Patent classifications
A63B2071/0647
OBJECT FITTING USING QUANTITATIVE BIOMECHANICAL-BASED ANALYSIS
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.
Intelligent golf swing
An intelligent golf swing includes a swing body, a top spotlight device and a lower spotlight device. The swing body includes a middle rod and a lower rod. The lower rod is installed at the bottom end of the middle rod. The lower rod and the middle rod are arranged in a straight line. The top spotlight device is fixedly installed at the top end of the middle rod. The top spotlight device includes a spotlight and a switch. The lower spotlight device is fixedly installed on the lower rod. The lower spotlight device includes a lampwick and a button switch. A light emitted by the lampwick is allowed to be emitted from the bottom end of the lower rod, and the aforementioned light, the swing body, the lower rod and the middle rod are located on the same straight line.
METHOD AND SYSTEM FOR CONTESTING AND DETERMINING THE VICTOR OF A COMBAT SPORT
A data collection and display system for use in a combat sport including: 1. A trunk protector for a combat sport participant, the trunk protector including: a. protective padding b. at least one impact sensor, c. at least one microprocessor integral with the protective padding, for collecting and analyzing data from the at least one impact sensor, d. at least one display area, integral with the trunk protector, for displaying information related to the combat sport and combat sport participant; and an energy based method for scoring combat sports.
Sports training system
Described herein are devices and systems relating to sports training equipment, for example, for baseball. These devices and systems can comprise a mat with markers identifying a plurality of positions on the mat. In some embodiments, the system can comprise removably attachable footpads to identify ideal foot positions for an athletic performance. In some embodiments, the footpads comprise one or more pressure sensors. The system can comprise one or more position sensors on a ball, and one or more position sensors removably attachable to a hand-held sports instrument. In some embodiments, the system can comprise a memory, communicatively coupled to a processor and a camera, with executable instructions to implement a set-up component, a user recognition component, a practice component, and instructional component, and a play component.
Interactive exercise machine with social engagement support
A social engagement system includes a first exercise machine having a display able to present videos, a three-dimensional camera system, and local processing system able to provide pose estimation based on data from the three-dimensional camera system. The system also includes a communication module for connection to a cloud processing system, with the cloud processing system supporting connection to a second exercise machine having a display able to present videos, a three-dimensional camera system, and local processing system able to provide pose estimation based on data from the three-dimensional camera system. Additionally, the connection allows transfer of data useful for social engagement.
Determining a kinematic sequence
Implementations generally relate to determining a kinematic sequence. In some implementations, a method includes obtaining a video of a person performing an action. The method further includes determining from the video a plurality of points associated with the person, where the determining of the plurality of points is performed for each frame of the video. The method further includes converting two-dimensional (2D) coordinates of the plurality of points to three-dimensional (3D) coordinates, where the converting is performed for each frame of the video. The method further includes determining a movement of the plurality of points based at least in part on the 3D coordinates.
MOBILE GOLF SIMULATION SYSTEM
Herein disclosed is a mobile golf simulation system, more particularly, a double-bayed golf simulator apparatus mounted to a wheeled trailer that may be readily transported and deployed to remote, particularly outdoor locations. The mobile golf simulation system of the present invention is uniquely designed to include a projection system installed beneath a floating floor that, along with right and left drop-down walls, allows for the creation of an open air platform from which a user may play a realistic form of virtual golf, hitting his ball into a built-in screen.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
TRAINING SYSTEMS AND METHODS
A method can include projecting an object toward an impact device along a trajectory, receiving the object at a target zone of the impact device, a trainee striking the impact device at an impact zone with a sports tool, and scoring a performance score of the trainee to impact the impact zone at an appropriate time compared to an arrival time of the object at the target zone. A method can include projecting an object toward a target along a trajectory, receiving the object at an actual arrival position at the target, wherein the actual arrival position is either inside a target zone or outside the target zone, and where a trainee is configured to send an indication when the trainee expects the object to arrive inside the target zone, comparing the indication to the actual arrival position, and determining a performance score based on the comparing.