Patent classifications
G06Q30/0252
LOCAL DATA ACQUISITION FOR RETAIL DISPLAYS WITH WIRELESS BEACONS
Systems and methods for using wireless beacons in point of purchase (POP) displays to facilitate the delivery of consumer oriented content to mobile devices is disclosed. Wireless beacons may be used to broadcast wireless signals from POP displays, where the wireless signals include data packets with unique identifiers for the wireless beacons. The wireless signals may be received by mobile devices. A remote server may communicate with the mobile device and provide the mobile device with up-to-date content associated with the POP displays. A wireless data collection device may be used to receive and collect data from the wireless beacons. The collected data may be used to assess one or more properties of the POP displays.
ANALYZING MOVEMENT OF DATA COLLECTORS/GATEWAYS ASSOCIATED WITH RETAIL DISPLAYS
Systems and methods for using wireless beacons in point of purchase (POP) displays to facilitate the delivery of consumer oriented content to mobile devices is disclosed. Wireless beacons may be used to broadcast wireless signals from POP displays, where the wireless signals include data packets with unique identifiers for the wireless beacons. The wireless signals may be received by mobile devices. A remote server may communicate with the mobile device and provide the mobile device with up-to-date content associated with the POP displays. Wireless data collection devices (such as network gateways) may be used to receive data packets from the wireless beacons provide the data packets to the remote server. Accelerometers may be used on the wireless data collection devices to assess movement of the devices. Movement data for the devices may be used to determine reprogramming of the devices after the devices are moved.
PRIORITIZATION OF MESSAGES WITHIN A MESSAGE COLLECTION
In some embodiments, a computer implemented method of processing messages may include receiving priority information from at least one sponsor, the priority information to be used in determining a priority of one or more messages received from a plurality user devices, creating a message collection using a plurality of messages received from the plurality of user devices, and prioritizing at least one message in the message collection according to the received priority information.
Information processing device, control method, and storage medium
The information processing device 1D mainly includes a state-of-activity estimation unit 31D and a timing determination unit 32D. The state-of-activity estimation unit 31D estimates, based on information detected in a meeting room in which a meeting is being held, a state of activity of the meeting. The timing determination unit 32D determines a timing of mobile sales of a commodity to one or more participants of the meeting based on the state of activity estimated by the state-of-activity estimating unit 31D.
DETERMINING A USER'S EVENT EXPERIENCE THROUGH USER ACTIONS
There is provided systems and method for determining a user's event experience through user actions. A user may attend an event at a venue and take various actions with respect to the event. For example, the user may dance and cheer at the event, which may be captured by a biometric reading device on a user device that the user has in their possession. Additionally, the user may share media and generate social networking interactions while at, or after the event. The user may also make purchases at the event or after the event, such as purchasing media content corresponding to the event, Based on the actions taken by the user, an enjoyment level may be determined, which may be used to further determine a quality or how overall enjoyable was the event. Thus, users may be provided with sales of products or future events matching their interests.
METHOD AND SYSTEM FOR FACILITATING SOCIAL NETWORKING BASED ON EVENTS
Disclosed is a computer implemented method of facilitating social networking. The method may include presenting a plurality of events and dates to a user based on at least one personal characteristic of the user. Further, the method may include receiving, a plurality of date-interest indicators and event-interest indicators representing one of approval, disapproval and possibility. Furthermore, the method may include determining a plurality of compatibility levels between the user and the plurality of dates. Additionally, the method may include generating a prioritized plurality of dates and events based on the plurality of date-interest indicators and event-interest indicators. Further, the method may include receiving, a selection of one or more of an event and a date. Additionally, the method may include presenting one or more of the prioritized plurality of dates and the prioritized plurality of events based on the selection of one or more of the event and the date.
Systems and methods for providing advertisements in a fantasy sports contest application
Systems and methods are presented for presenting advertisements to users of a fantasy sports contest application. Advertisements are displayed in conjunction with fantasy sports contest information and may be interactive in nature. The advertisements may be selected according to a user profile. The user profile may include information on the user's demonstrated interests, which may be determined using the user's preferences in the fantasy contest, prior television viewing habits, and other suitable information.
PROCESS AND PLATFORM FOR LIDS
Embodiments provide an augmented reality system and process that involves a lid with machine readable indicia, a computing device with an application to capture and process the machine readable indicia and a remote server to generate a customized augmented reality experience. The augmented reality experience is generated based on one or more unique identifiers and machine readable indicia to provide a dynamic and engaging user experience.
Neural Network-based Inferential Advertising System and Method
A neural network-based inferential advertising system and method delivers interactive advertisements to advertisement recipients in accordance with user-selected restrictions that inform the behavioral information upon which advertising preference inferences are made, as well as advertising preference inferences that are made based upon interpretations made from content by a computer-implemented neural network. The behavioral information upon which advertising inferences are made may include bodily movements of advertisement recipients that are performed without physical interaction with a device. Interactions by advertising recipients with delivered advertisements may include oral and gesture-based interactions.
SYSTEMS AND METHODS FOR PROVIDING CONTENT ITEMS VIA A PUSH MARKETING AUCTION
The present disclosure is directed to systems and methods of providing content. A server can generate a request for a push content item for an account identifier linked with a computing device. The server can establish a push auction for the account identifier with multiple candidate push content items. The server can determine an auction score for each candidate push content item and select a push content item therefrom based on the auction score. The server can determine a parameter for the account identifier and control delivery of the selected push content item based on a delivery control policy. The server can compare a value of the parameter with a threshold value to authorize the push content item. The server can provide the selected and authorized push content item for presentation in a push content slot via the computing device linked to the account identifier.