Patent classifications
G07F17/3293
CONTROLLING A NETWORK CARD GAME
According to one aspect of the present disclosure, a system is provided for controlling a network game. In some instances, a processor of the system selects a winning card value of an undealt playing card for the network game. The network game spans a plurality of gaming tables having a deck of cards used for individual card games separate from the network game. A shuffler at each table shuffles the deck of cards for the individual card games. The system further detects, in response to analyzing image data at each of the gaming tables by a machine learning model, that a playing card, having the winning card value, is dealt. The system further determines, by a machine learning model, a participant to whom the playing card was dealt. The system further electronically validates a win for the network game with an electronic account for the participant.
Management system for table games, substitute currency for gaming, inspection device, and management system for substitute currency for gaming
A detection system according to the present invention includes a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device, and substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer) are stacked on both sides of the coloring layer disposed in the middle. A multi-layer structure, in which a coloring layer is included, and white layers or thin-color layers (the layers may be layers of a color that is thinner than that of the coloring layer) are stacked on both sides of the coloring layer of this middle, is employed.
System and method for controlling operation of a game device
A system, and method of operating a system, including a dealer device and at least one player device located at a gaming device. The dealer device configured to allow a dealer to enter funds received from a player to a respective player account, to allow the dealer to finalize wagers and enter an outcome of a game; to calculate a change in the player account based on the outcome of the game. The player device configured to display a player screen including computer generated graphics; to allow each respective player to enter a wager on the game; to display an outcome of the instance of the game; and to display wager and player account data to the player.
DISPOSAL BOX FOR USED PLAYING CARDS
A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box. The disposal box further includes viewing windows that are provided with a plurality of holes having a size at which the playing card cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal box is formed of a paper or plastic material, and can be discarded in a state in which the used playing cards are contained in the disposal box.
Methods and systems for controlling a graphical user interface in a live-casino environment
Methods and systems for controlling a graphical user interface in a live-casino environment are provided. The method comprises, at a plurality of remote electronic devices, each having a display apparatus and at least one user input device: displaying a graphical representation comprising a live video stream of a physical table game surface upon which a turn-based live casino game involving betting is played. The game surface has a plurality of player areas. The graphical representation further comprises a plurality of graphical player elements for each player area. The method includes determining which of the player areas is associated with each remote electronic device, and for each launch of a game cycle of the live casino game, updating the graphical representation on each display apparatus. And digitally zooming in on one predefined area of the game surface based on the determined associated player area for the individual remote electronic device.
Gaming devices and methods implementing dynamically modifiable sources of game play items
Systems, apparatuses and methods for enriching modifiable sources of game play items during play of the gaming activity. In a video poker embodiment, cards of the deck(s) that source the poker hand(s) may be modified during play of the poker game. In one embodiment, the deck(s) of cards changes, in some embodiments randomly, and in some embodiments geared towards the probability of the player obtaining a more favorable poker hand outcome, while in yet other embodiments ensuring a higher probability of the player obtaining a more favorable poker hand outcome. Cards in the sourcing deck(s) may be added and/or deleted or otherwise modified to statistically impact the odds of obtaining certain results from the poker game. The deck may be reset to an initial state, or backed off from the modifications, at one time or iteratively.
Fraud detection system in a casino
A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game
Various embodiments of the present disclosure are directed to a gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game. In certain embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for that play of the game. In other embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for another play of the game, such as the next play of the game.
Gaming device having multi-chance feature
Embodiments of the present invention set forth systems, apparatuses and methods for providing a feature in gaming devices with multiple chances of using an awarded modifier. Accordingly, a gaming device can include a display, and a processor configured to execute operations that include facilitating participation in a first gaming event and determining if a bonus feature is triggered during the first gaming event. When the feature is triggered, the operations further include determining an awarded modifier, and determining if the modifier is to be used in the first gaming event based on whether a predefined condition is satisfied. If the awarded modifier is not used in the first gaming event, the modifier is then applied in a second, subsequent gaming event.
Card picks for progressive prize
In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.