Patent classifications
A63F2003/00223
Game device
Provided is a game device which can be used for education, play or the like, in which, when three or more chips having the same colors or shapes are placed in a column by allowing a player to insert the chips having at least two types of colors or shapes into input holes (slots) formed at the upper parts of each column, a game is won. This device may have a shape enabling the game to be played by using one surface and at least two surfaces while rotating a body if necessary, and to a shape enabling the game to be played by further using an upper surface. This device can have a structure enabling a game to be played by placing the chips on the outer surfaces of a cube, and enabling various games to be played by allowing space division to be clarified.
Magnetic Game Board System
A board game including a game board device with a game board surface with a game board pattern. A transparent shield component is configured to cover the game board surface where a frame segment is disposed around a proximate edge of the game board surface and form a section of space between the game board surface and the transparent shield for containing at least one or more magnetic game piece implements. A stylus implement is configured to be operable for generally moving the at least one or more game piece implements from one position to another across the game board surface by magnetically attaching at least one game implement to the stylus implement and sliding the stylus implement across the transparent shield component.
APPARATUS AND METHOD OF PLAYING A BOARD GAME SIMULATING SPORT OF BASKETBALL
A board game that simulates basketball, including a board, a plurality of markers, a pair of dice and a defense die. The board includes a top playing surface, which includes two halves, a centerline and a plurality of marker player positions. The plurality of marker player positions include benching, initiating, and shooting positions. Each shooting position is associated with a specific roll of two dice that must be met to score. Players are represented by markers, and on each turn, each player can make three moves, each move represent by moving one space on the board. On the third move, a player may opt to take a shot on basket by rolling the dice to try to match a qualifying roll total for the shooting position. If a qualifying roll total is met, then the marker player scores by removing the marker player from the board.
CHESS M.D(multi-dimensional)
Chess like board game apparatus designed to visualize certain concepts of science, such as chemistry, physics, and math. The board game apparatus features a plurality of sub levels, which includes a black non transparent base level and four transparent sub levels, labeled one through four. Each sub level is arranged into squares of alternating colors creating a four by four row/column array. Combining the squares from all of the sub level there are sixty-four possible playing positions. Looking at the board as four sub levels, the numerical designation for the row/column square on all sub levels are equal, thus the squares corresponding to that numerical value becomes a possible playing position. The bishop, queen and king, utilizes this rule for movement around the board, while vertical height difference between sub levels creates sixteen extra squares for the knight to utilize.
Flick Football Game Board and Method of Playing
A finger flicking football game board comprises a planar table surface having a plurality of apertures, each aperture designed to hold a beer pong-sized cup, and a pair of goal posts at a rear end of the planar table surface through which a miniaturized football must be flicked for scoring as an extra point AFTER the miniaturized football has been flicked from a first planar table surface into one of the cups in the apertures of an opposing player's planar table surface. A method of playing this finger flicking football game, preferably to 42 points or greater, is also disclosed.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Intelligent board game system with visual marker based game object tracking and identification
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
Educational game box
A game box for storing game properties and for single-player or two-player game, comprises a first box body, comprising a first base and a first building block base, the first base is provided with a first holding space, the first building block base covers the top of the first base, both ends of rear side are pin connected to both ends of rear side of the first base; an inserting holder, arranged at one end of the first box body, and there is a slot in the top surface of the inserting holder; at least one card, which can be inserted into the slot, and a pattern is printed on the surface of the card; and a first building block set, which can be laid in the locating recess holes of the first building block base.
Card game and holder
The present invention relates to a method and apparatus for playing a multiplayer card game that includes a deck of cards and a holder. The card game utilizes a unique deck of cards and more than one option for gameplay. The variety of card combinations results in a novel and different experience every time the game is played. The primary method for scoring points is by forming time values. Numbered cards are written in a digital type font from a combination of short, straight lines. Instead of the numbers themselves, these lines are counted and subsequently used for scoring. The winner is awarded elongated sticks for each set of points earned based on the time value formed. The elongated sticks are placed into open storage container until the containers are transformed into a solid shape with the final elongated stick protruding to indicate a player has won the game.
GAME DEVICE
Provided is a game device which can be used for education, play or the like, in which, when three or more chips having the same colors or shapes are placed in a column by allowing a player to insert the chips having at least two types of colors or shapes into input holes (slots) formed at the upper parts of each column, a game is won. This device may have a shape enabling the game to be played by using one surface and at least two surfaces while rotating a body if necessary, and to a shape enabling the game to be played by further using an upper surface. This device can have a structure enabling a game to be played by placing the chips on the outer surfaces of a cube, and enabling various games to be played by allowing space division to be clarified.