Patent classifications
A63F2001/045
Word Forming, Strategy and Chance Game
This invention is a novel game that combines player skills in forming large words, strategy and chance. The game utilizes physical or virtual single letter tiles, a game board and chance types as game components. The goal of the game is to get the most points. Letter tiles are used to create words and points are assigned for these words based on the product of the number of letters in the word and the number on a multiplier chance type. Multiplier chance types can be positive or negative whole numbers, or zero. Large words can be easily made from a large number of letter tiles per player turn, a large pool of letter tiles, and a large number of spaces on the board. Bonus word, swap tile and bankrupt chance types add chance to the player scores. The chance types make the game more enjoyable than other word forming games.
SUE or TAKE IT TO THE STREETS Card Game
A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!