A63B71/0669

Adaptive tennis ball machine
11471741 · 2022-10-18 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

Systems and methods for assessing balance and form during body movement

The disclosure relates to a system for evaluating movement of a body of a user. The system may include a video display, one or more digital cameras, and a processor. The processor may control the one or more cameras to generate images of at least the part of the body over a period of time. The processor may estimate a position of a plurality of joints of the body. The processor may receive a selection of a tracked pose, and determine, from the plurality of joints, a set of joints associated with the tracked pose. The processor may generate at least one joint vector connecting joints in the set of joints, and assign, based on changes in the joint vector over the period of time, a form score to a performance of the tracked pose. The processor may then generate a user interface that depicts the form score.

Integrated sports hub application
11596853 · 2023-03-07 ·

An apparatus, system and method for a youth sports hub. The foregoing may include: an artificial intelligence (AI) engine capable of integration with a plurality of third party applications; an application programming interface (API) capable of providing the integration; a hardware integrator capable of linking on-site hardware, including at least a video camera, a scoreboard, and an audio system, to the AI engine; and a graphical user interface (GUI) that is varied by the AI engine according to a user type as indicated by an account with the AI engine, and in which a user is presented with at least a computing interface that integrates simultaneous remote access to ones of the plurality of third party applications, a video feed from the video camera, a game score from the scoreboard, and in-game audio from the audio system, regarding a particular player in a particular game as identified by the account.

ADAPTIVE TENNIS BALL MACHINE
20230123704 · 2023-04-20 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

Interactive Floor and Amusement Systems and Methods Employing Same
20230118713 · 2023-04-20 ·

An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.

System and Method for Generating Daily-Updated Rating of Individual Player Performance in Sports
20230116986 · 2023-04-20 · ·

A computing system identifies a target player. The computing system generates rookie priors for the target player based on characteristics of the target player. The computing system generates time series data points for the player based on at least one of the rookie priors and historical statistics of the target player. The computing system projects a game position of the target player based on the historical statistics of the target player. The computing system projects next game projections for the target player based on at least one of the rookie priors, the time series data points, the game position, and the historical statistics of the target player. The computing system generates a contribution of the target player to a team's production based on the next game projections.

DYNAMICALLY PERSONALIZED ON-DEMAND TRAINING PLATFORM
20230118934 · 2023-04-20 ·

A personalized training system to perform operations that include: receiving a score that corresponds with a content identifier from a user account, the score comprising at least a value that comprises an attribute; accessing a user profile associated with the user account, the user profile indicating a cohort associated with the user account; identifying a set of scores within a leaderboard associated with the content identifier based on the cohort associated with the user account; determining a first ranking of the score associated with the user account among a portion of the set of scores based on at least the attribute of the score; and determining a second ranking of the user account among a subset of the portion of the set of scores based on the value of the score.

SYSTEM AND METHOD FOR SCORING COMBAT SPORTS
20220323847 · 2022-10-13 ·

A combat sports scoring system according to an embodiment of the present disclosure includes a striking object performing a striking action, a striking target including a scoring portion which is hit by the striking action, a control part configured to determine a valid hit and calculate a score on the basis of a hit signal output by the striking object and calculate a score, wherein the striking object includes a hit determination device configured to transmit the hit signal including information about the striking action to the control part.

Location-enabled portable audio system
11665477 · 2023-05-30 · ·

Audio systems and methods for obtaining location information are disclosed. A portable, wireless speaker may include a beacon that a user may activate to remotely trigger a request for shot information, which may include location information of the user or speaker. The beacon may be wirelessly coupled to the speaker. Notably, the beacon may comprise an earpiece such as an earbud or pair of earbuds. The speaker may receive location information from a remote device, such as a GPS-enabled mobile phone. The shot information may be converted into an audio format for playback by the speaker. The speaker may pause the playback of the speaker to play out the shot information. The system may also comprise a visual display.

Mechanisms and methods for a recreational game
11660513 · 2023-05-30 ·

A recreational game including a throwable object, a plurality of reception mechanisms, and a deflection mechanism. The throwable object can be thrown by a player of the recreational game and received by a reception mechanism. The throwable object can be deflected by the deflection mechanism to change a direction of the throwable object when the throwable object contacts the deflection mechanism. The deflection mechanism can include a nonplanar surface.