H04S7/308

Spatial audio processing system and method

A spatial audio processing system and method including the steps of: dividing the series of virtual speakers into a series of horizontal planes around the expected listener; rendering the audio source to an intermediate spatial format for playback over a series of virtual speakers arranged in each of the series of planes around the listener, the rendering including: an initial panning of the spatialized virtual audio source to each of the horizontal planes to produce a plane rendered audio emission; a subsequent panning of each of the plane rendered audio emissions to a series of virtual speaker locations within each plane, with the subsequent panning utilizing a series of panning curves which are spatially smoothed to can include spatial frequency components which are less than the Nyquist sampling rate of the audio source.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
20220060841 · 2022-02-24 · ·

An information processing apparatus according to the present disclosure includes an executing unit that associates a head-related transfer function corresponding to a user with an identifier that identifies equipment that is used by the user and a providing unit that provides the head-related transfer function and the identifier associated with the head-related transfer function to a providing destination to which the head-related transfer function corresponding to the user is provided.

METHOD FOR WIRELESSLY SYNCHRONIZING ELECTRONIC DEVICES
20170303062 · 2017-10-19 ·

A method of wirelessly synchronizing a plurality of discrete electronic devices each having an audio input channel and audio output channel. The method comprises detecting an output injection parameter of the audio output channel of a first electronic device at the time when an audio signal is output by the audio output channel of the first electronic device; detecting an input injection parameter of the audio input channel of a first electronic device at the time when the audio signal is injected to the audio input channel of the first device; receiving an input injection parameter of the audio input channel of a second device; receiving an output injection parameter of the audio output channel of a second device; and determine a synchronization parameter for synchronizing the first electronic device and the second electronic device on the basis of the detected parameters and the receiving parameters of audio channels.

Audio playback device and audio playback method

An audio playback device which plays back an audio object including an audio signal and playback position information indicating a position in a three-dimensional space at which a sound image of the audio signal is localized, includes: at least one speaker array; a converting unit which converts playback position information to corrected playback position information which is information indicating a position of the sound image on a two-dimensional coordinate system based on a position of the at least one speaker array; and a signal processing unit which localizes the sound image of the audio signal included in the audio object according to the corrected playback position information.

ADAPTIVE AUDIO RENDERING

The techniques disclosed herein can enable a system to coordinate the processing of object-based audio and channel-based audio generated by multiple applications. The system determines a spatialization technology to utilize based on contextual data. In some configurations, the contextual data can indicate the capabilities of one or more computing resources. In some configurations, the contextual data can also indicate preferences. The preferences, for example, can indicate user preferences for a type of spatialization technology, e.g., Dolby Atmos, over another type of spatialization technology, e.g., DTSX. Based on the contextual data, the system can select a spatialization technology and a corresponding encoder to process the input signals to generate a spatially encoded stream that appropriately renders the audio of multiple applications to an available output device. The techniques disclosed herein also allow a system to dynamically change the spatialization technologies during use.

Encoding device and method, decoding device and method, and program

The present technology relates to an encoding device and method, a decoding device and method, and a program which can obtain high quality audio with a less code amount. A signal encoding unit encodes audio signals and outputs a resultant signal code string. A coefficient encoding unit encodes mixing coefficients for use in a mixing process of the audio signals and outputs a resultant coefficient code string. A multiplexing unit multiplexes the signal code string and the coefficient code string and outputs a resultant output code string. The coefficient encoding unit rearranges the mixing coefficients at the time of encoding the mixing coefficients on the basis of distances between input-side sound source positions and speaker positions on a reproduction side and calculates differential values between the mixing coefficients on the basis of arrangement order of the mixing coefficients, thereby encoding the mixing coefficients. The present technology is applicable to the encoding device and the decoding device.

ADAPTIVE PANNER OF AUDIO OBJECTS
20170280264 · 2017-09-28 ·

An audio object including audio content and object metadata is received. The object metadata indicates an object spatial position of the audio object to be rendered by audio speakers in a playback environment. Based on the object spatial position and source spatial positions of the audio speakers, initial gain values for the audio speakers are determined. The initial gain values can be used to select a set of audio speakers from among the audio speakers. Based on the object spatial position and a set of source spatial positions at which the set of audio speakers are respectively located in the playback environment, a set of non-negative optimized gain values for the set of audio speakers is determined. The audio object at the object spatial position is rendered with the set of optimized gain values for the set of audio speakers.

Stereo Playback Configuration and Control

An example method includes, based on an adjustment to a first displayed volume control, instructing the first playback device to adjust playback volume level; based on an adjustment to a second displayed volume control, instructing the second playback device to adjust playback volume level; after sending the commands, instructing the first and/or second playback device to process an audio stream into a first and/or second channel and to reproduce a respective one of the first and second channel, wherein the grouped first and second playback devices provide multi-channel sound; and based on an adjustment to a third displayed volume control, instructing the first and/or second playback device to adjust a group volume level for both the first and second playback devices.

Switching between predictive and non-predictive quantization techniques in a higher order ambisonics (HOA) framework

A device comprising a memory and one or more processors may be configured extract, from the bitstream, a type of quantization mode. The one or more processors may also be configured to switch, based on the type of quantization mode, between non-predictive vector dequantization to reconstruct a first set of one or more weights used to approximate the multi-directional V-Vector in the higher order ambisonics domain, and predictive vector dequantization to reconstruct a second set of one or more weights used to approximate the multi-directional V-Vector in the higher order ambisonics domain. The memory may be configured to store the reconstructed first set of one or more weights used to approximate the multi-directional V-Vector in the higher order ambisonics domain, and the reconstructed second set of one or more weights used to approximate the multi-directional V-Vector in the higher order ambisonics domain.

Smart Access to Personalized Audio

A method (600) for generating a bitstream (500) indicative of an object based audio program is described. The bitstream (500) comprises a sequence of containers (501). A first container (501) of the sequence of containers (501) comprises a plurality of substream entities (520) for a plurality of substreams (411, 412, 413, 414) of the object based audio program and a presenta tion section (510). The method (600) comprises determining (601) a set of object channels (424). The method (600) further comprises providing (602) a set of object related metadata (434, 444) for the set of object channels (424). In addition, the method (600) comprises inserting (603) a first set of object channel frames and a first set of object related metadata frames into a respective set of substream entities (520) of the first container (501). Furthermore, the method (600) comprises inserting (604) presentation data into the presentation section (510).