Patent classifications
H04S2420/01
AUDIO RENDERING METHOD AND APPARATUS
This application discloses an audio rendering method and apparatus. The method includes: obtaining a to-be-rendered audio signal; determining K first combined HRTFS based on K first HRTFs and K second HRTFs; determining K second combined HRTFs based on K third HRTFs and K fourth HRTFs; determining a first target rendered signal based on the K first combined HRTFs and the to-be-rendered audio signal, where the first target rendered signal is a rendered signal output to the left ear of a listener; and determining a second target rendered signal based on the K second combined HRTFs and the to-be-rendered audio signal, where the second target rendered signal is a rendered signal output to the right ear of the listener.
AUDIO SYSTEM FOR SPATIALIZING VIRTUAL SOUND SOURCES
An audio system for spatializing virtual sound sources is described. A microphone array of the audio system is configured to monitor sound in a local area. A controller of the audio system identifies sound sources within the local area using the monitored sound from the microphone array and determines their locations. The controller of the audio system generates a target position for a virtual sound source based on one or more constraints. The one or more constraints include that the target position be at least a threshold distance away from each of the determined locations of the identified sound sources. The controller generates one or more sound filters based in part on the target position to spatialize the virtual sound source. A transducer array of the audio system presents spatialized audio including the virtual sound source content based in part on the one or more sound filters.
Headtracking for Pre-Rendered Binaural Audio
A system and method of modifying a binaural signal using headtracking information. The system calculates a delay, a first filter response, and a second filter response, and applies these to the left and right components of the binaural signal according to the headtracking information. The system may also apply headtracking to parametric binaural signals. In this manner, headtracking may be applied to pre-rendered binaural audio.
Method, Systems and Apparatus for Hybrid Near/Far Virtualization for Enhanced Consumer Surround Sound
Embodiments are disclosed for hybrid near/far-field speaker virtualization. In an embodiment, a method comprises: receiving a source signal including channel-based audio or audio objects; generating near-field gain(s) and far-field gain(s) based on the source signal and a blending mode; generating a far-field signal based, at least in part, on the source signal and the far-field gain(s); rendering, using a speaker virtualizer, the far-field signal for playback of far-field acoustic audio through far-field speakers into an audio reproduction environment; generating a near-field signal based at least in part on the source signal and the near-field gain(s); prior to providing the far-field signal to the far-field speakers, sending the near-field signal to a near-field playback device or an intermediate device coupled to the near-field playback device; providing the far-field signal to the far-field speakers; and providing the near-field signal to the near-field speakers to synchronously overlay the far-field acoustic audio.
Systems and methods for improving audio virtualization
Virtual sound room rendering is most realistic when the listener has themselves been the subject of the binaural room impulse response measurements, and most pleasing when the sound room involved has a high acoustic fidelity. Where the listener has no access to good sound rooms non-personalised high fidelity sound rooms are modified using information from a listener's personalised binaural impulse response data to improve the realism of such rooms. Where sound rooms are available, information from higher fidelity non-personalised sound rooms are used to improve the sound quality of the listener's personalised room data. Alternatively either personalised or non-personalised rooms can be improved through modification of their reverberation characteristics according to the listener's taste.
Audio processing method and apparatus
An audio processing method includes: M first audio signals are obtained by processing a to-be-processed audio signal by M first virtual speakers; N second audio signals are obtained by processing the to-be-processed audio signal by N second virtual speakers; M first head-related transfer functions (HRTFs) centered at a left ear position and N second HRTFs centered at a right ear position are obtained; a first target audio signal is obtained based on the M first audio signals and the M first HRTFs; and a second target audio signal is obtained based on the N second audio signals and the N second HRTFs.
Customized sound field for increased privacy
An audio system for customizing sound fields for increased user privacy. A microphone array of a headset detects sounds from one or more sound sources in a local area of the headset. The audio system estimates array transfer functions (ATFs) associated with the sounds, and determines determining sound field reproduction filters for a loudspeaker array of the headset using the ATFs. The audio system presents audio content, via the loudspeaker array, based in part on the sound field reproduction filters. The presented audio content has a sound field that has a reduced amplitude in a first damped region of the local area that includes a first sound source of the one or more sound sources.
Three-dimensional audio systems
A sound generation system and related method include a user interface device and a processing device to obtain a specification of a three-dimensional space, obtain one or more sound tracks each comprising a corresponding sound signal associated with a corresponding sound source, present, in a user interface, representations representing one or more listeners and the one or more sound sources corresponding to the one or more sound signals in the three-dimensional space, responsive to a configuration of the locations of the one or more listeners or the locations of the one or more sound sources in the three-dimensional space in the user interface, determine filters based on the configuration and pre-determined locations of one or more loudspeakers, and apply the filters to the one or more sound signals to generate filtered sound signals for driving the one or more loudspeakers.
ELECTRONIC APPARATUS FOR AUDIO SIGNAL PROCESSING AND OPERATING METHOD THEREOF
A method of an electronic apparatus for audio signal processing includes obtaining a parameter related to spatialization of an audio object, obtaining rendering information based on the parameter related to spatialization, and rendering the audio object based on the rendering information. The parameter related to spatialization includes at least one of an object parameter of a feature of at least one of the audio object or a video object associated with the audio object, an electronic apparatus parameter of a feature of the electronic apparatus, or a user parameter of a feature of a user.
Multi-Viewpoint Multi-User Audio User Experience
An apparatus configured to: receive a spatial media file comprising a plurality of viewpoints; determine a viewpoint from the plurality of viewpoints for a user consuming the spatial media file; receive an audio stream associated with the viewpoint; receive an augmentation audio stream, wherein the augmentation audio stream is at least partially different from the audio stream; control an audio rendering of the audio stream based, at least partially, on metadata associated with the augmentation audio stream; and provide the audio rendering of the audio stream for mixing with a rendering of the augmentation audio stream.