Patent classifications
H04L51/046
Client device processing received emoji-first messages
A client device processing received emoji messages using emoji-first messaging. Text messaging is automatically converted to emojis by an emoji-first application so that only emojis are communicated from one client device to another client device. Each client device has a library of emojis that are mapped to words, which libraries are customizable and unique to the users of the client devices, such that the users can communicate secretly in code. Upon receipt of a string of emojis, a user can select the emoji string to convert to text if desired, for a predetermined period of time.
Client device processing received emoji-first messages
A client device processing received emoji messages using emoji-first messaging. Text messaging is automatically converted to emojis by an emoji-first application so that only emojis are communicated from one client device to another client device. Each client device has a library of emojis that are mapped to words, which libraries are customizable and unique to the users of the client devices, such that the users can communicate secretly in code. Upon receipt of a string of emojis, a user can select the emoji string to convert to text if desired, for a predetermined period of time.
Location based content system for mobile applications
Disclosed are systems and methods for improving interactions with and between computers in content searching, hosting and/or providing systems supported by or configured with devices, servers and/or platforms. The disclosed systems and methods provide a novel framework for providing users with electronic retrieval capabilities that are activated upon the users' determined locations respective to real-world locations associated with a message providing entity. The disclosed technology combines the previously separate systems of mail extraction, geo-fencing and content delivery (e.g., notification) into a single system that efficiently manages a user's inbox in order to provide the user with content the user has expressly indicated is of interest to that user. The disclosed systems and methods effectively realize a location-aware mail experience that provides functionality for delivering location (and timing) specific content to a user when the user is actually capable of acting on/interacting with the content in real-time.
Location based content system for mobile applications
Disclosed are systems and methods for improving interactions with and between computers in content searching, hosting and/or providing systems supported by or configured with devices, servers and/or platforms. The disclosed systems and methods provide a novel framework for providing users with electronic retrieval capabilities that are activated upon the users' determined locations respective to real-world locations associated with a message providing entity. The disclosed technology combines the previously separate systems of mail extraction, geo-fencing and content delivery (e.g., notification) into a single system that efficiently manages a user's inbox in order to provide the user with content the user has expressly indicated is of interest to that user. The disclosed systems and methods effectively realize a location-aware mail experience that provides functionality for delivering location (and timing) specific content to a user when the user is actually capable of acting on/interacting with the content in real-time.
Methods, systems, and devices of providing portions of recorded game content in response to a trigger
Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.
Information processing method, apparatus, device, and storage medium
The present application discloses an information processing method. The method includes: acquiring a resource package parameter determined by a sender client; invoking an interface with a second server, and acquiring a current conversion rate that is between the first-type resource and a second-type resource and is issued by the second server; calculating a quantity of second-type resources equal in value to the first quantity of first-type resources according to the conversion rate, and using the quantity as a second quantity; deducting the second quantity of second-type resources from a second-type resource account of the sender client, and generating at least one resource package, a sum of quantities corresponding to the at least one resource package being equal to the first quantity; and distributing the at least one resource package to at least one receiver client by using the link information.
Information processing method, apparatus, device, and storage medium
The present application discloses an information processing method. The method includes: acquiring a resource package parameter determined by a sender client; invoking an interface with a second server, and acquiring a current conversion rate that is between the first-type resource and a second-type resource and is issued by the second server; calculating a quantity of second-type resources equal in value to the first quantity of first-type resources according to the conversion rate, and using the quantity as a second quantity; deducting the second quantity of second-type resources from a second-type resource account of the sender client, and generating at least one resource package, a sum of quantities corresponding to the at least one resource package being equal to the first quantity; and distributing the at least one resource package to at least one receiver client by using the link information.
DETECTION OF UNDESIRED COMPUTER FILES USING DIGITAL CERTIFICATES
Methods and systems for detecting undesirable computer files based on scanning and analysis of information contained within an associated digital certificate chain are provided. According to one embodiment, a file having associated therewith a certificate chain is received. A type and structure of the file are identified. A location of the certificate chain is determined based on the identified type and structure. A signature of the file is formed by extracting a targeted subset of information from the certificate chain. The file is evaluated by comparing the signature with a set signatures having a known desirable or undesirable status. The file is classified based on a result of the evaluating into a category of multiple categories, including one indicative of an associated file being an undesired file or a file suspected of being undesired. The file is handled in accordance with a policy associated with the category.
SYSTEMS AND METHODS FOR SCREENING COMMUNICATIONS BASED ON RECEIVER PROGRAMMABLE PINS
A method for connecting a communication session may include storing first user communication acceptance criteria that is associated with a first user. A method may further include receiving a request from a second user to initiate a communication session with the first user and determining whether the first user permits such communication sessions with the second user based on the first user communication acceptance criteria. A method may include initiating the communication session between the first user and the second user upon determining that the first user permits the communication session to be initiated based on the first user communication acceptance criteria.
SYSTEMS AND METHODS FOR PROGRAMMING MOBILE DEVICES
Embodiments of a system and method are described for generating and distributing programming to mobile devices over a network. Devices are provided with Players specific to each device and Applications that are device independent. Embodiments include a full-featured WYSIWYG authoring environment, including the ability to bind web components to objects.