G06Q30/0264

System and method for in-game calendar-based item promotion

A method and system for in-game calendar-based item promotion for use by groups of users in the game, such as alliances. The users have a shared calendar in which dates and times are scheduled for group activities and additional relevant information may be entered. The system and method include ways of identifying scheduled dates and times and activities and promoting items which may be helpful for the scheduled activities. The users are encouraged to purchase the promoted items. In addition, certain actions may be recommended to the users based on the scheduled dates, times, and activities and associated information. Scheduling incentives may be used to encourage users to play the game at preferred dates and/or times.

BEHAVIOR SHIFT-BASED INTEREST LEVEL PREDICTION

A method includes providing a Fibonacci confidence interval level on user program viewership data to distinguish user interest level in different linear entertainment programs. The method also includes creating a behavior shift feature space for acquiring information about user behavior over time based on a behavior sequence, a first derivative on the behavior sequence, and a second derivative on the behavior sequence. The method further includes utilizing, based on a trained machine learning model, a transformer structure and attention to map user data from the behavior shift feature space into a prediction of the Fibonacci confidence interval level.

Commercials on mobile devices

A method including: detecting a request for a first part of a video; detecting a request for a second part of the video, wherein the video has a video timeline and the second part of the video immediately follows the first part of the video in the video timeline; after detecting the request for the first part of the video and prior to detecting the request for the second part of the video, transmitting a request for a third part of the video, wherein the third part of the video follows the second part of the video in the video timeline; receiving the requested third part of the video; and storing the received third part of the video.

METHOD AND DIGITAL SIGNAGE SERVER FOR MANAGING PLACEMENT OF A DIGITAL SIGNAGE CONTENT BASED ON METRIC THRESHOLDS
20240152967 · 2024-05-09 ·

Method and server for managing placement of a digital signage content based on metric thresholds. The server stores parameters associated to a plurality of locations. The parameters for each location comprise at least one metric and a corresponding threshold for each metric. The server determines a plurality of candidate locations among the plurality of locations for displaying the content. For each candidate location, the server processes the at least one metric and corresponding threshold of the candidate location to determine if each metric among the at least one metric is within the corresponding threshold. The server identifies one or more target location among the plurality of candidate locations for displaying the content. Each metric among the at least one metric of the one or more target location is within the corresponding threshold. The locations may include digital signage players, geographical areas, displays controlled by a player.

Discount offer with time period defined by user impression
10366417 · 2019-07-30 · ·

An online system receives a discount offer from a merchant and displays the offers to users. Some of the discount offers provide for a discount that becomes valid when the discount offer is displayed to the user and remains valid for an offer duration. To implement these discount offers, a timestamp representing the time at which the discount offer is displayed is recorded and encoded. The encoded timestamp is provided to the merchant system when the user makes a purchase. The merchant extracts the recorded timestamp from the encoded timestamp and compares the recorded timestamp to the time of the purchase. If the time elapsed between the timestamp and the purchase is less than the offer duration, then the merchant system applies the discount to the purchase.

ADVERTISING WITHIN SOCIAL NETWORKS
20190228438 · 2019-07-25 ·

An online social network is provided. A sentiment is determined for each of a plurality of users of an online social network (OSN) in relation to a first product. A category is determined for each of the plurality of users based, at least in part, on the sentiment of each of the plurality of users, respectively. A group including a first user and a second user of the plurality of users is generated based, at least in part, on the category of each of the first user and the second user and a relationship within the OSN between the first user and the second user. An advertisement is presented to the first user. An indication is presented to the first user that the advertisement is also presented to the second user.

DETERMINING ITEM RECOMMENDATIONS FROM MERCHANT DATA

Buyer profile management is described herein. In an example, a payment processing service can store, in a database, buyer profiles associated with buyers involved in point-of-sale (POS) transactions with one or more merchants of the payment processing service. The payment processing service can receive transaction data associated with a new POS transaction between a buyer and a merchant and can determine whether the transaction data corresponds to any of the buyer profiles. Based at least in part on determining whether the transaction data corresponds to any of the buyer profiles, the payment processing service can update the database storing the buyer profiles, wherein updating the database comprises (i) associating the transaction data with an existing buyer profile, (ii) merging two or more buyer profiles, or (iii) adding a new buyer profile.

VIRTUAL ITEM PROMOTIONS VIA TIME-PERIOD-BASED VIRTUAL ITEM BENEFITS
20190220897 · 2019-07-18 ·

An approach to facilitating virtual item promotions via time-period-based virtual item benefits is provided. A store interface may present offers to users of a game space to purchase item instances of virtual items associated with in-space benefits. Item instances of a first virtual item may be configured to be activated by the users in the game space to obtain one or more first in-space benefits. A promotion that is conducted for the game space may be managed such that, during a first promotion time period, item instances of the first virtual item purchased through the store interface may be modified instances of the first virtual item. The modified instances may be configured to be activated by the users in the game space during a second promotion time period to obtain one or more second in-space benefits.

SYSTEMS AND METHODS FOR INTERACTIVE EXERCISE THERAPY
20190209777 · 2019-07-11 ·

Safe and effective exercise poses a specific set of challenges for subjects diagnosed with diabetes. These challenges include the coordination of exercise with blood glucose monitoring and insulin administration. Failure to coordinate these factors effectively can lead to various pathologies related to aberrant blood glucose levels. Presented herein are methods, systems, algorithms, computer program products, web portals, real-time live instruction, and computer-executable code for exercise guidance and instruction specific to diabetes relief and management. The systems as disclosed herein can help ameliorate, slow, or reduce a likelihood of developing a diabetic condition.

Increasing the number of advertising impressions in an interactive environment

Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the displayed scene to increase a likelihood of generating an advertising impression. The advertising target is characterized by a field of attraction of the camera POV that is customized to an angle of approach and speed of approach of the camera POV.