Patent classifications
A63B71/0669
ATHLETIC PERFORMANCE DATA ACQUISITION SYSTEMS, APPARATUS, AND METHODS
Systems, apparatus, and methods for capturing data related to athletic performances. Some methods comprise displaying a site map for the performance and accepting a selection of a target for the performance. Various methods comprise estimating, based on the user location, the initial location of the object and recording data regarding the performance. Moreover, some methods also comprise using a satellite-based map as the site map. If desired, the estimating comprises sensing a pause in the changing user location. Some methods further comprise estimating a trajectory of the object using the initial location of the object and a portion of the trajectory. In some scenarios, methods comprise capturing a location of the object at the ending of the performance. The recording can further comprise capturing a video of the performance. Furthermore, these methods can comprise capturing subjective information regarding the performance.
HEIGHT TARGET SCORING DEVICE
The present invention provides a height target exercise scoring device comprising a pad adapted to absorb repeated impacts, the pad including a front exposed surface, a rear surface adapted to be mounted onto a wall, and an array of impact sensors positioned beneath the exposed surface. The target height exercise scoring device also includes a housing coupled to the pad including a control system. The control system includes an interface for inputting a target height parameter, and a processor coupled to the array of impact sensors configured to determine whether an impact registered by the array of impact sensors occurs on the pad at or above the input target height, and to generate feedback signals corresponding to whether the impact has or has not occurred at the target height.
Basketball training system
A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.
Interactive scorekeeping and animation generation
Techniques for interactive scorekeeping and animation generation are described, including evaluating a play to form an event datum associated with execution of the play, using the event datum to form an event packet, generating an animation using the event packet, the animation being associated with the execution of the play, and presenting the animation on an endpoint.
Scorekeeping device
A scorekeeping device includes: a module including: a case; a display housed inside the case and having at least first, second, and third parallel segments to show information, wherein the third segment is located between the first and the second segments; an internal circuit housed inside the case and electrically connected to the display; at least three buttons electrically connected to and configured to provide input to the internal circuit; and a battery housed inside the case and electrically connected to the internal circuit; and a band secured to the module and configured to removably secure the scorekeeping device on an associated user; wherein the internal circuit is programmed to show the information on each of the display segments.
Virtual Reality-Based Exercise Device and System
A virtual reality-based exercise device includes a fitness device including a main exercise unit providing a predetermined exercise function to a user, a virtual reality device connected to the fitness device to communicate therewith, and a control unit connected to a server to communicate therewith and controlling the main exercise unit, based on information output from the virtual reality device. The control unit receives score information related to the predetermined exercise function stored in the server and provides the score information to the user through the virtual reality device.
Interactive Pitching Training Apparatus and System
A pitching interactive training system having of a mat against which a ball is thrown. The mat has an embedded electronic display of a strike zone broken down into subsidiary “zones” and an exterior perimeter of “zones” just outside the strike zone. The embedded sensors and electronics when hit with a pitch register a point value on a scoreboard. Assignment of values may be adjusted for each pitch by remote control for each batter depending upon the game situation. The electronic scoreboard registers whether a ball or a strike and values for each pitch and maintains a total score with a reset for each new batter. The embedded electronics and scoreboard are powered by battery and rechargeable via an attached electric cord plugged into a standard electrical outlet. An optional radar gun records the speed of each pitch. An optional high speed sports camera attached to the system allows measurement of pitch spin rotations, pitch release point, and captures the entire pitch delivery process for replay to aid coaching and visualizing pitch command.
METHODS AND SYSTEMS FOR MANAGING GOLF HOLE LOCATIONS ON A GOLF COURSE
Hole locations on a golf course are managed by identifying a plurality of physical golf greens and generating a course map that defines a perimeter of each green. Potential hole locations are identified for each green and associated with hole location coordinates. Each potential hole location is associated with a corresponding hole location score. A desired overall course score is identified and a set of golf hole locations for the plurality of physical golf greens is selected to provide the desired overall course score. The hole location coordinates of the selected hole locations are provided to a manager device to guide the cutting of golf holes on the plurality of physical golf greens.
Balance training system and control method for balance training system
A balance training system includes a moving carriage that moves on a moving surface, and a detection unit that detects a load received from training person's feet, and drives a driving unit based on the load's center of gravity of the feet to control movement of the moving carriage. A boarding plate is divided into a front plate on which a toe side of the feet is placed and a rear plate on which a heel side of the feet is placed. The detection unit includes right and left front load sensors, respectively provided with tilts to right and left foot sides, on a rear surface side opposite to the boarding surface of the front plate, and right and left rear load sensors, respectively provided with tilts to the right and left foot sides, on a rear surface side opposite to the boarding surface of the rear plate.
SYSTEM AND METHOD FOR BOWLING GAME THROUGH NETWORK INTERCONNECT
A system for a bowling game through a network interconnect includes: an information collection unit collecting bowling game participation information and bowling alley information input from a portable device and a bowling alley server interconnected and accessing a network; a bowling game creation unit creating a team member by applying a penalty for each bowling average of each player based on the collected bowling game participation information; a score management unit calculating scores of each player and each team member, and determining rankings by using a bowling game image of each player transferred from each bowling alley based on the created team member; and a sharing support unit interlocking respective corresponding bowling alley servers with each other, authenticating a player performing the bowling game based on a screen image or motion information photographed, and transferring bowling game related information to the portable device.