizing the chance at each betting position for winning the multi-table progressive jackpot prize despite the differences in probability of occurrence of the respective community event and/or different numbers of operational betting positions at the respective tables.