Patent classifications
G07F17/3293
Gaming system, gaming device, and method for providing a sports-based card game
A gaming system, gaming device, and method using a deck of cards containing statistics and identifying information from real-world sports players is described. The cards in the deck may contain the player scores for a set of games or matches as well as other player-related information. The gaming system and device randomly generate a hand and randomly select one of the player's pre-determined scores for each of the cards. The user's score may be determined through a variety of methods utilizing the player scores on the cards in the user's hand. The outcome of the user's hand may be determined by matching the user's score with a pay table, or for a multi-user game, the outcome may be determined by finding the highest scorer among the participating users.
Game system and method with final hand designation feature
A game method and system involving distributing a plurality of cards to participating players, receiving player selections to divide the cards into a plurality of final hands with each final hand being associated by the player with a preset designation, comparing the ranks of the final hands to determine a point total for each player and awarding an additional amount of points to each player having the highest ranked hand of any player for each of the preset designations.
Inspection system, inspecting device, and gaming chip
An inspection system of a chip includes a reading device and a determining unit. The reading device is configured to count a number of chips stored in a storage case, the chips associated with a table game and including a chip having a radio tag, read the radio tag while the chips are stored in the storage case, and acquire chip information. The determining unit is configured to compare the chip information of the chips in the storage case with a physical number of the chips in the storage case, determine that there is an abnormal chips among the chips stored in the storage case based on a determination that the counted number of the chips does not match a physical number of the chips in the storage case, and output a result associated with an indication of the abnormal chip.
PROVABLY FAIR GAMES USING A BLOCKCHAIN
A computer-implemented method of pseudo-randomly selecting game elements for use in playing a game. An oracle obtains: a set of seed data items, the set of seed data items comprises one or more user seed data items generated by a respective user; a sequence of public keys; and a list of game elements. A total number of public keys corresponds to a total number of game elements. The oracle generates a first output of a game transaction. The first output comprises the sequence of public keys and a script configured to generate at least one pseudorandom number based on the set of seed data items. The script is configured to generate a list of the public keys based on the at least one pseudorandom number. An order of public keys in the list of public keys differs compared to an order of public keys in the sequence of public keys.
Gaming system providing poker game with enhancements for future plays of the poker game
Various embodiments of the gaming systems and methods provide multiple different modifiers for future plays of a game, and in various embodiments further plays of a poker game.
Gaming devices and methods for enriching subsequent gaming activity based on current gaming activity
Systems, apparatuses and methods for identifying positions of card hands that will be accorded some heightened value or enrichment on a future hand(s) of the game. In one embodiment, a player of a poker game may be notified in connection with a current hand that some preset progress or other partial progress is made towards a potentially favorable result, where that progress is made known to the player so that the player knows it is coming on a subsequent poker game.
SYSTEM AND METHOD FOR PROVIDING A TABLE-BASED CARD GAME SERVICE
A system for providing a table-based card game service according to the present invention includes a controller that controls overall functions of the game comprising game start, preparation and end; a user information storage portion that stores user game information for each of a plurality of users registered to receive the card game service; and a game progressing portion that actually executes the card game in the game room generated in the controller and provides information related to game progressing to the controller.
SECONDARY GAME
In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players.
WAGERING APPARATUS, METHODS AND SYSTEMS
A system, method, and non-transitory computer medium for processing a payment for a wager in connection with a wagering event. The system may receive, over a communications interface, a wager on a wagering event from a player via an input device. The system may monitor progress of the wagering event. The progress of the wagering event may include at least a current status. The system may determine that the wager is active and that the wagering event is in progress. The system may determine an amount of a cash out offer and that the player accepts the cash out offer at the determined amount. The system may transmit, over the communications interface, the amount of the cash out offer to the first input device.
ANIMATING GAMING-TABLE OUTCOME INDICATORS FOR DETECTED RANDOMIZING-GAME-OBJECT STATES
In one example, a gaming system for determining, via image analysis, an outcome value (e.g., a card value) of a randomizing game object (e.g., a playing card) for a game played at a gaming table and also detecting, based on the outcome value and one or more game rules, an occurrence of a winning outcome for the game. The gaming system can further determine, via image analysis, a location at a gaming table surface related to the winning outcome. The gaming system can further, in response to determining the location, render a virtual-scene overlay having an outcome indicator positioned at pixel coordinates that correspond to the location. The gaming system can further project the virtual-scene overlay at the gaming table to cause an image of the outcome indicator to appear at, and in some examples conform to a shape of, the location at the gaming table surface.