Patent classifications
G07F17/3295
Tile selection and award determination sequence
Gaming systems that provide a tile selection and award determination sequence for a gaming environment.
Skill-based gaming machine and method that maintain a desired return to player
A gaming machine having an electronic display which displays a plurality of empty drinking cups. A game controller causes the display of a ball and its movement toward and into one of the empty cups. A game play mechanism allows the player to direct the movement of the ball. If the player is successful in movement of a ball into a cup, the cup and the ball is then removed from the display. During play of the game, an amount of sobriety is determined in accord with the number of cups removed by the player. In accordance with the amount of sobriety determined, the cups are displayed in wobbling movement in order to give amusement to the game as well as difficulty in the play.
Method and system for sorting virtual cards in a gaming environment
Systems and methods for controlling a graphical user interface in a live-game environment are disclosed. The systems and methods comprise obtaining a signal indicative of an output of a Hardware Random Number Generator (HRNG). The output of the HRNG comprising a symbol (e.g. an integer) within a predefined set comprising a plurality M of unique symbols (e.g. 1-75). Further comprising providing a graphical user interface on a display of a remote electronic device, where the graphical user interface comprising a graphical representation having a live video stream (or video feed) of at least the output of the HRNG, and a plurality of graphical elements, each graphical element defining or embodying a virtual card. Further comprising identifying the symbol of the output of the HRNG, determining a virtual card score for each virtual card of the plurality of virtual cards based on the identified symbol, and updating the graphical representation.
Single action betting system and method
A method and system are disclosed for placing a bet via the Internet on a computing device. The bet is placed by a player using the computing device and received by a backend system over a link using a single action methodology.
SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS
Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
GAME OF CHANCE WITH MULTI-LEVEL FRENZY MODE AND SYSTEMS FOR PROVIDING THE SAME
Nested frenzy modes for games of chance are disclosed. When a first frenzy mode is activated, opportunities are provided to obtain first frenzy item symbols as part of game outcomes. Each first frenzy item symbol that is obtained in an outcome may cause a number of obtained frenzy items of a featured set of frenzy items to be incremented by a first value. When all frenzy items in the featured set of frenzy items are obtained, a featured set prize is awarded and a new set of frenzy items presented. Additionally, there are opportunities within the first frenzy mode to trigger a second frenzy mode in which second frenzy item symbols are potentially obtainable. Should a second frenzy item symbol be obtained, then the number of obtained frenzy items of the featured set of frenzy items may be incremented by a second value that is greater than the first value.
ELECTRONIC GAMING DEVICE WITH MATRIX ELEMENTS AND USER-SELECTABLE ACTION ELEMENTS
Innovations in integrating a skill-based selection mechanism and a random number generator (“RNG”)-event-based mechanism in an electronic gaming device are described. For example, some of the innovations relate to integrating a skill-based selection mechanism and an RNG-event-based mechanism in an electronic gaming device that uses one or more sets of matrix elements and one or more sets of user-selectable action elements. User-selectable action elements are determined using RNG events. Matrix elements for a symbol matrix are also determined using RNG events. The action elements can be selectively applied, according to user input provided by a user, to change matrix elements (e.g., to “re-spin” one or more matrix elements, or to convert one or more matrix elements from one type to another type).
TILE SELECTION AND AWARD DETERMINATION SEQUENCE
Gaming systems that provide a tile selection and award determination sequence for a gaming environment.
Wagering game system and method with session RTP adjusted based on player skill
A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Promoting competitive balance in multiplayer gaming
By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition.