H04S1/002

AUDIO SIGNAL PROCESSING APPARATUS AND METHOD FOR CROSSTALK REDUCTION OF AN AUDIO SIGNAL
20170325042 · 2017-11-09 ·

The disclosure relates to an audio signal processing apparatus for filtering a left channel input audio signal (L) and a right channel input audio signal (R), a left channel output audio signal (X.sub.1) and a right channel output audio signal (X.sub.2) to be transmitted over acoustic propagation paths to a listener, wherein transfer functions of the acoustic propagation paths are defined by an acoustic transfer function matrix. The audio signal processing apparatus comprises a decomposer, a first cross-talk reducer, a second cross-talk reducer, and a combiner. The first cross-talk reducer is configured to reduce a cross-talk within a first predetermined frequency band upon the basis of the acoustic transfer function matrix. The second cross-talk reducer is configured to reduce a cross-talk within a second predetermined frequency band upon the basis of the acoustic transfer function matrix.

APPARATUS AND METHOD FOR PROCESSING AUDIO SIGNAL TO PERFORM BINAURAL RENDERING

Disclosed is an audio signal processing device for performing binaural rendering on an input audio signal. The audio signal processing device includes a reception unit configured to receive the input audio signal, a binaural renderer configured to generate a 2-channel audio by performing binaural rendering on the input audio signal, and an output unit configured to output the 2-channel audio. The binaural renderer performs binaural rendering on the input audio signal based on a distance from a listener to a sound source corresponding to the input audio signal and a size of an object simulated by the sound source.

IMMERSIVE AUDIO REPRODUCTION SYSTEMS

Systems and methods can provide an elevated, virtual loudspeaker source in a three-dimensional soundfield using loudspeakers in a horizontal plane. In an example, a processor circuit can receive at least one height audio signal that includes information intended for reproduction using a loudspeaker that is elevated relative to a listener, and optionally offset from the listener's facing direction by a specified azimuth angle. A first virtual height filter can be selected for use based on the specified azimuth angle virtualized audio signal can be generated by applying the first virtual height filter to the at least one height audio signal. When the virtualized audio signal is reproduced using one or more loudspeakers in the horizontal plane, the virtualized audio signal can be perceived by the listener as originating from an elevated loudspeaker source that corresponds to the azimuth angle.

Virtual stereo synthesis method and apparatus
09763020 · 2017-09-12 · ·

A virtual stereo synthesis method includes acquiring at least one sound input signal on a first side and at least one sound input signal on a second side, separately performing ratio processing on a preset head related transfer function (HRTF) left-ear component and a preset HRTF right-ear component of each sound input signal on the second side, to obtain a filtering function of each sound input signal on the second side, separately performing convolution filtering on each sound input signal on the second side and the filtering function of the sound input signal on the second side, to obtain the filtered signal on the second side, and synthesizing all of the sound input signals on the first side and all of the filtered signals on the second side into a virtual stereo signal where the method may alleviate a coloration effect, and reduce calculation complexity.

MULTIMEDIA APPARATUS, AND METHOD FOR PROCESSING AUDIO SIGNAL THEREOF
20170257715 · 2017-09-07 · ·

Disclosed in the present specification are a multimedia apparatus for servicing an optimized sound depending on the surrounding environment and a method for processing an audio signal thereof. The method for processing an audio signal of the multimedia apparatus, according to the present invention, comprises the steps of: receiving an external test sound; analyzing the frequency properties of the received test sound; calculating a compensation value of the test sound according to the analyzed frequency properties; compensating an audio signal to be output, according to the calculated compensation value; and outputting the compensated audio signal.

METHOD AND APPARATUS FOR ACOUSTIC CROSSTALK CANCELLATION

An acoustic crosstalk canceller is determined for an asymmetric audio playback device, by determining a transfer function of an acoustic stereo playback path having asymmetries defined by speakers of the playback device. The transfer function is inverted to determine an inverse transfer function. The inverse transfer function is regularised by applying frequency dependent regularisation parameters to obtain an acoustic crosstalk canceller. Also, the inverse transfer function could be regularised for symmetric playback paths by applying aggregated frequency dependent regularisation parameters to obtain an acoustic crosstalk canceller without band branching.

Method for generating binaural signals from stereo signals using upmixing binauralization, and apparatus therefor

Disclosed is an audio signal processing method including: receiving a stereo signal; transforming the stereo signal into a frequency-domain signal; rendering the first signal based on a first ipsilateral filter coefficient; generating a frontal ipsilateral signal relating to the frequency-domain signal; rendering the second signal based on a second ipsilateral filter coefficient; generating a side ipsilateral signal relating to the frequency-domain signal; rendering the second signal based on a contralateral filter coefficient; generating a side contralateral signal relating to the frequency-domain signal; transforming an ipsilateral signal, generated by mixing the frontal ipsilateral signal and the side ipsilateral signal, and the side contralateral signal into a time-domain ipsilateral signal and a time-domain contralateral signal, which are time-domain signals, respectively; and generating a binaural signal by mixing the time-domain ipsilateral signal and the time-domain contralateral signal.

Acoustic beamforming

A method for acoustic beamforming filter generation may be provided. Applying eigen decomposition to generate a matrix of eigenvectors and a matrix of eigenvalues to solve a pseudoinverse of a matrix of transfer functions. Substituting any eigenvalues in the matrix of eigenvalues that are less than a value of a gain control parameter with the value of the gain control parameter to form a revised matrix of eigenvalues. A matrix of spatial filter coefficients to apply to a sound signal received at least at the first speaker and at the second speaker may be calculated based on the matrix of eigenvectors, the revised matrix of eigenvalues, and a matrix of desired frequency responses.

CENTRALIZED PROCESSING OF AN INCOMING AUDIO STREAM

A processor device for processing an incoming audio stream, the device including: a configuration element arranged to acquire input parameters having both first characteristics of the incoming audio stream and also second characteristics of the audio playback devices, and to produce configuration parameters on the basis of the input parameters; a master element arranged to define processing sequences from the configuration parameters, each processing sequence being associated with and adapted to a respective playback channel, to apply the processing sequences to the incoming audio stream so as to produce processed audio streams, each adapted to a respective one of the playback channels, and to transmit to each piece of equipment including an audio playback device the processed audio stream is adapted to the playback channel associated with the audio playback device.

Audio processing for objects within a virtual space

A method comprising: dividing a virtual space using virtual partitions that affect perception of the virtual space by a user within the virtual space; in response to a first action in the virtual space relative to a first virtual partition by a user making a first change to how the first virtual partition affects the virtual space perceived by the user.