A61M2021/0038

APPARATUS, SYSTEM AND METHOD FOR MONITORING AND/OR CONTROLLING AN ANIMAL

The present invention relates to an apparatus for monitoring and/or controlling an animal, in particular a horse, by repeatedly recording at least one vital function and/or a movement behavior of the animal.

BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS
20240131298 · 2024-04-25 ·

A system and method for brainwave entrainment using virtual objects, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a device for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.

Vehicle and method of controlling the same

A vehicle includes a plurality of sensors mounted on a seat, an output device, and a controller. The controller is configured to obtain an acceleration in each of a first seat in contact with a driver's back and a second seat in contact with a driver's thigh through the plurality of sensors, to determine a specific frequency in each of the first seat and the second seat, to determine contact pressure information and load information of each of the first seat and the second seat through the plurality of sensors, to determine a human vibration sensitivity using at least one of the specific frequency, the contact pressure information, and the load information, to determine driver's emotional information including positive emotional information and arousal emotional information based on the human vibration sensitivity, and to control the output device according to the driver's emotional information.

Therapeutic Device
20190209805 · 2019-07-11 ·

A therapeutic device that can diffuse essential oils, infuse frequency into liquids, emit frequency-driven lights, and produce solfeggio tones. The therapeutic device includes an enclosure, at least one oil-diffusing device, at least one frequency-infusing device, at least one frequency-tone generator, a first plurality of ambience lights, at least one vent, and a first controller. The enclosure is used to conceal and protect the electronic components. The at least one oil-diffusing device is used to diffuse fluids. The at least one frequency-infusing device is used to infuse frequency by vibration into fluids. The at least one frequency-tone generator is used to generate tones of different frequencies. The first plurality of ambience lights is used for an aesthetic aspect. The at least one vent is used as an escape for the mist produced by the diffusion of the fluids. The first controller is used to manage the electronic components.

ULTRASONIC IRRADIATION APPARATUS AND SYSTEM, AND ULTRASONIC IRRADIATION METHOD
20190151192 · 2019-05-23 · ·

An ultrasonic irradiation apparatus includes an ultrasonic resonator capable of generating ultrasound, a driving unit configured to drive the ultrasonic resonator, a case holding the ultrasonic resonator and the driving unit, an acoustic matching layer provided between the ultrasonic resonator and the case, and an acoustic diffusion layer made of an ultrasound diffusing material configured to diffuse high intensity ultrasound emitted from the ultrasonic resonator and convert the high intensity ultrasound into low intensity ultrasound with low intensity per unit area and radiate in a large area. The ultrasonic resonator is a piezoelectric resonator, the ultrasound diffusing material of the acoustic diffusion layer is made of a metal material of an acoustic impedance of at least 40, and the acoustic diffusion layer is provided in at least one of inside of the acoustic matching layer, inside of the case, and outside of the case.

Methods and Apparatus for Inducing or Modifying Sleep
20190143073 · 2019-05-16 ·

A neuromodulator may output stimuli that causes a user to fall asleep faster than the user would in the absence of the stimuli. Alternatively, the stimuli may modify a sleep state or behavior associated with a sleep state, or may cause or hinder a transition from a waking state to a sleep state or from a sleep state to another sleep state. The neuromodulator may take electroencephalography measurements. Based on these measurements, the neuromodulator may detect, in real time, instantaneous amplitude and instantaneous phase of an endogenous brain signal. The neuromodulator may output stimulation that is, or that causes sensations which are, phase-locked with the endogenous brain signal. In the course of calculating instantaneous phase and amplitude, the neuromodulator may perform an endpoint-corrected Hilbert transform. The stimuli may comprise auditory, visual, electrical, magnetic, vibrotactile or haptic stimuli.

BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS
20240226496 · 2024-07-11 ·

A system and method for brainwave entrainment using virtual objects, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a device for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.

Motion Sickness Monitoring and Application of Supplemental Sound to Counteract Sickness
20180296921 · 2018-10-18 ·

Methods, systems, and computer programs are presented for managing motion sickness of a user while the user is wearing a head-mounted device (HMD). One method includes an operation for monitoring the physical characteristics of the user while wearing the HMD that is presenting a virtual reality with multimedia content, where the physical characteristics including motions of the user. The multimedia content includes audio and video for presentation on a display of the HMD. Additionally, the method includes an operation for determining if the user is experiencing motion sickness based on the monitoring of the physical characteristics of the user while the virtual reality is being presented. When the user is experiencing motion sickness, supplemental sound is delivered to the user, where the supplemental sound is combined with sound from the multimedia content for delivery to the user, and the supplemental sound is defined to decrease the motion sickness experienced by the user.

Apparatus and method for mitigating the effects of travel lag via color palette transitions in a virtual sky projected in a digital space
12097331 · 2024-09-24 · ·

A method includes initiating an accelerated daily light and darkness cycle experience at a first color palette position within the accelerated daily light and darkness cycle that corresponds to a current time at a destination geographic location that a user will travel to. The accelerated daily light and darkness cycle experience is executed at a second color palette position within the accelerated daily light and darkness cycle that corresponds to the current time at the destination geographic location of the user. The accelerated daily light and darkness cycle is less than six minutes and includes projecting a dark virtual sky in a digital space, transitioning the dark virtual sky to a dawn virtual sky in the digital space, altering the dawn virtual sky to introduce a daytime virtual sky in the digital space and modifying the daytime virtual sky to produce a dusk virtual sky in the digital space.

Motion sickness monitoring and application of supplemental sound to counteract sickness
09999835 · 2018-06-19 · ·

Methods, systems, and computer programs are presented for managing motion sickness of a user while the user is wearing a head-mounted device (HMD). One method includes an operation for monitoring the physical characteristics of the user while wearing the HMD that is presenting a virtual reality with multimedia content, where the physical characteristics including motions of the user. The multimedia content includes audio and video for presentation on a display of the HMD. Additionally, the method includes an operation for determining if the user is experiencing motion sickness based on the monitoring of the physical characteristics of the user while the virtual reality is being presented. When the user is experiencing motion sickness, supplemental sound is delivered to the user, where the supplemental sound is combined with sound from the multimedia content for delivery to the user, and the supplemental sound is defined to decrease the motion sickness experienced by the user.