Patent classifications
A63F2003/00195
Game board with a play surface that is movable around a fixed game piece and related board game rules
Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.
Unconventional warfare wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
Multi-player game system
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
BALL GAME SUPPORT AND ASSOCIATED KIT
A part includes a fastening system for fastening to another part so as to form all or part of a ball game board, the part including a plurality of cavities arranged in a two-dimensional ordered array on a first surface of the part, each cavity being designed to receive a ball, the part including a device for reversible fastening to another similar part along a fastening border, wherein the fastening system is formed by a plurality of overhangs each including at least one cavity of the plurality of cavities; and a plurality of indentations designed to receive the overhangs from another similar part.
Unconventional Warfare Wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
Hexagonal board game
A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
GAME PIECE
This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.
NUMERICAL SEQUENCE BOARD GAME
A numerical sequence board game. The numerical sequence board game includes a gridded board and corresponding playing pieces. The hexagonal-shaped playing pieces may be placed on corresponding hexagonal grids on the gridded board during game play. Each playing piece may include numerical indicia that can be used to form numerical sequences with other playing pieces, wherein the numerical sequences may be formed in one or more directions on the gridded board.
GAME HAVING PERSONALIZED GAME PIECES WITH SELECTIVELY REMOVABLE MAGNETIZED PIECES AND ACCESSORIES
A board game includes a game metric and a game piece. The game piece is usable within the game metric. The game piece includes a game piece body, and a plurality of interchangeable components that are selectively and magnetically coupled to the game piece body. The game can further include a first magnet that is coupled to the game piece body, and a second magnet that is coupled to one of the plurality of interchangeable components. The magnets can be positioned relative to one another such that the first magnet selectively engages the second magnet so that the one of the plurality of interchangeable components can be selectively and magnetically coupled to the game piece body.