G06Q30/0253

LOCATION BASED CONTENT AGGREGATION AND DISTRIBUTION SYSTEMS AND METHODS

In one embodiment, a method includes receiving a content instance from a first device, wherein the content instance is associated with a geographic location and a period of time; determining that a second device is associated with the geographic location and the period of time associated with the content instance, wherein the determination is based on the second device being within a predefined proximity of the geographic location associated with the content instance during the period of time associated with the content instance; and enabling, in response to determining that the second device is associated with the geographic location and the period of time associated with the content instance, the content instance to be accessible by the second device.

Automatic synchronization of a device for transaction processing based on geo-fenced locations
10579985 · 2020-03-03 · ·

There are provided systems and methods for automatic synchronization of a device for transaction processing based on geo-fenced locations. A merchant may geo-fence an area corresponding to the merchant's location where a user may visit to purchase an item. The merchant may provide multiple transaction processing and payment options at the merchant location, including payment applications with a mobile communication device. A payment provider may detect the location of the user and determine that the user's location matches the merchant's location through the geo-fenced area for the merchant. The payment provider may then configure a payment process for the user to utilize at the merchant location using payment mechanisms accepted at the merchant location. Where multiple merchants are located nearby, the payment provider may utilize additional known information for the user to select the most likely merchant for the user.

Generation online e-commerce and networking system for transforming non-dynamic wish list into dynamic wish list joint fulfillment to improve social commerce
10572917 · 2020-02-25 ·

Methods, systems and programs are disclosed for facilitating dynamic online wish fulfillment and for transforming non-interactive assets into user-interactive assets. Such methods, systems and programs are to effectively increase online purchasing activities through joint wish fulfillment, as well as to effectively address low membership reach rates of websites and poor online advertising response rates through seamlessly integrating digital currency and dynamic online wish fulfillment with online sponsor advertisements to empower Internet users to conduct more online shopping, control online advertisement display, and to have a say and stake in the online advertising process. These are revolutionary technologies to disrupt the traditional non-dynamic wish fulfillment and non-user-participated online advertising technologies to improve social commerce and deep penetration of digital currency, to dramatically increase Internet usage and to create a win-win situation for all parties involved.

Generation online e-commerce and networking system for transforming isolated access to internet websites into centralized access, for transforming distributed and siloed digital rewards into a centralized digital currency, and for transforming unwanted assets into desirable assets
10572918 · 2020-02-25 ·

Methods, systems and programs are provided for transforming traditional isolated access to distributed websites on the Internet into centralized access to functionalities of said distributed websites and for transforming distributed and siloed digital rewards on the Internet into a centralized digital currency through a social networking and e-commerce website for any account associated with any user on said website, and for transforming unwanted assets of other accounts associated with other users on said social networking and e-commerce website into desirable assets of any account associated with any user. The key objectives of the invention are to: 1) disrupt the traditional isolated access to distributed websites on the Internet; 2) centralize, exchange and consolidate user reward points earned from external websites to increase online purchasing volume; 3) provide one-stop access to multiple external website accounts and consolidated statements and reports associated with a user through said website; and 4) share resources among Internet users, and dramatically increase website user base, Internet usage and online purchasing volume so as to create a win-win situation for all parties involved. These are revolutionary technologies to centralize traditional distributed online end-user services and user online resources under one roof and to spectacularly enhance Internet of values through transforming existing distributed digital rewards of Internet users into a centralized digital currency that will accelerate the natural movement of human society from a cash society to a cashless society to usher in the next massive evolution of the Internet into a value web.

Apparatus, method and article for physical security of power storage devices in vehicles

A network of collection, charging and distribution machines collect, charge and distribute portable electrical energy storage devices (e.g., batteries, supercapacitors or ultracapacitors). To avoid theft and tampering of the portable electrical energy storage devices, by default, each portable electrical energy storage device is locked in and operably connected to the vehicle to which it provides power unless the vehicle comes within the vicinity of a collection, charging and distribution machine or other authorized external device such as that in a service center. Once within the vicinity of a collection, charging and distribution machine or other authorized external device a locking mechanism in the vehicle or within the portable electrical energy storage device unlocks and allows the portable electrical energy storage device to be exchanged or serviced.

METHOD AND SYSTEM FOR INTERROGATING AND PROCESSING CODES
20200058011 · 2020-02-20 ·

An interrogating and processing system and method is described. A wireless communication device interrogates an information source, having a barcode or tag, and wirelessly transmits data indicative of the information source. The interrogator can be built into or adjunct to the wireless communication device. An automated processing subsystem receives the transmitted data and identifies an item corresponding to the data. A fulfillment subsystem effects delivery of the item to a destination. There can be a coupon code scanning and processing system and method. A wireless computing device having an interrogator reads a coupon code. An automated processing subsystem receives the corresponding data and provides a benefit associated with the coupon. The benefit can be a discount on a product or service. Alternatively, at least a portion of the coupon including a code is displayed on a screen of the computing device for processing at a point of sale terminal.

NFC mobile device transactions with a digital artifact
10565575 · 2020-02-18 · ·

A method and system for receiving digital artifacts from a management server. The method includes sending a request for a digital artifact from a mobile application to the management server for display within a specific mobile application generated screen, receiving the digital artifact from the management server, and displaying the digital artifact with the specific mobile application generated screen.

System and method for personalized add-on purchase

A system and method for identifying and promoting product items, in which current personal information of a consumer is used to identify and promote additional products items for purchase that have been specifically selected for the consumer at completion of a current order based upon current personal information of the consumer. The recommended product items may then be ordered using information from the completed order.

Systems and methods for automatically generating remarketing lists
10565627 · 2020-02-18 · ·

Systems and methods for automatically generating remarketing lists based on client sessions are provided. The system can include a visitor management module to identify client sessions established at a website. The visitor management module can determine node pairs including destination nodes and referrer nodes. The system can include a graph construction module to construct a graph including the node pairs and edges between the node pairs representing click-through rates. The system can include a graph clustering module to assign information resources to a first group based on one of i) a number of edges between the nodes and a conversion node or ii) click-through rates of node pairs including. The system includes a remarketing list generation module to assign the first group of information resources to a remarketing list. The remarketing list generation module can assign client identifiers that accessed the first group of information resources to the remarketing list.

Embeddable media content search widget
10567845 · 2020-02-18 · ·

A method includes receiving, at a first computer system of a first content platform, application code from a second computer system of a second content platform, embedding the application code in a user interface presenting content associated with the first content platform, and providing the user interface to a mobile device. The application code in the user interface causes the mobile device to present, in the user interface, the content associated with the first content platform and a playlist. The playlist represents an ordered set of videos to be played sequentially. The ordered set of videos includes a first and second video that are selected from videos based on the content. In response to a user selecting a representation of the first video in the playlist, a playback of the first video is provided in the user interface, together with a presentation of the content.