G06F3/0334

Compensating Drift of a Sensor System for Measuring a Motion Direction of a User During Usage of a VR System
20220057424 · 2022-02-24 ·

A method for compensating drift of a motion direction sensor system for measuring a motion direction of a user in a VR system includes receiving a measured viewing direction of the user from a viewing direction sensor system for measuring a viewing direction at a measurement time, receiving a measured motion direction of the user from the motion direction sensor system for measuring a motion direction at the same measurement time, and calculating a drift compensation from the difference between the measured viewing direction of the user and the measured motion direction of the user so that a drift compensated motion direction of the user can be determined by adding the calculated drift compensation to a subsequently measured motion direction of the user. One embodiment includes a computer program product and a device configured to perform the method.

FOOT INPUT DEVICE AND HEAD-MOUNTED DISPLAY DEVICE
20170300132 · 2017-10-19 · ·

A foot input device worn on a foot of a user and configured to output an operation signal used by an external apparatus includes an operation section configured to detect a state of a sole of the foot of the user and output the operation signal corresponding to the detected state of the sole of the foot. The operation section detects, as the state of the sole of the foot, a load received from the sole of the foot of the user and outputs the operation signal corresponding to the detected load.

Signaling sole for shoes, shoe provided with said sole and kit comprising at least one of said sole
20170290390 · 2017-10-12 ·

The present invention regards a sole for shoes including an upper surface, in use facing the user, a lower surface, in use facing the ground or the resting surface, and a thickness, wherein the thickness corresponds to a distance between the upper surface and the lower surface, wherein the sole includes at least one signaling means. Such at least one signaling means includes at least one vibrating motor, capable of vibrating inside such sole and/or at least one light device and the sole includes means for receiving-processing a control signal (sc) intended, in use, to receive and process such control signal (sc) and to emit in reply an activation-deactivation signal (S) towards such at least one signaling means.

VIRTUAL REALITY DISPLAY BASED ON ORIENTATION OFFSET
20170262049 · 2017-09-14 · ·

Technologies are generally described to orient virtual reality content based on user head and body orientations. In some examples, a virtual reality content display system may display different portions of virtual reality content to a user based on user head and/or body orientation. The virtual reality content display system may use a determined user body orientation to identify a first, forward portion of the virtual reality content. The virtual reality content display system may then determine where the head of the user is oriented with respect to the user body orientation, in the form of a head-body orientation offset. Upon determining a second portion of the virtual reality content corresponding to the user head orientation, the virtual reality content display system may display the second portion of the virtual reality content to the user. Portions of the virtual reality content may include distinct user interfaces of one or more applications.

FOOT-PART INPUT SYSTEM, FOOT-PART POSITION INDICATING INSTRUMENT, FOOT-PART POSITION DETECTING DEVICE, INDICATED POSITION INPUT METHOD USING FOOT-PART INPUT SYSTEM, AND IMAGE PROCESSING SYSTEM USING FOOT-PART INPUT SYSTEM
20220229497 · 2022-07-21 ·

Input of various kinds of information to an image processing device by use of a foot part of a user is enabled in order not to cause a difference between an image that changes and a feeling with respect to the motion of the body of the user. Position indicators are disposed at a sole back part of a foot-part position indicating instrument. A foot-part position detecting device receives a position indication signal from the position indicators, detects whether the foot-part position indicating instrument makes forward movement that is movement in the extension direction of a line extended in a direction from a heel-side part toward a toe-side part or makes backward movement that is movement in the extension direction of a line extended in a direction from the toe-side part toward the heel-side part, and indicates the forward movement and the backward movement to the image processing device.

METHODS FOR GAME/APPLICATION CONTROL USING FOOT GESTURES
20210397273 · 2021-12-23 ·

Foot-gesture-based movement control method for a game character includes a four-way movement start control process, including: determining the game character being in a non-moving state; obtaining foot tilt angles and tilt states of left and right feet of a user; determining a tilt state change of each foot of the user; and generating movement start controls in first, second, third, and fourth directions for the game character, respectively when the right foot is detected changing from a leveled state to a positively tilted state and changing from a leveled state to a negatively tilted state, the left foot is detected changing from a leveled state to a positively tilted state and changing from a leveled state to a negatively tilted state.

Footwear Having Sensor System

A sensor system includes an airbag engaged with the sole structure of an article of footwear, the airbag configured to compress and expand during use of the article of footwear, a force sensor engaged with the airbag and configured to detect force on the airbag based on changes in capacitance as the airbag compresses and expands, a port connected to the article of footwear and configured for communication with an electronic module, and one or more conductive leads extending from the force sensor to the port to place the force sensor in communication with the port. The system may be used with an article of footwear including an upper member at least partially defining a foot-receiving chamber and a sole structure engaged with the upper member.

UI FOR HEAD MOUNTED DISPLAY SYSTEM

A UI for a HMD system includes a HMD configured to be worn by a surgeon. A tracker is configured to track head gestures by the surgeon. A footswitch is configured to detect foot motion inputs by the surgeon. A computer couples to the HMD, the tracker, and the footswitch. A user interface includes the HMD, tracker, and footswitch. The use interface is configured to: provide to the computer the head gesture in association with the foot motion input, and display an image relating to a surgical procedure on the HMD. The computer is configured to: apply the head gesture received in association with the foot motion input to perform a first action on the HMD system when the HMD system is in a first system mode, and perform a second action on the HMD system when the HMD system is in a second system mode.

Foot controller

A foot controller includes a stationary portion and a cradle member that can receive a foot of a user. The cradle member is moveable to of different positions along paths, such as a left position, a right position, a front position, or a back position. One or more paths have a left-right direction of the controller and at least one of the paths has a forward-back direction of the controller. Sensors sense the cradle member at a particular position and output sensor signals indicative of that position. A function provided by a system is activated based on the sensed position.

METHODS AND DEVICES FOR INFORMATION ACQUISITION, DETECTION, AND APPLICATION OF FOOT GESTURES
20220197405 · 2022-06-23 ·

A method for graphical user interface (GUI) item selection using pressing state, pointing direction and/or tilt angle of a controller, includes detecting a change of the controller's pressing state from a first pre-determined pressing state to a second pre-determined pressing state; and when the controller's pressing state remains as the second pre-determined pressing state, evaluating an angle difference of a controller's pointing direction, and/or an angle difference of a controller's tilt angle; and determining an GUI item for selection using the evaluated angle difference of the controller's pointing direction, and/or the evaluated angle difference of the controller's tilt angle.