G06F3/0205

Static dynamic on screen display menu
11435875 · 2022-09-06 · ·

A display, such as a computer monitor, presents a user interface having static and dynamic icons that define inputs made at a joystick input device. For example, a first static icon associates with a first input button to always command a menu presentation, and a second static icon associates with a second input button to always command an exit from the user interface. Plural dynamic icons associate with third and fourth input buttons that scroll the dynamic icons to populate a central input button of the joystick input device. A press at the central input button selects a function associated with the dynamic icon presented at the central input button.

STATIC DYNAMIC ON SCREEN DISPLAY MENU
20220075488 · 2022-03-10 · ·

A display, such as a computer monitor, presents a user interface having static and dynamic icons that define inputs made at a joystick input device. For example, a first static icon associates with a first input button to always command a menu presentation, and a second static icon associates with a second input button to always command an exit from the user interface. Plural dynamic icons associate with third and fourth input buttons that scroll the dynamic icons to populate a central input button of the joystick input device. A press at the central input button selects a function associated with the dynamic icon presented at the central input button.

ELECTRONIC DRUMS
20210304718 · 2021-09-30 ·

An electronic drum, comprising: a bottom member; a drum head; a drum sensor comprising: a passive resonant circuit mounted on the drum head and having a resonant frequency; and an active resonant circuit mounted on the bottom member and configured to excite the passive resonant circuit at the resonant frequency; a sensor driver to drive the active resonant circuit with an RF drive signal at the resonant frequency; and a detector to detect a level of RF signal from the driven active resonant circuit for sensing a position and/or velocity of the drum head; and a signal processor, coupled to the detector, configured to process the detected level of RF signal to sense a position and/or velocity of the drum head for determining when the drum head is hit.

COMPUTER INPUT DEVICES

A sensing system for a computer input device. The sensing system comprises an actuator to attach to a key top or button. The actuator is moveable along an axis or hinged. The sensing system further comprises a biasing element to exert a biasing force on the actuator directed along the axis. The sensing system further comprises an actuator motion sensor associated with the actuator. The actuator motion sensor comprises a passive resonant circuit configured to be moved by the actuator and having a resonant frequency, an active resonant circuit configured to excite the passive resonant circuit at the resonant frequency, a sensor driver to drive the active resonant circuit with an RF drive signal at the resonant frequency, and a detector to detect a level of RF signal from a driven actuator motion sensor for sensing a position and/or velocity of the actuator.

INPUT DEVICE

An input device that enables various operations is proposed. A plurality of operating buttons (11) and direction keys (12) are arranged in an upper surface (17g). Lower surface buttons (31R, 31L) are arranged in a lower surface (17a). The lower surface buttons (31R, 31L) project downward from the lower surface (17a), have pressing target surfaces (31a) to be pressed by a finger of a user, and are arranged such that the pressing target surfaces (31a) are inclined with respect to a front edge (10a) of the input device (1). The lower surface buttons (31R, 31L) can be moved when the pressing target surfaces (31a) are pressed in a button rearward direction as a direction along the lower surface (17a).

VIRTUAL REALITY BASED PILOT TRAINING SYSTEM
20210074173 · 2021-03-11 ·

A pilot training system includes a training terminal integrated with a pilot training seat with a seat pan having six degrees of freedom, wherein the training terminal is configured to exclusively provide and render a simulated flight-training environment and to output control signals to synchronize movement of the seat pan with the simulated environment. The system is transportable so that it can be used to provide flight training at a user-selected and repositionable location. The system also may include an instructor terminal located at an instructor site. The training site and the instructor site can be remotely located. The instructor may provide remote instruction or training to a trainee, for example by sending instruction inputs to the training terminal over the network in order to control aspects of the simulated environment.

Virtual reality based pilot training system
10878714 · 2020-12-29 · ·

A pilot training system includes a training terminal integrated with a pilot training seat with a seat pan having six degrees of freedom, wherein the training terminal is configured to exclusively provide and render a simulated flight-training environment and to output control signals to synchronize movement of the seatpan with the simulated environment. The system is transportable so that it can be used to provide flight training at a user-selected and repositionable location. The system also may include an instructor terminal located at an instructor site. The training site and the instructor site can be remotely located. The instructor may provide remote instruction or training to a trainee, for example by sending instruction inputs to the training terminal over the network in order to control aspects of the simulated environment.

Programmable haptic force feedback sensations in electronic wagering games

An electronic gaming machine (EGM) includes a programmable haptic interface that produces, responsive to a force feedback signal, a variable amount of resistance to movement of a moveable element of the programmable haptic interface by a player as a haptic force feedback. A memory is coupled to a processor circuit and includes machine-readable instructions that cause the processor circuit to initiate a wagering game on the EGM. The processor circuit further generates the force feedback signal controlling an amount of resistance to movement of the moveable element of the programmable haptic interface based on a game event in the sequence of game events. The programmable haptic interface includes a magnetorheological fluid coupling the moveable element to a fixed housing that is mounted to the EGM and a circuit controlling a magnitude of a magnetic field that is applied across the magnetorheological fluid responsive to the force feedback signal.

PROGRAMMABLE HAPTIC FORCE FEEDBACK SENSATIONS IN ELECTRONIC WAGERING GAMES

An electronic gaming machine (EGM) includes a programmable haptic interface that produces, responsive to a force feedback signal, a variable amount of resistance to movement of a moveable element of the programmable haptic interface by a player as a haptic force feedback. A memory is coupled to a processor circuit and includes machine-readable instructions that cause the processor circuit to initiate a wagering game on the EGM. The processor circuit further generates the force feedback signal controlling an amount of resistance to movement of the moveable element of the programmable haptic interface based on a game event in the sequence of game events. The programmable haptic interface includes a magnetorheological fluid coupling the moveable element to a fixed housing that is mounted to the EGM and a circuit controlling a magnitude of a magnetic field that is applied across the magnetorheological fluid responsive to the force feedback signal.

Illuminating keyboard

The disclosure provides an illuminating keyboard including a joystick module and a backlight module. The joystick module includes a base portion and a joystick mounted on the base portion. The joystick has a head portion with a first diameter and a neck portion with a second diameter, and the second diameter is smaller than the first diameter. The backlight module includes a light source, a light-guide plate, and a partial opaque diaphragm disposed above the light-guide plate. The partial opaque diaphragm has a body portion, an extending segment, and a first accommodation opening. The extending segment is disposed between the first accommodation opening and the body portion. The first accommodation opening having a third diameter smaller than the first diameter is surrounded by the extending segment. When the joystick module is inserted into the first accommodation opening, an end of the extending segment is firmly attached to the joystick module.