Patent classifications
A63B2024/0034
Golf Swing Analysis System
A virtual play system is composed of a mobile terminal 2 worn by a player P, a virtual play display terminal 6 provided with a display unit 86, and a cloud server 4 capable of communicating with the mobile terminal 2 and the virtual play display terminal 6. The mobile terminal 2 includes a data analysis unit that transmits first measurement data obtained by measuring and quantifying an actual motion of player P during play and second measurement data obtained by measuring and quantifying the motion of player P during simulated play to the cloud server 4, and the cloud server 4 includes a virtual play data generation unit that calculates virtual play data based on the first measurement data and the second measurement data, and the virtual play display terminal 6 displays the virtual play data.
MARK BALL SPECIAL FOR GOLF HIGH-SPEED CAMERA SENSOR
The present application relates to a mark ball special for a golf high-speed camera sensor. The mark ball includes a sphere. A mark portion is provided on a surface of the sphere, the mark portion includes a plurality of marks that are arranged along a circumferential direction of the sphere and shaped different from each other. A plurality of different marks are arranged on a golf mark ball such that a high-speed camera sensor can capture diversified images of the ball.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
3-DIMENSIONAL GOLF GAME
A 3-Dimensional golf game having a horizontal surface, a vertical surface, and a curvilinear surface that interconnects the horizontal and vertical surfaces, wherein at least the vertical surface includes one or more ball-receiving cups. The game of skill is played by one or more players putting or striking a golf ball along the horizontal surface with sufficient force to travel through the curvilinear surface and up the vertical surface. The force of gravity then causes the ball to return back down the vertical surface and—if appropriately aimed and struck—the ball travels downwardly into the opening of the least one ball receiving cup. Players are awarded points for successfully landing the ball into the ball receiving cup and the game may include differently sized and/or positioned cups having different point values.
Bluetooth enabled ball analyzer and locator
A golf ball with embedded electronics to allow proximity to be tracked and to monitor golfer performance is disclosed. The golf ball comprises a processor connected to an accelerometer, communications circuitry, a spin detector, and memory, wherein the processor stores accelerometer data from the accelerometer and rotation data regarding rotation of the spin detector in the memory. The processor converts the data regarding the rotation of the spin detector into a rotation speed and a rotation direction, said rotation speed determined by a frequency of the data, and said rotation direction determined by a magnitude of the data. The communications circuitry is configured to communicate the accelerometer data, the rotation direction, and the rotation speed to a central interrogator for analysis of a golfer's performance.
ATHLETIC PERFORMANCE DATA ACQUISITION SYSTEMS, APPARATUS, AND METHODS
Systems, apparatus, and methods for capturing data related to athletic performances. Some methods comprise displaying a site map for the performance and accepting a selection of a target for the performance. Various methods comprise estimating, based on the user location, the initial location of the object and recording data regarding the performance. Moreover, some methods also comprise using a satellite-based map as the site map. If desired, the estimating comprises sensing a pause in the changing user location. Some methods further comprise estimating a trajectory of the object using the initial location of the object and a portion of the trajectory. In some scenarios, methods comprise capturing a location of the object at the ending of the performance. The recording can further comprise capturing a video of the performance. Furthermore, these methods can comprise capturing subjective information regarding the performance.
System and method for integrating physical, moving targets into a game, sport or other activity
The invention generally relates to a system and method for integrating physical, moving targets into a game, sport or other activity, including the specific method of how to track the moving target and the interaction of one or more users as the target moves. The system and method for integrating physical, moving targets into a game, sport or other activity enables a plurality of users to simultaneously attempt to hit a moving target in the field of play with a moving object while tracking the moving target and moving object using a combination of sensors located on or around the field of play and on or around the moving target and/or moving object.
METHOD AND SYSTEM OF REPLICATING BALL TRAJECTORIES USING AN AUTOMATED BALL THROWING MACHINE
The disclosure is directed at a system and method of automated object launching, for replicating ball trajectories, for example with a baseball. The system receives an input from a user that includes trajectory information and then launches an object based on that trajectory. The system includes subsystems that control the orientation of the object to be launched and the position of the system itself. The system also includes a results tracking database to provide analytics and the like for the user.
Interactive Pitching Training Apparatus and System
A pitching interactive training system having of a mat against which a ball is thrown. The mat has an embedded electronic display of a strike zone broken down into subsidiary “zones” and an exterior perimeter of “zones” just outside the strike zone. The embedded sensors and electronics when hit with a pitch register a point value on a scoreboard. Assignment of values may be adjusted for each pitch by remote control for each batter depending upon the game situation. The electronic scoreboard registers whether a ball or a strike and values for each pitch and maintains a total score with a reset for each new batter. The embedded electronics and scoreboard are powered by battery and rechargeable via an attached electric cord plugged into a standard electrical outlet. An optional radar gun records the speed of each pitch. An optional high speed sports camera attached to the system allows measurement of pitch spin rotations, pitch release point, and captures the entire pitch delivery process for replay to aid coaching and visualizing pitch command.
POSTURE COMPARISON AND CORRECTION METHOD USING APPLICATION CONFIGURED TO CHECK TWO GOLF IMAGES AND RESULT DATA IN OVERLAPPING STATE
Proposed is a posture comparison and correction method using an application configured to check two golf images and result data in an overlapping state, the posture comparison and correction method being capable of analyzing an image of a user captured through a portable device, displaying the swing speed of a golf club, the swing angle of the golf club, the swing form of the golf club, the angle of a head of the golf club, the hitting angle of a golf ball, the speed of the golf ball, the flying distance of the golf ball, and the trajectory of the golf ball on a screen, and comparing the image of the user with an image of a pro golfer transmitted from a server on a single screen, whereby it is possible to correct the posture of the user.