Patent classifications
G06Q30/0257
Systems and methods for communicating privacy and marketing preferences
Systems and methods of managing and communicating privacy and marketing preferences are described. In particular, a system for managing and communicating comprises a central user preference center that is configured to store at least one privacy and marketing preference dataset of a user in association with account information identifying an account of the user. The central preference center is configured to publish at least one privacy and marketing preference dataset of a user to at least one entity preference center, and the at least one entity preference center is configured to communicate the user's entity preference center privacy and marketing preference dataset to the central user preference center.
Physical knowledge action triggers
Methods, systems, and apparatus, for defining and monitoring an event for a physical entity and the performance of an action in response to the occurrence of the event. A method includes receiving data indicating an event for a physical entity, the event specified in part by a physical environment feature for which the occurrence of the event is to be monitored by the data processing apparatus; receiving data indicating an action associated with the event and to be taken in response to the occurrence of the event; monitoring for the occurrence of the event for the physical entity; and in response to the occurrence of the event, causing the action associated with the event to be performed.
System and method for privacy aware information extraction and validation
Disclosed herein is a system to validate information about a user, or users, derived from publicly-accessible data. The system comprises a validation system that uses private data about the user to validate the user information derived from the publicly-accessible data. The validation system may receive a validation request in connection with an inconclusive result derived from the publicly-accessible data.
Conversion and Display of a User Input
Described herein are methods and systems allowing a company to market and advertise its brands, products and/or services in a mobile platform by use of an application converting a user input into a corresponding branded icon, logo or image and displaying the same. The user input is in the form of a text entry from the device keyboard, e.g., a brand name or a generic search word, or a voice or sound input or audio demand from the device speaker. By providing various menu functions associated with the displayed icons, logos or images, the application combines mobile texting with online search or browsing to provide for a much simpler and more convenient mobile experience.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY STORAGE MEDIUM
An information processing apparatus is provided with a controller including at least one processor. The controller is configured to execute obtaining a consent to advertisement viewing from a user using a transportation system, presenting an advertisement within a period of time during which the user is using the transportation system, and providing a monetary merit to the user.
Method and system for electronic crowd communication
An application on a mobile phone in communication with various systems such as databases which include data on consumers and targets, and also in communication with an automated load balancing calling system, enables a multiplicity of consumers to talk to targets about various issues that are important to them. These issues, which are part of a campaign, may comprise any subject such as political, corporate citizenship, environmental, social justice, financial, or any other issue that can be thought of and/or that someone would like to voice their opinion on.
METHOD AND SYSTEM FOR DELIVERING ELECTRONIC COMMUNICATIONS
A method and system for directing a browser or browsing application associated with a user to a targeted web site after the user performs at least two activations or clicks of his pointing device. The first click is typically on a communication provided by the system, serving as an intermediary, and the second click is typically on a first data object or web page of the intermediary, before the browser of the user is redirected to a second data object or targeted web page, typically associated with a party unrelated to the party or entity controlling the system.
System and Method for Managing a Reward-Based Campaign
A computer-implemented system and method for managing a reward-based campaign are disclosed in which an entry code generator operating on one or more processors automatically generates a first set of entry codes and a second set of entry codes. A consumer entry validator operating the one or more processors receives and stores in a consumer database a first consumer entry code and a second consumer entry code, wherein the first consumer entry code is one of the first set of entry codes and the second entry code is one of the second set of entry codes. A winning entry selector operating on the one or more processors develops a winning entry code. A consumer notifier develops a consumer entry from the first consumer entry code and the second consumer entry code and determines that the consumer entry matches winning entry and, in response, instructs a consumer device to display an indication of such match.
Generation online e-commerce and networking system for transforming non-dynamic wish list into dynamic wish list joint fulfillment to improve social commerce
Methods, systems and programs are disclosed for facilitating dynamic online wish fulfillment and for transforming non-interactive assets into user-interactive assets. Such methods, systems and programs are to effectively increase online purchasing activities through joint wish fulfillment, as well as to effectively address low membership reach rates of websites and poor online advertising response rates through seamlessly integrating digital currency and dynamic online wish fulfillment with online sponsor advertisements to empower Internet users to conduct more online shopping, control online advertisement display, and to have a say and stake in the online advertising process. These are revolutionary technologies to disrupt the traditional non-dynamic wish fulfillment and non-user-participated online advertising technologies to improve social commerce and deep penetration of digital currency, to dramatically increase Internet usage and to create a win-win situation for all parties involved.
Generation online e-commerce and networking system for transforming isolated access to internet websites into centralized access, for transforming distributed and siloed digital rewards into a centralized digital currency, and for transforming unwanted assets into desirable assets
Methods, systems and programs are provided for transforming traditional isolated access to distributed websites on the Internet into centralized access to functionalities of said distributed websites and for transforming distributed and siloed digital rewards on the Internet into a centralized digital currency through a social networking and e-commerce website for any account associated with any user on said website, and for transforming unwanted assets of other accounts associated with other users on said social networking and e-commerce website into desirable assets of any account associated with any user. The key objectives of the invention are to: 1) disrupt the traditional isolated access to distributed websites on the Internet; 2) centralize, exchange and consolidate user reward points earned from external websites to increase online purchasing volume; 3) provide one-stop access to multiple external website accounts and consolidated statements and reports associated with a user through said website; and 4) share resources among Internet users, and dramatically increase website user base, Internet usage and online purchasing volume so as to create a win-win situation for all parties involved. These are revolutionary technologies to centralize traditional distributed online end-user services and user online resources under one roof and to spectacularly enhance Internet of values through transforming existing distributed digital rewards of Internet users into a centralized digital currency that will accelerate the natural movement of human society from a cash society to a cashless society to usher in the next massive evolution of the Internet into a value web.