G07F17/3295

Location based restrictions on networked gaming
11475732 · 2022-10-18 · ·

Systems, methods and software for multi-player electronic gaming are described. One embodiment includes a system for multi-player electronic gaming, the system including at least one gaming client configured to accept a selection of at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option. The system includes an administration server configured to: receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option. The system includes at least one gaming server configured to run the game and transmit data about the game to the administration server.

SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS WITH PLAYER VALIDATION

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.

Method, device, and computer-readable medium for wagering on a skills-based digital gaming competition with an out-of-game peer wagering module
11600146 · 2023-03-07 · ·

A method for wagering on a skills-based digital gaming competition, the method executing on a computing device including storage storing a peer-wagering module that is external and distinct from at least one game stored on the storage device or another storage device, the method including: receiving potential game and competitor player data; receiving game competition selection information from the player that includes at least one selected game instance and at least one wager amount; receiving game instance match ID data generated by the transactional server, wherein the game instance match ID data includes at least one of: credential data associated with the player, player wager amount or a board, level, or difficulty setting associated with the selected game instance; and transmitting the game instance match ID data and game initiation data to the game, thereby activating the at least one selected game instance on the computing device.

Platform for enhanced skill-based games with fixed odds payouts
11471776 · 2022-10-18 · ·

A system for presenting a skill-based game. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of 3D advanced choice game to the plurality of presentation devices of the users, which each present the set of 3D advanced choice games on a respective display. Each game of the set having an assigned fixed odds payout based on winning user selections. The server receives, over the wide area network, data from the presentation devices characterizing a set of user-selected winners of the 3D advanced choice games made by the users. The server update the event data pertinent to participants in the actual events associated with the 3D advanced choice games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.

SKILL-BASED GAMING MACHINE AND METHOD THAT MAINTAIN A DESIRED RETURN TO PLAYER

A gaming machine having an electronic display which displays a plurality of empty drinking cups. A game controller causes the display of a ball and its movement toward and into one of the empty cups. A game play mechanism allows the player to direct the movement of the ball. If the player is successful in movement of a ball into a cup, the cup and the ball is then removed from the display. During play of the game, an amount of sobriety is determined in accord with the number of cups removed by the player. In accordance with the amount of sobriety determined, the cups are displayed in wobbling movement in order to give amusement to the game as well as difficulty in the play.

SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS WITH PERSONALIZED PLAYER MODIFICATIONS

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players. In some case, games are modified, such as to have a higher payout or lower difficulty, when criteria for modification are met based which are dependent upon a persona of the player.

Skillfull regulated casino games and regulated casino gaming machines configured to award deferred-evaluation loot boxes

A computer-implemented method may comprise providing a wager-based electronic gaming device (EGD), the EGD comprising at least one processor, memory, a display, an input interface and a money acceptor, the at least one processor being configured to execute computer-readable instructions stored in the memory for at least accepting money from a player via the money acceptor and establishing an account balance using the received money; displaying, on the display, a game environment configured to enable the player to participate, via the input interface, in a gaming session of a wager-based game and enabling, for the gaming session, game play and wagers. During game play, a loot box may be awarded at a time t1, and may be configured to award a monetary value to the player according to at least a generated random number and a selected pay table. Continued game play and wagers may be enabled after awarding the loot box. The loot box may then be evaluated at a time t2 later than the time t1 and the monetary value to be awarded to the player may be determined according to the generated random number, the selected pay table and according to events or game states that occurred between the first and the second time. The determined monetary value may then be awarded to the player.

Platform for enhanced skill-based games with fixed odds payouts
11465057 · 2022-10-11 · ·

A system for presenting a skill-based game. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of advanced choice game to the plurality of presentation devices of the users, which each present the set of advanced choice games on a respective display. Each game of the set having an assigned fixed odds payout based on winning user selections. The server receives, over the wide area network, data from the presentation devices characterizing a set of user-selected winners of the advanced choice games made by the users. The server update the event data pertinent to participants in the actual events associated with the advanced choice games. The server uses the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.

Device orientation based gaming experience
11620869 · 2023-04-04 · ·

Disclosed are various methods for determining a wagering game to play on a client device. In some embodiments, the method includes receiving data describing an orientation of a client device and determining, based at least upon the orientation of the client device, a number of symbols to display in connection with a wagering game. The number of paylines to provide may be determined based on the orientation of the client device. An outcome of the wagering game may be determined based at least in part on the determined number of symbols and the determined number of paylines.

Skill-based wagering methods, devices and systems

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.