G07F17/3281

SYSTEM AND METHOD FOR PROVIDING DYNAMIC AND STATIC CONTEST PRIZE ALLOCATION BASED ON IN-GAME ACHIEVEMENT OF A USER
20230249084 · 2023-08-10 ·

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

Interactive gaming with local and remote participants

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

ANTI-FRAUD CLOUD GAMING BLOCKCHAIN
20210366234 · 2021-11-25 ·

A method includes: processing a request to execute a transaction of a virtual asset of a video game; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and state data of the virtual asset, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain; receiving confirmation of the writing of the transaction data; responsive to receiving the confirmation, then updating a registry of virtual assets to transfer ownership of the virtual asset from the first user account to the second user account.

COMPUTER SYSTEM AND METHOD FOR CONTROLLING TRADE OF COPYRIGHTED DIGITAL WORK
20210365909 · 2021-11-25 ·

A copyrighted digital work trade support system includes: a content providing section for providing a content to users, giving an object in accordance with a use status of the content, and managing the object for each of the users; a user's crypto asset management section for managing, for each of the users, a crypto asset owned by the user; a right-of-use management section for managing, for each of the users, a right of use of a copyrighted digital work owned by the user; a transfer trade processing section for providing a transfer trade function that mediates sale and purchase of the right of use between the users using the crypto asset; and a crypto asset exchange control section for giving a crypto asset corresponding to a given price to the user from a predetermined crypto asset account, in exchange for the object owned by the user.

Managing computer-implemented game economies
11183022 · 2021-11-23 · ·

A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.

METHOD AND SYSTEM FOR PLAYER GROUP SHARING AND REDISTRIBUTING GAMING AWARDS
20220005320 · 2022-01-06 ·

An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.

Method for Executing a User-Guided Lottery
20220005310 · 2022-01-06 ·

A method for executing a user-guided lottery uses a set of user groups that are managed by a remote server and each include a selection criteria. The method further employs a set of user accounts that are associated to computer devices and financial accounts. Additionally, the user account includes user eligibility information. The method begins after receiving an interaction requests from an arbitrary account with the remote server. The method continues by executing a user verification process for the arbitrary account with the remote server in order to identify at least one matching group. Once verified, the method continues by executing a lottery configuration process for the matching group with the remote server in order to determine a buy-in amount and an event window. The method concludes by executing a randomized selection process and displaying a visual representation of the randomized selection process with the computing device.

METHOD OF GAMING AND A GAMING SYSTEM
20230316867 · 2023-10-05 ·

A gaming method including conducting a first game at a first gaming device for a first player; conducting a second game at a second gaming device for a second player; modifying play of the first game based on play of the second game; and modifying play of the second game based on play of the first game.

Emailing or texting as communication between mobile device and EGM
11645885 · 2023-05-09 · ·

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Via E-mailing or texting, a server can mediate communications between a user-controlled device, such as a mobile device, and an EGM. In one embodiment, for a transaction involving interactions with a user-controlled device and an EGM, the server can be configured to create a temporary e-mail or text message address. In particular embodiments, a transaction can involve transferring credits to or from the EGM or transferring game play related information from the EGM to a user specified location.

Social game play with games of chance

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.