G07F17/3293

RECOGNITION SYSTEM
20220398891 · 2022-12-15 ·

A recognition system of a chip in a game parlor having a game table includes a game recording device which records a state of the chips stacked on the game table as an image using a camera and a chip determination device which analyzes an image of the state of the recorded chips to determine the number and the type of the chips bet by a player. The chip determination device has a function of storing a characteristic of an image of a predetermined state of the chip, and of outputting and displaying, as a determination result, a fact of an unclear determination when the image obtained from the game recording device at the time of determining is the image of the predetermined state.

GAMING DEVICE HAVING POKER MYSTERY FEATURE
20220398899 · 2022-12-15 ·

Embodiments of the present invention set forth systems, apparatuses and methods for providing gaming devices having a poker mystery feature. Accordingly, a gaming device can be configured to have sub-symbol overlays that specify a replication feature that may replicate a card associated with the sub-symbol overlay and either replace a specified card that is adjacent to the card associated with the sub-symbol overlay, or create a multi-indicia card using the replication. Replication may mean a direct copy of the card associated with the sub-symbol overlay or may mean providing a card that is related to the card associated with the sub-symbol overlay according to predefined rules.

Methods, Apparatuses, Devices And Storage Media For Controlling Game States
20220398893 · 2022-12-15 ·

The present disclosure provides a method, an apparatus, a device and a storage medium for controlling game states. The method includes: in response to that a game is in a preset prop operating state, obtaining a video stream of a game region, wherein the game region comprises a placement region for placing one or more game items; determining whether a game item is present in the placement region by performing detection on the video stream; in response to that the game item is present in the placement region, determining a state of the game item based on the video stream; and in response to that the game item is in a preset stable state, switching the game to an item operating state.

Methods, Apparatuses, Devices And Storage Media For Controlling Game States
20220395753 · 2022-12-15 ·

A method, an apparatus, a devices and a storage medium for controlling game states is provided in the disclosure, wherein the method includes: obtaining a video stream of a game area; performing a detection on the video stream to determine a number of game items and identification information of each of the game items in the game area; in a case that the number of the game items in the game area reaches a first predetermined value, generating a game result according to the number of the game items, the identification information of each of the game items, and a preset game result generation condition; and in response to that the game result is generated, switching the game to a result processing state.

MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM
20220392311 · 2022-12-08 ·

The present disclosure provides a system and method for operating a multiplayer (e.g., massively multiplayer) wagering game system. The system groups players based on, e.g., actions of the players (such as a wager amount or an election of the player), the player's hand, or a combination thereof, and determine rankings of the players in each respective groups. The wagering game system allows traditional card games to be played by an unlimited number of players.

INFORMATION STORAGE MEDIUM, SERVER, AND GAME SYSTEM
20220387878 · 2022-12-08 · ·

A card image for a first special card or a card image for a second special card, for which a player input for placing the card in the field is acquired, is removed, and a card image for which a player input for selecting a card as a card to be removed is acquired is removed. Furthermore, as an effect of the first special card or second special card placed in the field, a special lottery for determining two cards from a plurality of kinds of cards corresponding to the class of a player at a local terminal is executed, and the two cards determined by the special lottery are added to the hand of the player at the local terminal.

GAME SYSTEM
20220392306 · 2022-12-08 ·

A game system for participating in a baccarat game includes a bet area includes: a plurality of betting terminals separated from the game table, including a plurality of bet targets including a player win area and a banker win area, and in which a bet is performed by placing a physical token at any of the bet targets; a bet determining device configured to determine a bet target at which the physical token is placed and an amount thereof; and a collecting device and a payment device configured to collect the betted physical token or pay out for the betted physical token based on the bet target and the amount determined by the bet determining device and a result of a baccarat game.

CARD GAME
20220392315 · 2022-12-08 ·

A card game for playing in a casino environment, with a dealer and one or more players. Before play commences the players place an ante bet. Each player and the dealer are then dealt 2 cards. The object of the game is to get a pair of cards scoring higher than the dealer, with a wild card being able to make a pair with any other card and two wild cards being the highest score possible. Without a pair the score is determined by the sum of the card's numeric values. Before the dealer reveals their cards, the players inspect their cards and can either forfeit their ante bet, or place a further bet equivalent to the original ante bet. A side bet is also available for receiving one or two wild cards.

Gaming device with player choice randomised based on game play outcome

An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.

SYSTEMS AND METHODS FOR COLLUSION DETECTION

According to one aspect of the present disclosure, a system comprises a processor configured to execute instructions that cause operations to, in response to automatic shuffling of a set of cards by a shuffler, detect a first anomaly associated with a first card of high value that was used during a round of play for a first card game in which a first player participated at a gaming table. The processor is further configured to execute instructions that cause operations to, in response to analysis by the processor of shuffler data, detect a relationship between the first anomaly and a second anomaly. The second anomaly is associated with a second card of high value that was used during a round of play for a second card game in which a second player participated. The processor is further configured to execute instructions that cause operations to, in response to detecting the relationship between the first anomaly and the second anomaly, relate a first identifier for the first player with a second identifier for the second player.