Patent classifications
G09B9/22
Aircraft Procedural Trainer Interface
A control and simulation system (CSS) has a flight system configured to selectively provide flight mode of operation of an aircraft and a simulation system configured to selectively provide a simulation mode of operating the aircraft.
Aircraft Procedural Trainer Interface
A control and simulation system (CSS) has a flight system configured to selectively provide flight mode of operation of an aircraft and a simulation system configured to selectively provide a simulation mode of operating the aircraft.
SIMULATION SYSTEM USER INTERFACE
A user interface for a simulated wireless arrangement for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a real-world entity from the following entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising: audio input and output means (24, 260) arranged for a human to input and receive output of speech during the distributed simulation process; and simulated wireless control input means (62, 90, 1 10), for use by the human operator to control the simulated wireless arrangement, comprising screen icons (64, 68, 70 72, 74, 76) adapted for the human operator to press, allowing control input related to one or more of: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; iii) selection of respective simulated frequencies for the plurality of simulated wireless channels.
SIMULATION SYSTEM USER INTERFACE
A user interface for a simulated wireless arrangement for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a real-world entity from the following entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising: audio input and output means (24, 260) arranged for a human to input and receive output of speech during the distributed simulation process; and simulated wireless control input means (62, 90, 1 10), for use by the human operator to control the simulated wireless arrangement, comprising screen icons (64, 68, 70 72, 74, 76) adapted for the human operator to press, allowing control input related to one or more of: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; iii) selection of respective simulated frequencies for the plurality of simulated wireless channels.
SIMULATION SYSTEM
A method and system for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a respective real-world entity, at least some of the real-world entities being from one or more of the following group of entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising providing the following functionalities in a simulated wireless communication arrangement: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; and iii) selection of respective simulated frequencies for the plurality of simulated wireless channels. A simulated transmitter and receiver for the communication of the human operator's audio content, and/or a user interface,may be defined as further simulation entities forming further ones of the plurality simulation entities defined for the distributed simulation process. The simulation process may be according to a Distributed Interactive Simulation (DIS) standard.
SIMULATION SYSTEM
A method and system for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a respective real-world entity, at least some of the real-world entities being from one or more of the following group of entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising providing the following functionalities in a simulated wireless communication arrangement: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; and iii) selection of respective simulated frequencies for the plurality of simulated wireless channels. A simulated transmitter and receiver for the communication of the human operator's audio content, and/or a user interface,may be defined as further simulation entities forming further ones of the plurality simulation entities defined for the distributed simulation process. The simulation process may be according to a Distributed Interactive Simulation (DIS) standard.
Quadcopter sensor noise and camera noise recording and simulation
A method of simulating a quadcopter includes recording camera output for one or more video cameras under constant conditions and subtracting a constant signal from the recorded camera output to obtain a camera noise recording. Simulated camera noise is generated from the camera noise recording and is added to a plurality of simulated camera outputs of a quadcopter simulator to generate noise-added simulated camera outputs. The noise-added simulated camera outputs are sent to an Artificial Intelligence (AI) controller coupled to the quadcopter simulator for the AI controller to use to pilot a simulated quadcopter of the quadcopter simulator.
Quadcopter sensor noise and camera noise recording and simulation
A method of simulating a quadcopter includes recording camera output for one or more video cameras under constant conditions and subtracting a constant signal from the recorded camera output to obtain a camera noise recording. Simulated camera noise is generated from the camera noise recording and is added to a plurality of simulated camera outputs of a quadcopter simulator to generate noise-added simulated camera outputs. The noise-added simulated camera outputs are sent to an Artificial Intelligence (AI) controller coupled to the quadcopter simulator for the AI controller to use to pilot a simulated quadcopter of the quadcopter simulator.
QUADCOPTER SENSOR NOISE AND CAMERA NOISE RECORDING AND SIMULATION
A method of simulating a quadcopter includes recording camera output for one or more video cameras under constant conditions and subtracting a constant signal from the recorded camera output to obtain a camera noise recording. Simulated camera noise is generated from the camera noise recording and is added to a plurality of simulated camera outputs of a quadcopter simulator to generate noise-added simulated camera outputs. The noise-added simulated camera outputs are sent to an Artificial Intelligence (AI) controller coupled to the quadcopter simulator for the AI controller to use to pilot a simulated quadcopter of the quadcopter simulator.
QUADCOPTER SENSOR NOISE AND CAMERA NOISE RECORDING AND SIMULATION
A method of simulating a quadcopter includes recording camera output for one or more video cameras under constant conditions and subtracting a constant signal from the recorded camera output to obtain a camera noise recording. Simulated camera noise is generated from the camera noise recording and is added to a plurality of simulated camera outputs of a quadcopter simulator to generate noise-added simulated camera outputs. The noise-added simulated camera outputs are sent to an Artificial Intelligence (AI) controller coupled to the quadcopter simulator for the AI controller to use to pilot a simulated quadcopter of the quadcopter simulator.