Patent classifications
A63B69/322
Boxing training device
The boxing training device is a striking machine with a pair of identical spaced apart upright members affixed to the adjustable base. A block is affixed to the uprights most proximal the top end with a head removably disposed on the block. The head can be selectively fitted with a display unit that offers electronic feedback to the user. An upper impact pad can replace the display unit. A crossbar is affixed to the double action spring hinge of the head. The crossbar has a removable impact pad on each end such that a strike on either pad causes a counterstrike from the opposite pad, as the crossbar provides resisted horizontal rotation about the head via the hinge. Various impact pads are provided and interaction is offered a user with metered measurement and recording of activity, with further interaction available for interplay with existing electronic media and devices.
SYSTEM AND METHOD FOR PROVIDING A FITNESS EXPERIENCE
Methods and systems for providing a fitness experience to a user. The system comprises a punching bag defining an outer non-planar surface adapted to receive strikes of the user, a sensor configured to generate data about strikes applied by the user on the punching bag, an image projecting device configured to project a dynamic content on the outer non-planar surface of the punching bag and processor communicably connected to the sensor and the image projecting device. The processor is configured to dynamically adjust the dynamic content projected on the outer non-planar surface based at least in part on data provided by the sensor.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
System and method for training in a physical activity
A system for training a user to perform a physical activity includes a control device that obtains movement information associated with a portion of a user's body and provides image information to a display device that displays an image associated with the portion of the user's body with a second image associated with a first target that is associated with physics information associated with simulated physical characteristics of the first target and a third image associated with a second target. The control device controls movement of the first image relative to the second image and the second image relative to the third image based on the movement information and the physics information.
Punch back punching bag with arms
The present invention relates to motorized boxing bag, and, more particularly, but not exclusively, with arms for use in fighting training, aerobic training, strength training, reflex training, game play, or any combination thereof.
ELECTRONIC PUNCHING BAG DEVICE
An electronic punching bag device for enhancing training for a boxer includes a punching bag which includes a plurality of chains for suspending the punching bag from the suspension for a boxer to deliver punches to the punching bag. A display screen is wrapped around the punching bag to display imagery that is visible to the boxer. A communication unit is integrated into the punching bag and the communication unit receives data from a personal electronic device comprising photographic imagery or video imagery which is displayed on the display screen. A plurality of pressure sensors is each integrated into the punching bag to sense the pressure of the punches delivered by the boxer.
SYSTEM AND METHOD FOR TRAINING IN A PHYSICAL ACTIVITY
A system for training a user to perform a physical activity includes a control device that obtains movement information associated with a portion of a user's body and provides image information to a display device that displays an image associated with the portion of the user's body with a second image associated with a first target that is associated with physics information associated with simulated physical characteristics of the first target and a third image associated with a second target. The control device controls movement of the first image relative to the second image and the second image relative to the third image based on the movement information and the physics information.