Patent classifications
A63B2071/0647
Force feedback arm for an interactive exercise machine
An interactive exercise system includes a mechanical support system and a display module held by the mechanical support system. A force-controlled motor is attached to the mechanical support system and a reel is driven by the force-controlled motor. The interactive exercise system also has a handle graspable by a user and includes a cord extending between the reel and the handle. Force applied through the force-controlled motor is based at least in part on detected user force input.
System and method for providing guided augmented reality physical therapy in a telemedicine platform
The present invention provides a method, a system, and a computer storage medium to provide a guided augmented-reality physical exercise in a virtual platform comprising of initiating the exercise to provide a live stream of the user's body image and poses on the user interface; selecting an exercise wherein a reference skeleton image is animated on the user interface showing target poses for the user to mimic; capturing and tracking the user poses to provide captured body frame data; analyzing such data using a pose detection model to provide analyzed body motion frame data for the creation of a superposed skeleton image that dynamically tracks and moves with the user body poses on the user live stream; determining whether the body poses match the target poses using a pose matching algorithm; and indicating whether such match existed by changing appearance of one or more portions of the superposed skeleton image.
SYSTEMS AND METHODS FOR INTEGRATING MEASUREMENTS CAPTURED DURING A GOLF SWING
The present embodiments provide systems and methods for aggregating measurements captured by different technologies during a golf swing. By capturing measurements using different technologies, more accurate measurements may be provided to a user by selecting from the measurements, offsetting measurements based on the technologies used, and aligning measurements between devices. Further, by aggregating measurements received from different devices, additional features and functionality may be provided to the user that is absent from any one device used alone. Additionally, by storing the aggregated measurements, users, club fitters and instructors may access and leverage larger databases of measurements to better understand the user's golf swing and to provide better recommendations and instruction to the user.
VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
Multiplayer, multisport indoor game system and method
The invention relates to social activities typically based on physical manipulation of objects to achieve an objective common to the participants or to allow participants to engage in distinct activities on a shared field of play, part of which is physical and part of which is virtual and rendered on one or more displays. The invention provides a system and method to enable multiple participants (users) to engage in the activity sequentially or simultaneously, based on the context and objectives of the game. The activity includes one or many shared physical environments modeled on a computing system and displayed, in high fidelity, by one or more projectors or screens.
Balance training apparatus and control program for balance training apparatus
A balance training apparatus that allows a training person having a disease in his/her balance function to perform appropriate rehabilitation training safely in order to recover the balance function is provided. The balance training apparatus includes a moving carriage configured to be able to move on a moving surface by driving a driving unit, a detection unit configured to detect a load received from training person's feet standing on the moving carriage, a calculation unit configured to calculate a load's center of gravity of the training person's feet on a boarding surface from the load detected by the detection unit, and a control unit configured to convert a displacement amount of the load's center of gravity into a control amount using a setting selected from a plurality of settings, and drive the driving unit based on the control amount to control movement of the moving carriage.
SYSTEMS AND METHODS FOR COMPUTER VISION AND MACHINE-LEARNING BASED FORM FEEDBACK
A plurality of motion sensors capable of capturing IR video, depth video, and RGB images. Periodically emitting IR pulses. Capturing IR video, depth video, and RGB images of a user. Generating a point cloud of the user. Generating a 3D model of the user including the point cloud of the user. Inputting the IR video, depth video, and RGB images into a machine learning model. Estimating a set of joints of the user in the 3D model. Tracking, based on the estimated set of joints of the user in the 3D model, the user's motion over a period of time. Determining a number of repetitions of an exercise performed by the user. Determining a feedback value. Calculating, based on the number of repetitions and the feedback value, a user exercise score. Providing, via a graphical user interface, the user exercise score and the feedback value to the user.
SYSTEM AND METHOD FOR GENERATING MOVEMENT BASED INSTRUCTION
A method, comprising providing playback of one or more sets of three dimensional positional data of a subject performing an activity; detecting input from an editor respective to the playback of the one or more sets of three dimensional positional data; and storing parameters of the activity based on the detected input in an activity profile for use in movement based instruction.
SMART MAT, TERMINAL, SYSTEM AND CONTROL METHOD THEREOF FOR INTERACTIVE TRAINING
The present disclosure relates to an interactive fitness system and a control method thereof for detecting an action of a user moving on a smart mat while wearing a wearable terminal, and providing feedback based on the detected result. More specifically, the present disclosure relates to a technology for transmitting and receiving data with at least one of a smart mat and a wearable terminal, and determining whether or not a user is performing training correctly based on the transmitted and received data.
EXERCISE SYSTEM DISPLAY DEVICE SUPPORT
An exercise system includes an exercise system display including magnetic material and a displayable area. A support device is magnetically connected to the exercise system display to support a mobile device. The mobile device covers a portion of the displayable area. The mobile device is movable so that a user can move the mobile device to a convenient viewing location.