Patent classifications
G07F17/322
A GAMING SYSTEM
A gaming system comprising a roulette wheel including a rotating wheel and a ball which generates a random number; one or more wager receiver to receive wagers placed by one or more players; a plurality of first winning event tokens; and a prize pool server, wherein the prize pool server includes a data receiver to receive details of the wagers placed by the players via the or each wager receiver, a processor for determining a prize pool and a data storage module for storing data relating to the prize pool; wherein if the random number generated by the roulette wheel does not satisfy a predetermined condition a losing event is defined and the monetary value of the wagers placed by the player(s) are added to the prize pool; and if the random number satisfies the pre-determined condition then a winning event is defined and the or each winning player receives one of the first winning event tokens which is used to select a number from an array of numbers that correspond to the numbers of the rotating wheel for a subsequent spin of the roulette wheel, wherein if the random number generated by the roulette wheel on its subsequent spin matches the selected number, a second winning event is defined and the player then wins a portion of the prize pool.
GAMING ACTIVITY MONITORING SYSTEMS AND METHODS
Embodiments relate to systems, methods and computer readable media for gaming monitoring. In particular, embodiments process images to determine presence of a gaming object on a gaming table in the images. Embodiments estimate postures of one or more players in the images and based on the estimated postures determine a target player associated with the gaming object among the one or more players.
DE-TUNED MULTIPLE RFID ANTENNA ARRANGEMENT FOR GAMING
A gaming table contains a number of antennas that are de-tuned from the resonant frequency of a single RFID tag. This increases the power required to read the single tag but matches the resonant frequency for reading a stack of RFID tags. The gaming table may further include a network analyzer and a set of capacitors that are dynamically switched among the antennas according to measuring the reflection coefficient of the antennas.
Multi-ball roulette wheel with stacked tracks
A method and system based on betting using an enhanced roulette game are provided with more exciting game play with differing odds as compared to traditional roulette. The roulette game has a two-track roulette wheel, each track having cross-sectional curvatures allowing for the simultaneous use of two separate balls that do not interfere with each other during game play, with an increased number of betting numbers of 63 (1-60, 0, 00, and 000) or 75 (0, 00, 000, 1-72) around a single course of pockets or cassettes. One of the two roulette balls may be a “gold” ball that represents a bonus payout or bonus for hitting both numbers for one or more players. A set of playing chips have radio frequency identification (RFID), or other locating devices that interact with the grid to determine chip placement on the betting layout to automatically calculate a bet payoff.
Systems, methods and devices for monitoring game activities
Systems, methods, devices, and computer readable media for monitoring card game activities at gaming tables, such as for example, counting the number of card hands at gaming tables. The devices may include a sensor array network to detect game events; a microcontroller for running logic level code for checking sensors of the sensors of the sensor array network for pre-defined thresholds defining the detected game events and in response generating game event data; and a connection cable for coupling to a server device for transmitting the game event data. Systems may connect client hardware devices with sensors for monitoring card game activities. A game monitoring server may collect, process and aggregate hand event data received from the client hardware devices to generate hand count data for gaming tables. A front end interface device may receive notifications relating to hand count data for provision to end user systems.
System and method for cashless exchange at table games
A system includes a smart table. The smart table is configured to use radio-frequency identification (RFID)-enabled chips and includes a table management device and at least one RFID sensor. A dealer scratchpad defines a scratchpad area on the smart table, and the smart table defines a plurality of player positions. The smart table is configured to detect a presence of a player at a first player position of the plurality of player positions, and receive, from the table management device, a request to cash the player out of the wagering game. The processor is configured to determine, using the at least one RFID sensor, a chip cash-out value within the scratchpad area, and receive, from a player computing device of the player, a selection of a digital wallet account accessed from the player computing device. The processor also facilitates a deposit transaction to the digital wallet account.
Management system for casino items
A management system for a gaming chip is equipped with an RFID tag, wherein the RFID tag stores identification information including a tag ID assigned at the time of manufacture of the RFID tag and a chip ID assigned at the time of manufacture of the gaming chip. The management system includes an antenna and a chip tray reader/writer that read identification information from the RFID tag of the gaming chips that exist within a reading range; a table verification device that controls the chip tray reader/writer. The table verification device causes the chip tray reader/writer to repeatedly perform a first reading, in which the chip ID is read without reading the tag ID, and, when a new chip ID was read in the first reading, cases the chip tray reader/writer to perform a second reading in which the tag ID is read.
Gaming chip with a stripe pattern and management system for identification of the gaming chip based on imaging
A management system includes a recording device recording an image of a gaming chip and an inspection device determining a type and authenticity of the gaming chip. The gaming chip has a multilayer structure in which both sides of a colored layer are sandwiched between light color layers, surface printing representing a type of the gaming chip is performed on outer sides of the light color layers, and an authenticity recognition mark is printed on the colored layer of an inside of the light color layers by an infrared absorbing material. A visible light camera photographs a visible light image of the surface printing, and an infrared light camera photographs an infrared image of the internal printing. The inspection device determines the type and authenticity of the gaming chip using the visible light image and the infrared image.
Multiplayer and multigame electronic wagering table game system using live dealer
An electronic table game (“ETG”) system in which a sequence of cards dealt by a common dealer is used to generate a real-time data stream of card identities communicated to a plurality of different player terminals, thereby allowing the different player terminals to provide different games utilizing the same card identities.
Method and device for a display aimed to an emotional involvement in games which provide for performing bets
A method and a device for increasing the emotional involvement in games which provide for performing bets, wherein the result of the bets is determined by the occurrence of an event such as the output of a winning number. The method detects instant by instant the position of a small ball and represents the movement on a bets placement area. The device determines the winning number, performs bets, monitors the run of the small ball, and displays its trajectory on the betting platform.