Patent classifications
A63B2071/0647
CONNECTED HOCKEY TRAINING SYSTEMS AND METHODS
A connected hockey training system that records and generates digital displays of the position and parameters of a smart hockey puck. The system is also configured to providing training programs about which the smart hockey puck is used to track progress of those training tasks and generate a score or other statistical parameters related thereto, such as feedback on stickhandling and shooting performance.
Apparatuses for arm exercise
The invention comprises an apparatus for arm exercise for therapy of a subject. The apparatus comprises a base comprising a planar upper surface. A first set of parallel rails are affixed to said upper surface of the base, the first set of parallel rails comprising a first rail and a second rail positioned parallel to each other and separated from each other by a predefined first distance. A second set of rails comprising at least a third rail having a first end and a second end are also provided, wherein said first end is slidably mounted on the first rail and said second end is slidably mounted on said second end. A sliding mount is slidably affixed to the second set of rails, and configured such that said sliding mount can be slidingly moved between the first end and the second end of the third rail.
Mobile golf simulation system
Herein disclosed is a mobile golf simulation system, more particularly, a double-bayed golf simulator apparatus mounted to a wheeled trailer that may be readily transported and deployed to remote, particularly outdoor locations. The mobile golf simulation system of the present invention is uniquely designed to include a projection system installed beneath a floating floor that, along with right and left drop-down walls, allows for the creation of an open air platform from which a user may play a realistic form of virtual golf, hitting his ball into a built-in screen.
WEIGHT EXERCISE DEVICE AND METHOD
Provided is a weight exercise device. The weight exercise device includes: an exercise body in which a motion is generated according to a weight exercise of a user; a sensor configured to detect the motion of the exercise body; a display configured to output a user interface screen; and a processor configured to control the display to display, on the user interface screen, a first indicator indicating an exercise state of the user corresponding to the detected motion and a second indicator indicating an exercise guide that is recommended when exercising using the exercise body, wherein the processor is further configured to control the display such that a position of the second indicator is adaptively changed based on the exercise state of the user.
SYSTEMS AND METHODS FOR MEASURING AND ANALYZING THE MOTION OF A SWING AND MATCHING THE MOTION OF A SWING TO OPTIMIZED SWING EQUIPMENT
A system and method for analyzing the swing motion of sporting equipment, for example, a golf club, including at least one or more inertial acceleration sensors, one or more gyrometric sensors, a data acquiring unit, a core micro-controller, and a Bluetooth radio. The motion detecting unit detects at least one motion of the swing. Particularly, the sensors and data acquiring unit calculates swing information using the acquired detection data to match a user's swing motion to optimized equipment. Particularly, the data acquiring unit acquires detection data from the sensor(s) and forwards such data to a computing device or server having stored information that matches the swing motion to an optimized swing device.
User interface with segmented timeline
A method includes receiving a video input, receiving an indication of a first segment type corresponding to a first workout activity being performed in the video input, and generating a segmented timeline with the processor, the segmented timeline including a plurality of segments, and at least one segment of the plurality of segments corresponding to the first workout activity. The method further includes generating a user interface with the processor, the user interface including the segmented timeline displayed together with at least part of the video input. The method also includes providing the user interface to a plurality of exercise machines via a network.
Motion information apparatus, method therefor, and program
The appropriateness of a motion of a motion actor who makes a motion in response to a motion of at least one moving body other than him/herself is visualized. To display motion information of a motion actor who makes a motion in response to a motion of at least one moving body other than him/herself, an image showing one sequence which is visible or a plurality of sequences which are visible is output. In this case, a relative time which is a position on a relative time axis corresponds to a position on a specific axis of the image. The one sequence or each of the plurality of sequences graphically shows at least a position on the axis which corresponds to a moving body time that is a relative time at which at least one predetermined motion of the moving body was made, and a position on the axis which corresponds to a motion actor time that is a relative time at which at least one predetermined motion of the motion actor was made.
INSTRUCTIONAL SURFACE WITH HAPTIC AND OPTICAL ELEMENTS
An exercise system may include an exercise mat; sensors integrated into the exercise mat, each of the sensors configured to sense when a force is applied to a respective portion of the exercise mat; and displays coupled to the exercise mat and configured to display indications corresponding to desired locations for body parts of a user in accordance with an exercise routine. On one or more of the displays, indications corresponding to desired locations of a user’s body part may be displayed in accordance with a form of one of stored exercise routines; and one or more of the sensors may sense an application of force to the exercise mat. One or more of the displays may display at least one marker identifying a direction from a location of the sensed application of force to a display location of the at least one of the indications.
QUANTITATIVE, BIOMECHANICAL-BASED ANALYSIS WITH OUTCOMES AND CONTEXT
Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.
Digital anatomical virtual extremities for pre-training physical movement
Aspects of the disclosure include methods and systems for pre-action training. In an aspect, a method is presented for constructing a user-controllable image comprising obtaining anatomical and physiological data associated with a body, storing the anatomical and physiological data in a database; and creating the user-controllable image based on the stored anatomical and physiological data. The user-controllable image may be configurable to a user. At least a moveable portion of the user-controllable image may be constructed to move based on input from a user. The user-controllable image may be constructed to enable pre-action training of the user. As such, victims of traumatic brain injury or other neurological setbacks may pre-train their nervous system for use of one or more injured body parts. Additionally, the methods and systems described provide pre-action training control of non-virtual prostheses, exoskeleton body parts, powered orthotic devices, robots or other motile or audiovisual output devices.